((Oh dear, here we go again >8P))
Blip, Blop and Bloop the Skeeters have been summoned. I am under the assumption you have factored in my armor and weakness, because you are awesome :) Soo..
-=DEFENSE PHASE=-
Pain Split
Activated Support skill
*Skeeter links itself with its owner and shares the pain between them.*
Skeeters owner receives half damage this turn and Skeeter takes that much damage.
(1/2)
Efflux Ejection (Auto Attack)
Range: S-Attack
Element: Toxic
Damage/Effects: 65 Damage, Undodgeable, Breaks Shields, Poisons
(You Jerk LOL) It Hits Dealing 32 Damage to Skeeters and 32 Damage to Finale.
Finale: 768/800
Skeeter: 368/400
Venenose Visor
Range: S-Attack
Element: Toxic
Damage/Effects:165 Damage, Undodgeable
Nat.
Dodges Blocks this, meaning it does 0 damage.
Toxic Tongue
Range: S-Attack
Element: Toxic
Damage/Effects:145 Damage, Undodgeable, Breaks Shields, Opponent has -1 attack slot next turn, 1 use per turn max
Taken, dealing 72 Damage to Finale and skeeter.
Finale: 696/800
Skeeter: 296/800
Sinister Screech
Range: S-Attack
Element: Sonic
Effects: 170 335 DMG, Undodgeable, Breaks Shields, Confuses, 1-turn CD
(( I will be using:
Quick Mind
If Finale uses this when he's hit with an attack, he auto-attacks back with an undodgable attack that does 30% of the damage the attack that hit him dealt (to a max of 300).
Active
3/4 Uses
Quick Aim
An attack may have one of it's breakers advanced to OMNI status.
If used with Quick Mind, the counter damage is adjusted to 50% instead of 30%. (With a max of 500)
Active
1/2 Uses))
(85 Unavoidable Damage be coming your way bro.)
167 Damage to Finale and Skeeter
Finale: 529/800
Skeeter: 129/400
Brutal Bass
Range: S-Attack
Element: Sonic
Damage/Effects: 155 Damage, Undodgeable, Breaks Shields, Auto-Attacks after Sinister Screech
77 Damage to Finale and Skeeter.
Finale: 452/800
Skeeter: 52/400
Wild Whips
Range: C-Attack
Element: Dark
Damage/Effects: 50 Damage, Undodgeable, auto attacks after fifth attack in a turn
25 DMG
Finale: 427/800
Skeeter: 27/400
110 unavoidable damage due to toxic element.
(HOORAY FOR UNAVOIDABLE DAMAGE GOING STRAIGHT THROUGH SKEETER! YEEHAH!)
Finale: 317/800
Skeeter: 27/400
20 unavoidable damage due to poison if Efflux Ejection hits and is not healed.
Finale: 297/800
Skeeter: 27/400
Status: Poisened, Confused
Stage: Normal
(OW)
-=ATTACK PHASE=-
1337Speed
Adds 3 AS for one turn.
Active
0/1 Uses
((
-Doubler: The attack this is used on has a base of 1/100 the normal base damage which doubles each time this attack is used. The doubling effect caps at double of Finale's base damage. This effect counts as using 1 CD/Charge. If an attack with Doubler is dodged the attack can no longer be used after that turn.
-Add Kunai: Adds a Kunai to the stockpile, regardless of opponent's defense phase. Halves damage done by attack with this effect.
-Release Kunai: Finale has a stock pile of Kunai, this sets that stockpile to 0. For every Kunai released the attack gains +25 Damage up to 125 extra damage. All Kunai after that attack buffs damage by 10 points.
))
WhirlWind
Combat
Wind
Finale materialises his signature sword...thing, then slashes at you with it.
(
252 176) Cooldown 5, Cuts auras, Breaks shields, If avoided next attack used gains a X1.5 damage modifier before all other modifiers.
@you
+Kunai
Shot
Wind
Finale shoots off wind, which bounces back and creates a Wind Kunai.
(
111 77) Add Kunai*
meFinale: 220/800
1 Kunai stockpiled
+Kunai
Shot
Wind
Finale shoots off wind, which bounces back and creates a Wind Kunai.
(
111 77) Add Kunai*
@you
2 kunai stockpiled
Storm
Shot
Wind
Finale creates a storm that gains strength every moment.
(
2 1) Doubler*, Berserks both Finale and opponent
10% Damage = 0 DMG
meFinale: 219/800
UBKunai
Shot
Wind
Finale throws some Kunai with a unique effect.
(
202 302 211) Undodgeable, Breaks shields, Release Kunai
10% Damage = 30 DMG
Finale: 189/800
@you
Storm
Shot
Wind
Finale creates a storm that gains strength every moment.
(
4 3) Doubler*, Berserks both Finale and opponent
10% Damage = 0 DMG
meFinale: 186/800
+Kunai
Shot
Wind
Finale shoots off wind, which bounces back and creates a Wind Kunai.
(
111 77) Add Kunai*
@you
10% Damage = 8 DMG
Finale: 178/800
Storm
Shot
Wind
Finale creates a storm that gains strength every moment.
(
8 6) Doubler*, Berserks both Finale and opponent.
10% Damage: 1
me80 Unavoidable Damage counter @ YOU
Finale: 171/800
Damage Out: 698
Finale: 171/800
Skeeter: 27/400
Status Poisoned, Confused, Berserked
Stage: Normal
UFAlien: Cheap as all heck! 8$