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Post by Deleted on Jul 6, 2011 10:41:17 GMT -8
Been absent for a while... But im back now and ready for a match!
[dice=100][rand=16563616599887619003827895503491155497859697788955322215359192342]
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Post by Wackoguy on Jul 7, 2011 3:21:42 GMT -8
(OOC: No other takers? Guess I'll give it a go.)
The area crackled once with energy,a pair of panels cracking once...the energy then began erupting up from below,shattering four panels on the floor as a female navi entered the area.
She looked around and smirked as she spotted Knight,who would be her next opponent.
"Hm...you seem like an interesting one. How 'bout it?"
[dice=100] [Initiative program][rand=039887305259541323734063889014034461930650619029554988449704339479]
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Post by Deleted on Jul 7, 2011 7:57:22 GMT -8
((You go first))
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Post by Wackoguy on Jul 7, 2011 9:25:31 GMT -8
"Oh,you're letting this lady begin?" she asks with a grin still on her face.
"Allow me to thank you-!" she exclaimed,as her body pulsed with green electricity and she sent the energy lashing out at Knight,a cannon also formed on her right-arm while the area grew noticeably dark...and it fired a single shot at her opposition.
--------------- [3 atk slots - 2 on first turn (card effects)]
Mad Lightning S-atk Elec Green electricity dances around Doomistra,causing her hair to dance,and she absorbs it,releasing it in a burst of power. Shock,cuts auras,undodgeable 90 dmg
Shadow Ray S-atk Shadow The direct area grows dark and a cannon forms on Doomistra's right-arm,which she fires upon her chosen targets. -can choose two targets at maximum -auto-atks 40 dmg
HP:1100/1100
-recovers 5% of her total = 55 HP recovered-
HP: 1155/1100
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Post by Deleted on Jul 7, 2011 13:13:35 GMT -8
"..."
Knight made no returning comments to the girl's, for lack of better term, 'taunt'. Rather, he simply lifted his shield against the green bolt of electricity, which struck the shield and caused the lance and two handguns to fall off of it, then braced himself for the cannon fire.
As the smoke cleared from the blast, Knight had caught the handguns -- one in each hand -- and fired them both before re-attaching them to his massive shield. He caught the lance next, delivered a quick strike, then quickly returned to a defensive stance before the opposition made their next attack.
DEFENSE:
Shield of Faith Passive, Shield Type Knight begins the battle with a 150 Hp Shield. As long as the Shield has HP, it can blocked attacks like a regular shield would. For every attack that the shield blocks, it loses Hp equal to the amount of damage the attack would have done. The shield can block an attack that would reduce its HP below '0', but it will be destroyed. When the shield is destroyed, it is discarded and unusable for the rest of the battle.
**Blocks first attack, takes second**
Shield HP: 60 Knight HP: 1260/1300
Faith's Protection Passive Knight and his shield each regenerate 35 HP/turn. Twice per battle, Knight may activate this skill to heal an additional 35HP to either himself or his shield that turn. This action costs one attack slot.
**Shield heals 35 HP** **Knight heals 100 HP from natural regeneration and 25HP for avoiding an attack this turn**
Shield HP: 95 Knight HP: 1385
OFFENSE: (2 Attack Slots)
Twin Handguns S-Attack Normal Knight removes the handgun on each side of his shield to fire both at his foe 30 Damage x 4 Hits UnDodgeable, Cuts Auras If Hits, Knight's Shield gains +15 HP (per successful hit) Block/Dodge Separately 1 Turn Cooldown
Lance Strike C-Attack Normal Knight takes his lance from his shield to strike multiple foes 120 Damage UnDodgeable, Cuts Auras, Hits All If Hits, Knight's Shield gains +15 HP (per target hit) Once Per Turn
SUMMARY: Incoming Damage : 240 HP: 1385 Shield: 95 COOLDOWNS: Twin Handguns (0/1) Lance Strike (0/0)
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Post by Wackoguy on Jul 7, 2011 17:53:08 GMT -8
Doomistra merely let the first attack hit her,both hits dealing less damage than expected.
She looked forward with determination and materialized a shield of her own,stopping the lance dead in its tracks,causing two orbs to appear near her.
"Hm...quite interesting."
Doomistra then activated a program within her,while her body radiated with energy from her thunderous element.
Giving up some of her attack speed,yet gaining power,she dashed at her opponent with an electrical spear,attempting to pierce him with it. She then shot an orb skywards,propelling herself like a rocket in pursuit. Once catching up to it,she lashed out her foot,fully charged with electricity,and sent the orb on a collision course with Knight.
Doomistra followed this up by focusing energy into her hands,throwing a wave of electricity at her only opponent.
Unbeknowst to anyone,this was all a grand set-up for something to come. Doomistra held one finger skyward,her face ridden with that of a mischievious woman. The area's sky crackled loudly as it flashed blue,red and gold.
"Are you ready for THIS?!" she shouted,as three bolts of electricity - each the color as the sky had become - shot down to her,becoming one with her body. She then darted at her target,eyes focused as she launched forth to deliver her attack.
Once close enough,Doomistra pulled back and attempted to smash Knight with her hands clutched together. ---------------- Twin Handguns = taken; 30 - 45 armor = 0 dmg per hit
Lance Strike = blocked by a Shield;two orbs formed
Shield of Deep-Shadow Shield-type defense Doomistra blocks an attack with a shield,forming two 1-HP orbs afterwards. -each orb can stop one attack 2 uses
HP: 1155/1100 Orb: 1/1 HP Orb: 1/1 HP
-Doomistra recovers 55 HP-
HP: 1210/1100 ------------
[3 atk slots + 1 [even turn] [Great Sword activated - 1 atk slot consumed for 100 dmg this turn]
Great Sword Activated Program Costs one attack slot to activate. +100 Damage this turn. [2/2]
Thunder Spear C-atk Elec Doomistra wields an electrically charged spear and swipes at her opponent. breaks shields,cuts auras -if used first in a turn,this gains 30 dmg
120 150 250 dmg
Static Crush S-atk Elec Doomistra shoots a golden orb into the air and pursues it,then charges electricity into her right foot and kicks the orb,charging it with power and sending it toward her enemy,ending in a big explosion.
100 200 dmg breaks shields,undodgeable -may use another different follow-up elec atk after this at half-dmg without consuming a slot 1-turn CD
Powerdown SparkWave (no slot required) S-atk Elec A wave of electricity rushes from Doomistra's palms,engulfing her target. breaks shields,cuts auras
130 65 165 dmg
Storm Blitz C-atk Elec Three bolts of electricity - one blue,the second red,and the last a shining gold - shoots down from the sky and convulges into a combined bolt,which hits Doomistra directly. She then uses the combined force to smash her enemy. -can only be used following at least two other elec-element attacks [same turn] -dmg = half of the total damage from each electric attack used before it [only Doomistra's attacks during this same turn] [308 dmg 408 dmg] 1-turn cooldown
HP: 1210/1100 Orb: 1/1 HP Orb: 1/1 HP
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Post by Deleted on Jul 8, 2011 16:30:10 GMT -8
"..."
Still not a word. A few steps to the side kept Knight safe from the attacks from above, but some of the splash from the bolts managed to get him. All seemed well with him, though.
His lance was still out, so he made another strike with it before switching it with his axe, then with his dagger. This dude was loaded down with weapons... but his opposition was holding up pretty well so far against his myriad of equipment.
DEFENSE:
Faith's Protection Passive Knight and his shield each regenerate 35 HP/turn. Twice per battle, Knight may activate this skill to heal an additional 35HP to either himself or his shield that turn. This action costs one attack slot.
**Shield heals 35 HP from skill, then +60 from successful attack** **Knight heals 100 HP from total regeneration**
Shield HP: 190 Knight HP: 1485
Thunder Spear -- Taken Static Crush -- Taken Powerdown SparkWave -- Taken Storm Blitz -- Dodged with "Quick Feet"
Quick Feet Dodge Type Knight Dodges one attack and gains +1 attack slot. 2 Uses. [1 Left]
615 Damage Taken 25 Hp restored for avoiding one Attack 25 Hp restored for hitting with one attack last turn
Knight HP: 920
OFFENSE: (2 Attack Slots) (+1 On Even Turn) (+1 From Speed Skill)
Lance Strike C-Attack Normal Knight takes his lance from his shield to strike multiple foes 120 Damage UnDodgeable, Cuts Auras, Hits All If Hits, Knight's Shield gains +15 HP (per target hit) Once Per Turn
Binding Dagger C-Attack Normal Knight removes his roped-daggar from his shield to sling it at his foe and debilitate them 160 Damage UnDodgeable, Cuts Auras If Hits, Knight's Shield gains +20 HP If Hits, Victim has -1 Attack Slot for 2 Turns 2 Turn Cooldown
BattleAxe C-Attack Normal Knight strikes his enemy with his battleaxe and returns it to his shield 160 Damage UnDodgeable, Cuts Auras If Hits, Knight's Shield gains +20 HP If Hits, Knight gains +1 Attack Slot for 2 Turns 2 Turn Cooldown
Crossbow Shield S-Attack Normal Knight holds his shield horizontally to fire arrows at his enemy, like a crossbow 110 Damage UnDodgeable, Cuts Auras If Hits, Knight's Shied gains +20 Hp If this was the last attack of the turn, the shield gains +20 more Hp when the attack hits.
SUMMARY: Incoming Damage : 550 HP: 920 Shield: 190 COOLDOWNS: Twin Handguns (1/1) Lance Strike (0/0) Binding Dagger (0/2) BattleAxe (0/2)
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Post by Wackoguy on Jul 9, 2011 16:01:49 GMT -8
"Ugh,nice shield." Doomistra said sarcastically(...well,partially sarcastic. She had thought it was a handy shield.),gasping before the lance's strike hit her and her two orbs.
Noticing that the silent knight wasn't finished yet,she threw up another shield in defense;a resounding clang resulted as the dagger failed to pierce it.
As he attempted to strike at her with a battleaxe,Doomistra intercepted it with one of her two newly formed orbs.
A somewhat puzzled expression marked her face as Knight held his shield before him. She was about to ask if he was hiding until arrows shot from it. Doomistra waved her hand in a sweeping motion before her,causing the orb to block all the arrows.
Realizing where this was possibly going,she snapped her fingers and two bolts of electricity struck her,healing her just a bit.
Shadows drew into the immediate area once more,leading to yet another blast from an arm-cannon of sorts.
Green energy danced around her yet again and she threw a blast of electricity at her opponent once more. She then materialized an electrical blade,dashing forth and slashing with it. Finally,she turned on her heel as another navi seemed to appear connected with her. With great force,Doomistra aims a blow at Knight from close-range. ------------------- Lance Strike = taken;destroys both orbs as well;120 - 45 (armor) = 75 dmg taken
HP: 1135/1100
Binding Dagger = blocked by a Shield
Shield of Deep-Shadow Shield-type defense Doomistra blocks an attack with a shield,forming two 1-HP orbs afterwards. -each orb can stop one attack 2 uses
Orb's HP: 1/1 Orb's HP: 1/1
BattleAxe = blocked by an orb
Crossbow Shield = blocked by remaining orb
----------------------- Thunder Restore +HP skill An ally or Doomistra is struck by electricity and has their HP restored by 110. 3 uses
(used twice)
Doomistra's HP: 1355/1100
-recovers 55 HP-
Doomistra's HP: 1410/1100 ---------------------- [3 atk slots]
Shadow Ray S-atk Shadow The direct area grows dark and a cannon forms on Doomistra's right-arm,which she fires upon her chosen targets. -can choose two targets at maximum -auto-atks 40 dmg
Mad Lightning S-atk Elec Green electricity dances around Doomistra,causing her hair to dance,and she absorbs it,releasing it in a burst of power. Shock,cuts auras,undodgeable 90 dmg
Electro Slash C-atk Elec Doomistra forms a blade with her electrical abilities and attacks a single opponent. undodgeable,destroys clones,cuts auras -if intercepted,the 'interceptor' takes an extra 50 dmg from this atk 80 dmg 1-turn Cooldown
[SE Crushing Gaia]-[C-Attack]-[Wood Element] Warhawk makes a single crushing blow with his macana, meant only for his primary foe. Those that take it unprepared suffer much more grievous wounds if only because they were attended by the raw power intended for another. - [230] Damage, Undodgable, Breaks shields, Shock - If taken or avoided by anything other than the target, Crushing Gaia deals x[1.5] damage to whatever takes it.
Doomistra's HP: 1355/1100
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Post by Deleted on Jul 9, 2011 16:37:12 GMT -8
Seems like the taunting finally came to an end. Somewhat, atleast. Absolute silence had its benefits, as it allowed Knight to focus abit more easily amidst the thundering chaos created by his opposition. His shield held up slightly against one of the bolts, but yet again, he was covered in electrical energy by the time Doomistra had finished her assault.
DEFENSE:
Faith's Protection Passive Knight and his shield each regenerate 35 HP/turn. Twice per battle, Knight may activate this skill to heal an additional 35HP to either himself or his shield that turn. This action costs one attack slot.
**Shield heals 35 HP from skill, then +45 from successful attack** **Knight heals 100 HP from total regeneration**
Shield HP: 270 Knight HP: 1020
Shadow Ray -- Taken (40 Dmg) Mad Lightning -- Taken by Shield (90 Dmg) Electro Slash -- Taken by Shield (80 Dmg) [SE Crushing Gaia] -- Taken (230 Dmg)
270 Damage Taken by Knight 170 Damage Taken by Shield 50 Hp restored for avoiding Two Attacks 25 Hp restored for hitting with one attack last turn
Shield HP: 100 Knight HP: 825
OFFENSE: (2 Attack Slots)
Before I go on, I need to point out that the attack's taken by the orbs still technically "Hit"... so would their effects be activated?
HeavyGun S-Attack Normal Knight takes out his heavy gun to fire it once at his foe, the replaces it to his shield 110 Damage UnDodgeable, Cuts Auras If Hits, Knight's Shied gains +20 Hp If this was the first attack of the turn, the shield gains +20 more Hp when the attack hits.
Crossbow Shield S-Attack Normal Knight holds his shield horizontally to fire arrows at his enemy, like a crossbow 110 Damage UnDodgeable, Cuts Auras If Hits, Knight's Shied gains +20 Hp If this was the last attack of the turn, the shield gains +20 more Hp when the attack hits.
SUMMARY: Incoming Damage : 550 HP: 920 Shield: 190 COOLDOWNS: Binding Dagger (1/2) BattleAxe (1/2)
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Post by Wackoguy on Jul 10, 2011 1:45:35 GMT -8
(OOC: I wouldn't think so. They were technically blocked by an object,they didn't hit your opponent.
Unless someone else says otherwise.
I always thought 'If it hits' meant your enemy only [including summoned viruses] excluding little objects they may 'create'.[/color]
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Post by Deleted on Jul 10, 2011 17:47:24 GMT -8
((Fair enough. The post has been modified, and I'll address the question to Phenoix or somebody that's in charge of the battle system))
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Post by Wackoguy on Jul 11, 2011 3:33:24 GMT -8
(OOC: Just thought I'd remind you about Shock...
SHOCK [Elec Element]: Status damage. Shocked Navis take 3% of their current HP each time they avoid an attack for 3 turns. Once Shock ends, a Navi cannot be Shocked for 2 turns.)
Doomistra glared forth as both attacks hit their mark. There was a slight chance she was in trouble now...just slightly.
Following up her arm-cannon's shot,she forms a sword consisting of shadow energy,jumping toward Knight and swinging her sword down on him.
Doomistra then crackled with electricity once more...
"Okay,let's try this again,shall we?"
She once again flung a golden orb into the sky,shot toward like a missile and sent it hurtling toward Knight,having charged her foot with her own electrical energy prior to impact. Shortly after landing,she formed a spear and jabbed at Knight with it,spun it around overhead and then slashed at him with it.
Finally putting away her spear,Doomistra released another wave of electricity in Knight's direction. --------------- HeavyGun = taken; 110 - 45 = 65 dmg taken
Crossbow Shield = taken; 110 - 45 = 65 dmg taken
HP: 1225/1100 ---------------- -recovers 55 HP-
HP: 1270/1100
Thunder Restore +HP skill An ally or Doomistra is struck by electricity and has their HP restored by 110. 3 uses
-heals self once-
HP: 1380/1100
--------------- [3 atk slots + 1 (even turn)]
Shadow Ray S-atk Shadow The direct area grows dark and a cannon forms on Doomistra's right-arm,which she fires upon her chosen targets. -can choose two targets at maximum -auto-atks 40 dmg
Shadows of Revenge C-atk Shadow Doomistra rushes her chosen enemy and slashes them with a ninja-like sword. breaks shields,undodgeable -gains dmg equal to the amount of HP lost on her most recent defensive turn [caps at 200 dmg through this method]
50 180 dmg 2-turn CD
Static Crush S-atk Elec Doomistra shoots a golden orb into the air and pursues it,then charges electricity into her right foot and kicks the orb,charging it with power and sending it toward her enemy,ending in a big explosion. 100 dmg breaks shields,undodgeable -may use another different follow-up elec atk after this at half-dmg without consuming a slot 1-turn CD
Thunder Spear (no slot required) C-atk Elec Doomistra wields an electrically charged spear and swipes at her opponent. breaks shields,cuts auras -if used first in a turn,this gains 30 dmg
120 60 dmg
Thunder Spear C-atk Elec Doomistra wields an electrically charged spear and swipes at her opponent. breaks shields,cuts auras -if used first in a turn,this gains 30 dmg 120 dmg
Powerdown SparkWave S-atk Elec A wave of electricity rushes from Doomistra's palms,engulfing her target. breaks shields,cuts auras 130 dmg
HP: 1380/1100
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Post by Deleted on Jul 11, 2011 7:46:33 GMT -8
Knight's Shield was still holding up -- but it wouldn't be able to take much more without failing him. So instead, he braced himself for most of the attacks, but managed to step out of the way for one, and deal with the weaker attacks with his Shield. The electricity surging through his body gave him a jolt every time he moved though... that wasn't pleasant.
He started off similarly the way way he did before -- firing off an heavy gun to Domistra, but then he unsheathed his sword for the first time in battle and gave her several good chops, resheathing the sword only to hide behind the shield again.
DEFENSE:
Faith's Protection Passive Knight and his shield each regenerate 35 HP/turn. Twice per battle, Knight may activate this skill to heal an additional 35HP to either himself or his shield that turn. This action costs one attack slot.
**Shield heals 35 HP from skill, then +80 from successful attacks** **Knight heals 100 HP from total regeneration**
Shield HP: 215 Knight HP: 1020
Shadow Ray -- Taken by Shield (40 dmg) (30 Shock Dmg) Shadows of Revenge -- Taken (180 dmg) Static Crush -- Taken (100 dmg) Thunder Spear -- Taken (60 dmg) Thunder Spear -- Taken (120 Dmg) Powerdown SparkWave -- (Dodged with Quick Feet) (30 Shock Dmg)
Quick Feet Dodge Type Knight Dodges one attack and gains +1 attack slot. 2 Uses. [0 Left]
520 Damage Taken by Knight 40 Damage Taken by Shield 50 Hp restored for avoiding two Attacks 50 Hp restored for hitting with two attacks last turn
Shield HP: 175 Knight HP: 590
OFFENSE: (2 Attack Slots) (+1 Even Turn) (+1 Quick Feet)
HeavyGun S-Attack Normal Knight takes out his heavy gun to fire it once at his foe, the replaces it to his shield 110 Damage UnDodgeable, Cuts Auras If Hits, Knight's Shied gains +20 Hp If this was the first attack of the turn, the shield gains +20 more Hp when the attack hits.
Sword of Spirit C-Attack Normal Knight unsheathes his sword from his shield to slice a foe 130 Damage UnDodgeable, Cuts Auras If Hits, Knight's Shield gains +20 HP
Quick Slash C-Attack Normal Knight slashes with his sword -- quickly and accurately 130 Damage UnDodgeable, Cuts Auras If Hits, Knight's Shield gains +10Hp per successful attack last turn
Sword of Spirit C-Attack Normal Knight unsheathes his sword from his shield to slice a foe 130 Damage UnDodgeable, Cuts Auras If Hits, Knight's Shield gains +20 HP
SUMMARY: Incoming Damage : 500 HP: 590 Shield: 175 COOLDOWNS: Binding Dagger (2/2) BattleAxe (2/2) Shock (1/2)
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Post by Wackoguy on Jul 11, 2011 13:54:02 GMT -8
Doomistra growled under her breath. She could clearly see where this was going and she didn't like it very much...at all.
Unable to defend against the onslaught,Doomistra was knocked back,hitting the ground with a hard thud. But unwilling to give in,she stood back up on her feet and continued on,not wavering just yet!
------------------ HeavyGun = taken; 110 - 45 (armor) = 65 dmg taken
Sword of Spirit = taken; 130 - 45 = 85 dmg taken
Quick Slash = taken; 130 - 45 = 85 dmg taken
Sword of Spirit = taken; 130 - 45 = 85 dmg taken
HP: 1060/1100
---------- -recovers 55 HP-
HP: 1115/1100 ----------
[3 atk slots]
Thunder Spear C-atk Elec Doomistra wields an electrically charged spear and swipes at her opponent. breaks shields,cuts auras -if used first in a turn,this gains 30 dmg
120 150 dmg
Shadow Ray S-atk Shadow The direct area grows dark and a cannon forms on Doomistra's right-arm,which she fires upon her chosen targets. -can choose two targets at maximum -auto-atks 40 dmg
Powerdown SparkWave S-atk Elec A wave of electricity rushes from Doomistra's palms,engulfing her target. breaks shields,cuts auras 130 dmg
Powerdown SparkWave S-atk Elec A wave of electricity rushes from Doomistra's palms,engulfing her target. breaks shields,cuts auras 130 dmg
HP: 1115/1100
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Post by Deleted on Jul 11, 2011 16:26:17 GMT -8
Things were getting a little worse, now. Doomistra kept fighting harder -- at this point her attacks were just too strong for Knight's Shield to hold against them. But he still fought back -- with his dagger and Axe, hoping to hit hard enough to hinder her for a while.
DEFENSE:
Faith's Protection Passive Knight and his shield each regenerate 35 HP/turn. Twice per battle, Knight may activate this skill to heal an additional 35HP to either himself or his shield that turn. This action costs one attack slot.
**Shield heals 35 HP from skill, then +100 from successful attacks** **Knight heals 100 HP from total regeneration**
Shield HP: 310 Knight HP: 690
Thunder Spear -- Nat. Dodged (20 Shock Dmg) Shadow Ray -- Taken by Shield (40 dmg) (20 Shock Dmg) Powerdown SparkWave -- Taken (130 Dmg) Powerdown SparkWave -- Taken (130 Dmg)
300 Damage Taken by Knight 40 Damage Taken by Shield 50 Hp restored for avoiding two Attacks 100 Hp restored for hitting with four attacks last turn
Shield HP: 270 Knight HP: 540
OFFENSE: (2 Attack Slots)
Binding Daggeer C-Attack Normal Knight removes his roped-daggar from his shield to sling it at his foe and debilitate them 160 Damage UnDodgeable, Cuts Auras If Hits, Knight's Shield gains +20 HP If Hits, Victim has -1 Attack Slot for 2 Turns 2 Turn Cooldown
BattleAxe C-Attack Normal Knight strikes his enemy with his battleaxe and returns it to his shield 160 Damage UnDodgeable, Cuts Auras If Hits, Knight's Shield gains +20 HP If Hits, Knight gains +1 Attack Slot for 2 Turns 2 Turn Cooldown
SUMMARY: Incoming Damage : 320 HP: 540 Shield: 270 COOLDOWNS: Nat. Dodge (0/5) Binding Dagger (0/2) BattleAxe (0/2) Shock (2/2)
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