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Post by notegg on Aug 8, 2011 17:37:52 GMT -8
Sorrow.EXE vs 2 or more V1 navis. For Lulz and EXP. [dice=100][rand=397193143819083676802940429932142974042627952308549384248610589415]
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Post by Opera Staccato on Aug 9, 2011 6:06:57 GMT -8
(OOC: Matches against multiple V1s are generally the domain of Navis that aren't V1 themselves. Opera could win pretty easily all by herself, so she's entering for sure, even if your stat page is lying and he's secretly V3.)
Opera appears, because lulz and EXP are all she lives for. Figuratively, as she's a Navi and thus not really 'alive' per se.
[dice=100][rand=8226009497431578240868352262183464051313996984655992098869158934]
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Post by notegg on Aug 9, 2011 7:47:59 GMT -8
I didn't know Sorrow was V3. What would make you think that?
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Post by Paruga on Aug 9, 2011 10:03:16 GMT -8
*Jumping in for this one quick post* I believe it's a hypothetical. TTD is saying that people usually challenge multiple V1s when their navi is higher than V1. Seeing as it's unusual for this senario to happen, TTD is also saying he's feeling confident in Opera's abilities to take you one-on-one, even if Sorrow was higher, say V3.
Edit: This fight is completely legal, though.
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Post by notegg on Aug 9, 2011 10:05:24 GMT -8
Well, I guess that makes sense. Okay then, Sorrow Vs. Opera 1on1!
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Post by Opera Staccato on Aug 9, 2011 14:06:28 GMT -8
(OOC: I go first. Time to dust off my stats document.)
Opera: Just so you know, it is mathematically impossible for you to win this fight, or else I wouldn't have agreed to it. Hearth, I choose you!
*And the virus ally is summoned by her throwaway reference*
Opera Offensive Set (Now with Hearth!):
Hearth used:
Candle Activated Family trait *Hearth summons a Candle that bursts into existence. Its bright flame restoring hope and health to the virii's allies.* Creates a Candle that restores 100hp every turn to the virus, its owner, and the other viruses that Navi owns. The candles' HP is 100+(20 x Navi version) (currently 120) Only one Candle may be active per Candevil. [x1 use]
Fire Breath S-attack Fire element *Hearth shoots a stream of pure energy from its mouth!* 80 damage, burns.
Opera Used:
Unstable Form: Regeneration Opera’s body isn’t entirely there, and it seems to regenerate given time. Passive Opera heals 5% of her maximum HP every turn.
Data Strike 1 S-Attack Normal Element You cannot grasp the true form of Opera’s attack! 200 Damage, Undodgable, Breaks Shields (Used twice)
End of Turn Stats:
Opera HP: 1360/1200 Hearth HP: 600/500 Candle HP: 120/120 Incoming Damage: 480
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Post by notegg on Aug 9, 2011 16:32:51 GMT -8
Sorrow: So then, am I facing a magician? A magician Vs a psychic! What a beautfully absurd concept.
Sorrow can feel as his code is hacked and as his on board regeneration systems work in a rush to restore his previous state.
Sorrow: This feeling... Is wonderful. My life draining from me only to rush back in a spike of adrenaline. Beautiful. So this is what it feels like...
Sorrow: Prepare to get a taste of your own medicine!
----------------------------------------------------------- (You forgot your auto attack. I'll add it into my defense phase.) -----------------------------------------------------------
-=Defense Phase=-
Sad Shadow 200HP Object takes damage for Sorrow. Attacks all still hits Sorrow. Creates object. Sorrow creates a creepy shadow.
Fire Breath S-attack Fire element *Hearth shoots a stream of pure energy from its mouth!* 80 damage, burns.
Taken by Creepy Shadow.
Creepy Shadow: 120/200
Automatic Data Strike S-Attack Normal Element You cannot grasp the true form of Opera’s attack! 105 Damage, Undodgable, Auto-Attacks
Again taken by Creepy Shadow
Creepy Shadow: 15/200
S-Attack Normal Element You cannot grasp the true form of Opera’s attack! 200 Damage, Undodgable, Breaks Shields
200 Damage blocked by Creepy Shadow.
Creepy Shadow destroyed! Sorrow: 1000/1000
S-Attack Normal Element You cannot grasp the true form of Opera’s attack! 200 Damage, Undodgable, Breaks Shields
Sorrow: 800/1000
Regen: 50
Sorrow: 850/1000
-=Attack Phaase=-
Shadow clone Creates 3 clones Sorrow creates three clones of himself formed from shadows. Active. Each clone has 1 attack slot and 1 HP.
Sorrow:
FreakOut (S) Shadow By playing mind games with the enemy, sorrow causes damage 50 Damage AUTO ATTACK @hearth
Evil Smile (C) Shadow Sorrow smiles at you and you take damage. Yes, I know it makes no sense at all. 100 @hearth
Evil Smile (C) Shadow Sorrow smiles at you and you take damage. Yes, I know it makes no sense at all. 100 @hearth
Clones:
Evil Smile (C) Shadow Sorrow smiles at you and you take damage. Yes, I know it makes no sense at all. 100 @opera
Sorrow HP: 800/1000 Clone1 HP: 1/1 Clone2 HP: 1/1 Clone3 HP: 1/1 Clone1 Charge: Dark Blast 1/5 Clone2 Charge: Dark Blast 1/5 Clone3 Charge: Dark Blast 1/5 Damage out: 300 @opera 250 @hearth Sorrow status: None Stage: None
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Post by Opera Staccato on Aug 10, 2011 6:23:57 GMT -8
(OOC: That's not how Objects work. First off, the extra damage from the attack not necessary to destroy it isn't carried on to you. Second, objects can't block things with Breaks Shields. (EDIT: Toxin says they can, so what I specifically remember doesn't matter.) Also, since it doesn't say in the stats that you can charge that attack multiple times, you can't, even with clones, and that clones deal half damage. I've left the RP portion of this post to edit it once you've corrected these problems. Also, I assume all these attacks are aimed at Opera, and you should really take out that Candle because I'm already nearly outhealing the damage you dealt this turn even without avoidance, and with avoidance I've come out significantly ahead.)
Opera: You are not facing a magician. You are facing a GOD!
*Opera pretty much ignores the inexplicably damaging mind games, inexplicably dodges the inexplicably damaging smile, and has the other inexplicably damaging smile blocked by her ally's wax.*
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Post by notegg on Aug 10, 2011 11:59:42 GMT -8
((I'm not sure if it works like that. The three clones are seperate individuals and I assumed that the whole 'cannot be charged multiple times' thing only applied to an individual Navi and not other beings that share the move pool. I think we'll need some clarification because I'm not sure.))
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Post by Opera Staccato on Aug 10, 2011 12:11:42 GMT -8
(OOC: Well, I know for an absolute fact that your clones share your attack cooldowns; I just kinda assumed they'd share this as well. I'll probably just make a new post for when you've corrected, and move the RP portion there when it happens.
EDIT: Incidentally, my math states this fight won't last long enough for them to actually use the attack they're charging. My damage is high enough that you'll be dead in about two turns, give or take.)
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Post by notegg on Aug 11, 2011 11:50:50 GMT -8
((I redid the attack phase, let the battle continue!!!))
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Post by Opera Staccato on Aug 12, 2011 7:48:01 GMT -8
(OOC: Clones do half damage now; I'll factor that in for you. Also, I said kill the Candle, not the Candevil using it. I'm pretty sure the Candle stays in play if Hearth dies, but I'll need a confirmation.)
*Opera just ignores the fascimiles and their attacks, as they are utterly inconsequential. Hearth does the same, even though the attacks aimed at him are more substantial.*
Opera: You are not facing a magician. You are facing a GOD! I am the equal and opposite reaction to the Chuck Norris roundhouse kick! I am the rocks that fall when everyone dies! I am Opera Pianissimo Staccato, and you are a corpse who does not yet realize he is dead!
*Opera starts getting serious, utilizing her intelligence to ensure a devastating DarkVulcan goes off without a hitch. She then starts her usual deletion routines, and all in all makes things very bad for poor Sorrow.*
Defensive Phase:
All attacks taken, Hearth takes 250 damage, Opera takes 120 damage due to armor and the fact that clones only do half damage now.
Opera: 1240/1200 Hearth: 350/500
Healing from Candle and skill applied.
Opera: 1400/1200 Hearth: 450/500
Offensive Phase: (All attacks aimed at Sorrow)
Opera used:
Intel type effect: DarkVulcan made unomnidodgable
DarkVulcan S-Attack Dark/Metal Elements Karma Loss: -5 An everlasting vulcan! 20 Damage, 24 Hits, Unomnidodgable, Can't be countered. Even if DarkVulcan is taken for the target, it still hits the target. Glitch: Each time you use a skill, it loses an additional use.
Automatic Data Strike S-Attack Normal Element You cannot grasp the true form of Opera’s attack! 105 Damage, Undodgable, Auto-Attacks
Ocular Data Strike S-Attack Normal Element You cannot grasp the true form of Opera’s attack! 190 Damage, Undodgable, Cuts Auras, Blinds 1 turn cooldown
Repeated Data Strike S-Attack Normal Element You cannot grasp the true form of Opera’s attack! 55x4 Damage, Cuts Auras, Dodge/Block Separately 2 turn cooldown
Hearth used:
Fire Breath S-attack Fire element *Hearth shoots a stream of pure energy from its mouth!* 80 damage, burns.
End of Turn Stats:
Opera HP: 1400/1200 Hearth HP: 450/500 Candle HP: 120/120 Incoming Damage: Irrelevant; it's enough to delete you, and you can't actually avoid any of it due to an inconvienent blinding.
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Post by notegg on Aug 12, 2011 9:18:26 GMT -8
Sorrow has been defeated due to Lulz and EXP. Also, my lack of knowledge of the clone edits. WHERE IS A GUIDE WHEN YOU NEED ONE!!
Everybody else: IT'S COMING!!! BE PATIENT!!
>_>
YOU: 55/500
ME: 20/200
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Post by Opera Staccato on Aug 12, 2011 15:41:44 GMT -8
(OOC: Realized shortly after my post that I could have gotten a perfect finish, provided damage to my virus doesn't count. Oh well, too late now. :) )
EDIT: I actually get a bonus from my Intel type; I'll add it to my stats now.
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