JVega
MMM Member
Posts: 124
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Post by JVega on Aug 16, 2011 8:06:34 GMT -8
Vega.EXE is V1 I can RP if opponent wants to, and I like to battle for SE's, plz ^_^
[dice=100] [rand=76027499511837963434890250209719201635386561974888832185599021614]
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Deleted
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Post by Deleted on Aug 20, 2011 19:35:21 GMT -8
((Well, if no one else is gunna take it >_>))
[dice=100] [rand=743499574251473004706392297521233645942897745408126182057138066739]
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Deleted
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Post by Deleted on Aug 21, 2011 21:35:36 GMT -8
ANYONE YOU SAY!?
Ruin's turn to put people in their place
Ruin has Initiative, post when you're all ready
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Deleted
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Post by Deleted on Aug 21, 2011 21:51:59 GMT -8
((Okay.. so Ruin's 1st. Vega's 2nd. And I'm 3rd.
... I want an SE too >.> <.< >.> ))
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Deleted
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Post by Deleted on Aug 21, 2011 22:20:41 GMT -8
[You shall both get an SE from ruin, custom made even, like all my SEs]
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JVega
MMM Member
Posts: 124
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Post by JVega on Aug 22, 2011 8:14:52 GMT -8
Yes!! You can go whenever you're ready. Btw, what level is ruin? If he's higher, can I use my tank?
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Deleted
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Post by Deleted on Aug 22, 2011 14:33:29 GMT -8
fine by me. Ruin's V12. Battle starting now, Vega is allowed to use tank. Tank is obviously not recieving an SE cause its not an actual navi.
Round Trip @ whoever warrior's using S-Attack Break Ruin throws his axe at his opponent, though inaccurate, it builds Ruin's strength regardless. 526 Damage, Cuts Auras, All attacks this turn gain 50 damage, Auto Attack. CD: 1
MASSIVE SWEEP C-Attack Break Ruin sweeps his axe across the field, breaking through all means of defenses. 1163 Damage, Hits all, Cuts Auras, Breaks Shields CD: 1
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JVega
MMM Member
Posts: 124
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Post by JVega on Aug 22, 2011 19:00:36 GMT -8
V-Version... twelve? =O
DEFENSE:
Attack taken!
-938 Hp
Tank HP Left: 862 Vega HP Left: 350 Vege heals 100 HP! Vega HP Left: 450
OFFENSE (0 Attack Slots)
Full-Turn Charging Gatling Gun!
SUMMARY: Tank: 862 Vega: 450 Incoming Damage: 0 Cooldowns: 0 Charges: Gatling Gun 1
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Deleted
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Post by Deleted on Aug 22, 2011 19:08:26 GMT -8
Defense [/u][/center] Attacks Taken Undershirt activated HP: 1/100 Regen 50 Hp HP: 51/100 Offense (2 Attack Slots) (-1 on Turn1)Dragon's Fang (Aimed at... Ruin >.>) C-Range Light Wyvern wields a sharp sword that has a layer of dragon teeth forged over the blade. 260 Damage, Undodgeable, Breaks Shields Wyvern's Fang (Also aimed @ Ruin. rawr.) C[/i]-Range Dark A shadow-dragon releases itself momentarily from Wyvern's body to strike his target with its massive fangs. 130 Damage, Undodgeable, Breaks Shields. AutoAttacks. Regardless of Success, Wyvern has +1 AttackSlot for 2 Turns. This Attack's Range mirrors the attack used before this one. 3 CD End Turn [/b][/center] HP: 51/100 Status: Normal Incoming Damage: 390@Ruin, 0 at Vega Cooldowns: Wyvern's Fang (0/3) Oh, and naturally, Remnant's Shadow is gunna hop in on this >.> Defense [/u] Incorporeal Passive Family trait *Shadows form is just that, a shadow-like ghost, as such hitting such a thing is quite hard.* Remnant is immune to all non-blade element attacks for the first turn of battle, every turn after that it receives 10% less damage from all sources. Remnant takes no damage HP: 400/400 Offensive [/center] Transmogrify Activated Support skill *Remnant's shadow transforms into a strange weapon mixed with its own discrete figure* +30 damage and +20 armor, lasts for 2 turns, effect can't stack and can only be used once per turn. [x2 uses] (1/2 Left) Shadow Strike (Umm... @ruin... Just because it wouldn't hurt the Tank anyway ._. ) C-attack Blade element *Remnant's shadow transforms into a weapon and strikes* 100 130 damage, Cuts AurasEnd Turn HP: 400 Status: Incorporeal Incoming Damage: 130 @ Ruin
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Deleted
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Post by Deleted on Aug 22, 2011 20:18:43 GMT -8
Punching the ground, Ruin produces from his body two masses of darkness. Spinning around him and nearing each other, they formed into a massive hammer above Ruin as Wyvern neared. As the hammer swung down and Wyvern neared striking range, Ruin rose up from his lowered stance and punched hammer as it came down on him, causing a shockwave to blast forth from the impact and throw Wyvern back. As the hammer cracked and a dark aura began to line Ruin's body, the two dark masses that formed it shot off into two directions. One ramming directly into the tank that held Vega, the other towards Wyvern. Out from the corner of his eye, a newcomer entered the fight, turning into a weapon, it would seem a measly virus would intrude on their battle. Ruin outstretched his hand in line with the virus, and though the attack pierced through the aura, it stopped at Ruin's hand. Grabbing the virus, Ruin threw it into the air, jumping up to follow it, Ruin met the virus at the hieght of its ascension, grabbing it once again and falling with it, holding it in his hand, crossed over in front of him as the creature fell slightly behind him. As he neared the ground, he clenched his grip, and from his hand, holding the virus by the neck, he brandished a massive greatsword the blade piercing across the virus's neck and tearing its head clean off. Upon reaching the ground, Ruin slashed across the ground at uncanny speed, and quickly dismissed the blade, the remains of the Virus he destroyed slowly decomposing into simple 1s and 0s. With a leap, he once again came down on the large metal contraption that held within it his real opponent, a powerful strike with his fist to destroy the contraption and release his true opponent.
Summon Cloning Speed Skill Ruin places his hand on the ground, his navi symbol being projected around his hand and expands to cover his body. Three dark masses slowly form up around him and turn into spheres that orbit his body. They freely move around and about where ruin moves, finding the best vantage point for their attacks, but their purpose is soley for attacking. Summons 2 1 HP Dark Masses. Dark Masses may not intercept attacks for Ruin, and may not avoid attacks in any way. They may not use any attack except ones labeled Dark Mass, and Dark Masses deal full damage when using Dark Mass attacks. Dark Masses have 1 attack slot each. Dark Masses counter for 150 DMG when deleted. x1 uses used x1
Smash Aura Aura Support Ruin Generates an aura powered by one of his attacks, its power adding to the aura's defensive power. Creates a 130 HP aura, When this skill is used, may optionally choose to lock one attack of choice until the aura is broken to add half its damage to the Aura's HP. x1 use Dark Mass: Hammer Locked, 807 HP aura created
Blocks Both attacks by wyvern
Strike Down Shield Defense Ruin slams his axe down on his opponent's attack, Stopping it cold. Blocks 1 attack, +1 darkchip use x5 uses used x1 [4/5]
blocks all attacks by Remnant
Dark Mass 1
Dark Mass: Rush @ Tank/Vega C-Attack Break A Dark Mass rams itself into the opponent at full force, piercing through all defenses 668 Damage, Cuts Auras, Breaks Shields, This attack cannot be used by Ruin.
Dark Mass 2
Dark Mass: Rush @ Wyvern C-Attack Break A Dark Mass rams itself into the opponent at full force, piercing through all defenses 668 Damage, Cuts Auras, Breaks Shields, This attack cannot be used by Ruin.
Ruin:
Organized Ruin Aiming/Atk Slot+ Offensive Ruin personally attunes his destructive tendencies to the situation, keeping sure to hit the opponent through any defense or increase his speed in necessary situations. Effects: +1 Attack Slot or adds one of the Aiming Effects to a single attack per use. x5 uses. x1 use, adds Unomnidodgable to Negative Force: Dark Melding [4/5]
Negative Force: Dark Melding C/S/X-attack ? Element Ruin fuses the powers of two darkchips, creating a powerful hybrid attack unlike any other ? DMG, When this attack is used, Ruin chooses two darkchips that he owns. This attack's effects, elements, and range are the combination of the two. This attack's damage are a combination of the two with their total damage reduced by 10% In the case of multi hit attacks, damage is divided among the total number of hits. This attack may not have more than 2 breakers. Similar Effects stack Advanced Darkchips may not be used in this fusion. Cannot use the following Darkchips in fusion: DarkKunai, DarkScythe, DarkShockwave, DarkPlus, DarkStage, and DarkRecovery, or DarkMeteors. Darkchips used in this attack are counted as used, this attack counts as a darkchip.
Dark Melding: DarkGreatsword (DarkSpreader+DarkSword) X-Attack Normal/Blade/Dark Element Producing a massive Greatsword, swing through all opposition. 720 Damage, Can't be countered, Hits all, Cuts Auras. Unomnidodgable
Crush @ Tank/Vega C-attack Break Ruin Crushes through the enemy's guard 1133 Damage, Breaks Shields, Cuts auras
HP: 1400/1400
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JVega
MMM Member
Posts: 124
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Post by JVega on Aug 22, 2011 20:46:20 GMT -8
O_O!!?!?!?!!!!?!!
DEFENSE
Tank naturally dodges the first attack! Tank takes 540 Damage from the second attack! Tank is destroyed by the third attack!
*Deals 200 Unavoidable damage to Vega.EXE
Vega.EXE heals 100 HP!
Vega.EXEHP: 350
OFFENSE 0 Attack Slots!
Reflexive Slash C Plasma Out of instinct, Vega.EXE finds an opening and strike his foe! 167, Undodgeable, Cuts Auras, Auto-Strikes once from Vega.EXE if Vega.EXE has less than one Attack slot this turn. AIMED AT REMNANT.VIR
Not Alone Clone Skill Vega.EXE creates copies of his data so that it appear that there are four of him! Summons three clones with 1 Hp, 1 Attack Slot, and 50% Damage. 1 Use 0 Uses Left!
Summons three clones!
Clone1:
SE -- Wyvern's Claw X-Range Light A white, light-constructed dragon claw comes from underneath the ground at the opponents' feet to grab them from below. 105 Damage, Undodgeable, Breaks Shields, Hits All. If Avoided, Victim has -1 Attacks slot for 2 Turns. If Hits, Victim's attacks deal -50 Damage for 2 Turns. This Attack's Range mirrors the attack used before this one. AIMED AT EVERYONE
Clone2:
Impale C Plasma Vega.EXE stabs his enemy, slowing them down and making them weaker! 183, Undodgeable, Cuts Auras, if hits enemy has -1 Attack slot for 2 turns 3 Cooldown AIMED AT RUIN.EXE
Clone3:
VegaSaber C Plasma A quick slash with the VegaSaber, powerful, but useless against shields! 83, UnOmnidodgeable, Cuts Auras, Auto Attack 1 Cooldown AIMED AT WYVERN.EXE
SUMMARY HP: 350 Status: out of tank TOTAL DAMAGE: 272 at Remnant.VIR 288 at Ruin.EXE 188 at Wyvern.EXE COOLDOWN: Impale 3, VegaSaber 1
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Deleted
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Post by Deleted on Aug 22, 2011 21:12:58 GMT -8
*Remnant diez ._. Defense (Wyvern)[/center] Dark Mass: Rush -- Taken (hoorays for it not being able to stop me from enterring DarkSoul! ^_^!) DarkMelding: Dark Greatsword -- Darksoul absorption SE -- Wyvern's Claw -- ... Taken by darksoul also ._. Black Wyvern - Activates upon reaching 0 HP, revives Navi with 1 HP. - Navi takes no damage from attacks without omni-aimers. - +1 attack slot Lasts 4 turns Endless Chaos Summons ChaosPanels for 1 Turn Chaos Panels: Dark element navis deal +50 Damage with every attack (+5/Hit to MultiHit Attacks), Light Element navis have +1 Attack Slot. 1 Use (0/1 Left) *Chaos Panels Summoned Regen 50 HP HP: 51/100 Offense (Wyvern)[/center] (2 Attack Slots) (+1 in DarkSoul) (+1 from Wyvern's Fang) (+1 on Chaos Panels)(-50 Damage from 'Wyverns Claw' hitting me >_>) (+50 Damage on Chaos Panels. rawr-counter)Wyvern's Breathe C-Range Dark Black flames emit from Wyvern's helmet, scourging his foes with darkness. 200 Damage, Undodgeable, Breaks Shields, Destroys Auras. This Attack's Range mirrors the attack used before this one. 1 CD Dragon's Claw C-Range Dark Wyvern's hands are suited with sharp claws, made of Dragon's bones. 200 100 Damage, Undodgeable, Breaks Shields, If Hits then Wyvern has +1 Attack Slot and +50 Damage next turn. Costs no attack slot and strikes at 1/2 Damage if used while Wyvern is in Darksoul.1 CD Wyvern's Claw X-Range Light A white, light-constructed dragon claw comes from underneath the ground at the opponents' feet to grab them from below. 210 Damage, Undodgeable, Breaks Shields, Hits All. If Avoided, Victim has -1 Attacks slot for 2 Turns. If Hits, Victim's attacks deal -50 Damage for 2 Turns. This Attack's Range mirrors the attack used before this one. 2 CD SE -- Impale C Plasma Wyvern stabs his enemy, slowing them down and making them weaker! 365, Undodgeable, Cuts Auras, if hits enemy has -1 Attack slot for 2 turns DarkPlus Offensive Skill - Damage+ Karma Loss: -5 A cursed bonus! +50 Damage to all hits of your next non-DarkChip attack. Does not stack with itself. Glitch: Blind Wyvern's Flight S-Range Dark Black wings constructed of darkness sprout from Wyvern's back, allowing him to fly high in the air to turn back and send a massive ball of black flames down to the ground. 45 40 46 96 Damage x 5 Hits, Undodgeable, Breaks Shields, Dodge/Block Separately. Gains +2 Damage per hit for every 'Dark' Element attack used up to this point in battle (+6) (Max of x1.5Dmg through this method), Each hit may strike it's own target (optional). 2 CD Dragon's Fang C-Range Light Wyvern wields a sharp sword that has a layer of dragon teeth forged over the blade. 260 Damage, Undodgeable, Breaks Shields All Aimed@ Ruin except for the Hits All attack (Wyvern's Claw) ((And btw... lolz at the SE-stacking seen here xD )) End Turn (Wyvern)[/center] HP: 51 Status: DarkSoul (1/4), Blind (1/∞) Stage: Chaos Panels (0.5/1) Incoming Damage: 1615@Ruin, 210@Vega Cooldowns: Wyvern's Fang (0/3) Wyvern's Breathe (0/1) Wyvern's Claw (0/2) Wyvern's Flight (0/2)
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Deleted
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Post by Deleted on Aug 22, 2011 22:10:51 GMT -8
SE: Wyvern's claw: Blocked by Smash Aura, -1 atk slot for 2 turns, dark masses destroyed, Vega takes 300 Counter Damage Impale: Blocked by Strike Down Wyvern's Breath: blocked by Smash Aura, Smash Aura destroyed Dragon's Claw: hit, 100 damage total taken Wyvern's Claw: Hit, -50 damage for 2 turns, 310 damage total taken SE: Impale: Blocked by Strike Down Wyvern's Flight: taken, 694 total damage taken Dragon's Fang: taken, 954 total damage taken
446/1400
Strike Down Shield Defense Ruin slams his axe down on his opponent's attack, Stopping it cold. Blocks 1 attack, +1 darkchip use x5 uses used x2 [2/5] blocked 2 attacks +2 DC uses
Dark Refresher Status Healing Defense Ruin taps into the power of his Darksoul, allowing him to quickly overcome problematic afflicitons, and even allow him to further his corruption at the cost of his vitality. Heals 1 Status Damage or Reduction when used, can pay 100 HP to add +1 Darkchip use. x6 uses used x4, 100 HP paid each use to add +4 darkchip uses and heal both status reductions.
46/1400
DC uses remaining: 10
Fatal Blade Activated, deal and recieve x1.5 damage
Round Trip @ Wyvern S-Attack Break Ruin throws his axe at his opponent, though inaccurate, it builds Ruin's strength regardless. 789 Damage, Cuts Auras, All attacks this turn gain 50 damage, Auto Attack. CD: 1
MASSIVE SWEEP C-Attack Break Ruin sweeps his axe across the field, breaking through all means of defenses. 1744 Damage, Hits all, Cuts Auras, Breaks Shields CD: 1
Great Sweep C-Attack Break Ruin's axe swells up to a massive size as he swings it over a large area with such destructive force that nothing can stop it as it freezes enemies in fear. 210 Damage, Unavoidable, Hits All. CD: 1
HP: 46/1400
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JVega
MMM Member
Posts: 124
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Post by JVega on Aug 22, 2011 22:18:45 GMT -8
Vega.EXE is defeated!!!
Good fight!
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Deleted
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Post by Deleted on Aug 22, 2011 22:22:12 GMT -8
... yeah, Wyvern's dead too ._.
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