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Post by Snakeskin on Jun 25, 2011 23:53:18 GMT -8
((OOC: Fleminger gave me first move.)) Defense Phase:N/A Attack Phase:Efflux Ejection (Auto Attack) Range: S-Attack Element: Toxic Description: A small amount of toxic stench is released from the vents on Xyzillentz' suit. Damage/Effects: 40 Damage, Undodgeable, Breaks Shields, Poisons Toxic TongueRange: S-Attack Element: Toxic Description: Xyzillentz removes his helmet, revealing his snake-like head. He lashes out his extending, prehensile tongue at the opponent, which secretes a sedating venomous saliva on them that soaks through their clothing and slows their reaction time. He also pulls away an opponent's shield with his tongue, if they have one. Damage/Effects: 110 Damage, Undodgeable, Breaks Shields, Opponent has -1 attack slot next turn, 1-turn CD Mephistophelian MoonbeamRange: S-Attack Element: Dark Description: A ray of darkness, appearing as a sinister inversion of a single beam of light bursting through stormclouds on a dreary night, is emitted from Xyz' visor. Damage/Effects: 100 Damage, Undodgeable, Cuts Auras Venenose VisorRange: S-Attack Element: Toxic Description: A crescent-shaped bolt of toxic energy is shot out of Xyzillentz's visor at an opponent. Damage/Effects: 110 Damage, Undodgeable 20 unavoidable damage due to poison (if Efflux Ejection hits) 110 unavoidable damage due to Toxic element Summary:HP: 1,700 / 1,700 Potential Damage: 490, Poisons, Toxin has -1 AS next turn Status: Normal Stage: Normal
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Post by Vilicious on Jun 26, 2011 8:16:17 GMT -8
((Even though, yes, it turns out I do have Initiative through Regal format. It's been a while since I've been on the battlefield, even before I left, and I don't remember my typical formatting... Here's to sloppy returns!)) For reference: Positive Glitches - (Chosen by the User of the Glitching Attack) >+3% Damage to all attacks >+2% HP recovery (Based on Max HP) per turn >+3 Armor >-1 Turn cooldown for natural dodges [Temporary until next Natural Dodge is used]
Negative Glitches - (Chosen by the Opponent afflicted by the Glitching Attack) >-5% Damage on all attacks >5% HP loss (Based on Max HP) per turn >5 Armor lost (To an absolute minimum of 0 Armor) >+5 Damage taken from all hits (includes multi-hitting attacks) [Blackshift]-[Passive Speed]-[Nat Modifier] A dark shift in the light, and an assault has missed its mark. - Toxin's natural avoids count as a skill. Each avoid counts as a separate skill use.Recon effect: Can use two uses of a dodge to use it as an omni dodge 4 Natural Dodges/turn, +1 CD:1 Use 2 Nat.Dodges to Omni Dodge Efflux Ejection Use 2 Nat.Dodges to Omni Dodge Toxic Tongue Takes 320 damage, no statuses, no Weaknesses. Mirror Armor effect from Regal Format activates, 100 counter damage Regenerates 10% of Max HP (Kaizou, +145 HP) HP: [1275/1450] Attack Set Attack slots: [2 [3 base, -1 first turn]] [Plague]-[S-Attack]-[Bug/Toxic Elements] From the depths of his most polluted systems, Toxin exhales unto the world a plague of pandemic proportions. - [0 0] Damage, Undodgable, Cuts Auras - Glitch, hit opponent has -[30] damage (final total) next turn. - Hit viruses and clones lose [30] HP. - May be used as an Auto-attack once each turn for [1/2] Damage(Self glitch on hit: +2% max HP regen) [Nebulonian Burning]-[S-Attack]-[Fire Element] Black flames rise from the depths of black earth, heralding death and despair. - [20] Damage, Breaks shields, Cuts Auras, Ignores Armor - Burns, auto-attacks for [1] turn after use for [1/2] Damage. CD: 1[Internal Rupture]-[C-Attack]-[Sonic Element] Harsh frequencies coruscate through the victim, sundering or disrupting vital programs. - [120] Damage, Undodgable, Cuts Auras - Regardless of Success, Confuses CD: 3Total: 340 (140 attacks, +100 Unavoidable from Bug, +100 counter, Burn, Glitch, Damage reduction, Confuse) CD: -Nebulonian Burning: - -Internal Rupture: 3 HP: [1275/1450] Status: Cool
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Post by Snakeskin on Jun 26, 2011 14:16:26 GMT -8
(OOC Edit: Just read your note! We can start over if you want. And the post seems pretty much fine to me. I'm just confused by Blackshift... counts as a use of what skill? Is there a number of potential uses? Actually, the entire natural dodge section in your stats confuses the hell out of me.)
Defense Phase:
Takes Plague, -30 damage per hit this turn, glitched (+2% max HP regen per turn, +5 damage taken from all hits)
Natural Dodge on Nebulonian Burning
Takes Internal Rupture, 120 156 161 damage, confused
Uses Perfect Purge to cure Confusion, 2 uses left.
Uses Perfect Purge to remove damage reduction, 1 use left.
Regenerates 34 HP.
Attack Phase:
Efflux Ejection (Auto Attack) Range: S-Attack Element: Toxic Description: A small amount of toxic stench is released from the vents on Xyzillentz' suit. Damage/Effects: 40 Damage, Undodgeable, Breaks Shields, Poisons
Stench Spurt Range: S-Attack Element: Toxic Description: A burst of toxic, unbelievably awful-smelling, thick and foglike spray from the vents on Xyzillentz's suit. Damage/Effects: 130 Damage, Undodgeable, Cuts Auras, Blinds, 2-turn CD
Final Funk Range: S-Attack Element: Toxic Description: The remaining stench contained within Xyz' suit is released at the opponent. Damage/Effects: 55 Damage, Undodgeable, if used after Efflux Ejection and Stench Spurt in that order, does not take up an attack slot
Whirlwind Sword (Special Emulation) Range: S-Attack Element: Wind Finale (Xyzillentz) raises his hand and this sword appears, he then throws it. 175 Damage (IGNORES ARMOR: -20 Damage to the attack. Such attacks may fully ignore all Armor that your opponent possesses, Cool down 4 +70 DMG)
DarkDrill Range: C-Attack Element: Break/Dark Karma Loss: -5 Lethal drill of darkness! 100 Damage, 2 4 hits, Breaks Unbreakable Shields, Ignores Armor, Can't be countered. Gets +1 hit for each attack the opponent avoided last turn (up to +3 hits this way). Glitch: -50 HP and -1 attack slot for 1 turn each time you use an avoid.
Wild Whips Range: C-Attack Element: Dark Description: The dark green stripes on the back of Xyz' suit glow and seem to "peel off" the suit, forming energy whips that Xyz uses to lash out at his enemy. Damage/Effects: 45 Damage, Undodgeable, auto attacks after fifth attack in a turn
110 unavoidable damage due to Toxic element
Summary: HP: 1,573 / 1,700 Potential Damage: 955, Poisons, Blinds Status: Glitched (by Toxin and Dark Chip) Stage: Normal
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Post by Vilicious on Jun 26, 2011 18:09:32 GMT -8
((Eh, neh. Press onward!))
50 HP recovered for 2 attacks landing (Kaizou)
Use 2 natural dodges [3/4] to Omni-dodge Efflux Ejection Indomitable Dark used to block Stench Spurt; ID: [2/3]; DCs [3/4] Final Funk taken Whirlwind Sword natural dodged [2/4] DarkDrill natural dodged [0/4]
[Indomitable Dark]-[Defense]-[Shield] A sharp movement of the hands, and an assault is frozen in place. - Blocks [1] attack. - Toxin may choose a single status on one of his attacks and add it to another attack this turn (within elemental restrictions). - Counts as a DarkChip. [2/3] Blind added to Plague
100 counter from Regal Format's Mirror Armor 210 damage taken 10% HP regen (145) HP: [1260/1450]
Moveset: [3 attack slots [3 base]]
[Plague]-[S-Attack]-[Bug/Toxic Elements] From the depths of his most polluted systems, Toxin exhales unto the world a plague of pandemic proportions. - [0] Damage, Undodgable, Cuts Auras - Blind, Glitch, hit opponent has -[30] damage (final total) next turn. - Hit viruses and clones lose [30] HP. - May be used as an Auto-attack once each turn for [1/2] Damage (Chosen: +3% damage)
[Nebulonian Burning]-[S-Attack]-[Fire Element] Black flames rise from the depths of black earth, heralding death and despair. - [20 10] Damage, Breaks shields, Cuts Auras, Ignores Armor - Burns, auto-attacks for [1] turn after use for [1/2] Damage. CD: 1
[Darkness]-[S-Attack]-[Dark Element] A blanket reminiscent of Toxin's fomer darkness descends upon the battle, making it even more difficult for him to be hit. - [0] Damage, [4] Hits, Undodgable, Cuts Auras, Dodge/Block Separately, Can't be countered - Blind, Hit opponent's attacks lose and can't gain omni effects next turn. CD: 2
[Void Claws]-[C-Attack]-[Bug/Toxic Elements] A single rending strike with the claws of virulent doom! - [90] Damage, Breaks Shields, Cuts Auras - Poison, Hit opponent loses [30] HP each turn for [2] turns (may affect an opponent once per turn). Used x2
Total: [390 [190 attacks, +100 Counter, +100 Bug, Burn, Glitch, Poison x2, Blind, Omni-lock, HP drain, damage reduction]] CD: -Nebulonian Burning: 1 -Darkness: 2 -Internal Rupture: 2 HP: [1260/1450] Status: Tool
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Post by Snakeskin on Jun 26, 2011 18:54:01 GMT -8
Defense Phase:
Takes Plague, Blind, -30 damage this turn, Glitch (+3% damage to my attacks, -5% Damage on all my attacks - in essence, -2% damage).
Takes Nebulonian Burning for 20 26 damage, burnt, -50 damage to all attacks.
Takes all 4 hits of Darkness, no Omnis.
Takes 1st & 2nd Void Claws for 90 117 122 x2 damage, Poisoned, HP Drain
Uses Perfect Purge to heal poison, no uses remaining
100 Damage from both Counter and Glitch Element
50 Damage from Burn.
Regenerates 34 HP
Offense Phase:
Efflux Ejection (Auto Attack) Range: S-Attack Element: Toxic Description: A small amount of toxic stench is released from the vents on Xyzillentz' suit. Damage/Effects: 40 39 0 Damage, Undodgeable, Breaks Shields, Poisons
Deleterious Darkness Range: S-Attack Element: Dark Description: The dark grey color of his suit seems to “bleed” into the air, forming a cloud of darkness that briefly engulfs the victim and then dissolves. Damage/Effects: 80 78 28 Damage, Undodgeable, Cuts Auras, Berserks
Chains of the Archfiend Range: C-attack Element: Fire TS (Xyzillentz) Throws a chain at the enemy, which ensnares the foe. He pulls in the foe close to him, and he slashes.
275 358 351 301 DMG; Undodgable, Cuts auras, Deals +50 Damage if the opponent's last attack was an S-attack CD 1
Toxic Tongue Range: S-Attack Element: Toxic Description: Xyzillentz removes his helmet, revealing his snake-like head. He lashes out his extending, prehensile tongue at the opponent, which secretes a sedating venomous saliva on them that soaks through their clothing and slows their reaction time. He also pulls away an opponent's shield with his tongue, if they have one. Damage/Effects: 110 108 28 Damage, Undodgeable, Breaks Shields, Opponent has -1 attack slot next turn, 1-turn CD
110 unavoidable damage due to Toxic element
Summary: HP: 1,105 / 1,700 Potential Damage: 467, Poisons, Toxin has -1 AS next turn, Berserks Status: Glitched x3, Blind (2), Burnt (3) Stage: Normal
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Post by Vilicious on Jun 26, 2011 19:29:05 GMT -8
125 HP recovered for 5 attacks landing (Kaizou)
Grotesque Animus Efflux Ejection [2/3]; DCs [2/4] Use 2 natural dodges to Omni-dodge Deleterious Darkness [2/4] Use 2 natural dodges to Omni-dodge Chains of the Archfiend [0/4] Toxic Tongue breaks Grotesque Anima
[Grotesque Animus]-[Support]-[Barrier] Once provoked, Toxin's darkness spreads as a wildfire, enveloping his personality and creating a nigh unstoppable force of nature. - [1] HP Barrier - When broken, Toxin may choose a single status on one of his attacks and add it to another attack next turn (within elemental restrictions). - Counts as a DarkChip. [2/3] Aim locking added to Dread Frost
100 unavoidable taken 10% HP regen (145) HP: [1430/1450]
Astral Star DS activated Fatal Blade activated
[Dread Aspect[/u]]-[DarkSoul] Darkness drips like so much ooze from the revived body of the Harbinger, melting through all it touches. The madness spreads, overtakes, permeates the world at large. - Automatically activates at [0] HP, automatically revives Toxin with [1]. - Takes no damage from non-Aimed attacks - +1 Attack slot Lasts [2 1] turn[/color] +1 DarkChip use from Regal Format
Moveset: [4 slots [3 base, +1 DS]] Damage: x1.5 from Fatal Blade
[Plague]-[S-Attack]-[Bug/Toxic Elements] From the depths of his most polluted systems, Toxin exhales unto the world a plague of pandemic proportions. - [0] Damage, Undodgable, Cuts Auras - Glitch, hit opponent has -[30] damage (final total) next turn. - Hit viruses and clones lose [30] HP. - May be used as an Auto-attack once each turn for [1/2] Damage (+3% damage per hit chosen)
[Dread Frost]-[C-Attack]-[Ice/Bug Elements] With but a single blow, dead cold falls over a foe as poisons wreak their systems awry. - [50 75] Damage, Breaks Shields, Cuts Auras - Blind, Freeze, Hit opponent has -[1] Attack slot and -[30] Damage (final total) next turn - Hit opponent's attacks lose and can't gain omni effects next turn. - If avoided, the opponent's auto-attacks take an attack slot to use next turn. CD: 2
[Lethal Wrath]-[Offense]-[Aiming] A harsh red aura picks up around the Harbinger, and his precision is trumped by only prowess. - Adds [1] omni-aimer to a single attack this turn. - Toxin may choose a single status on one of his attacks and add it to the aimed attack this turn (within elemental restrictions). - Counts as a DarkChip. [1/2] Cuts Auras and HP drain (from Void claws) added to DarkVulcan
DarkVulcan S-Attack Dark/Metal Elements Karma Loss: -5 An everlasting vulcan!
20 30 Damage, 24 Hits, Cuts Uncuttable Auras, Can't be countered, Hit opponent loses [30] HP each turn for [2] turns (may affect an opponent once per turn). Even if DarkVulcan is taken for the target, it still hits the target. Glitch: Each time you use a skill, it loses an additional use. [0/1]
DarkSword C-Attack Blade/Dark Elements Karma Loss:-4 Slice your foes with a large sword!
400 600 Damage, Cuts Auras, Can't be countered. Damage is equal to the opponents highest remaining HP (up to 400). Glitch: Locks all S-Attacks [1/2]
[Clawed Mauling]-[C-Attack]-[Bug/Toxic Elements] Struck with frenzy, the Harbinger lashes out at all in his reach - [10 15] Damage, [5] Hits, Break Shields, Cuts Auras, Hits all - Glitches with each hit; hit opponent has -[30] Damage (final total) next turn. - If hits, Toxin chooses the next glitch that opponent takes (doesn't affect this use of this attack). CD: 1 (+3% damage per hit chosen)
Total: 1570 (1470 from attacks, +100 unavoidable, and statuses) CD: -Nebulonian Burning: 0 -Clawed Mauling: 1 -Darkness: 1 -Internal Rupture: 1 -Dread Frost: 2 HP: [1430/1450] Status: Fool
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Post by Snakeskin on Jun 26, 2011 20:27:19 GMT -8
Defense Phase:
Takes all, Dark Soul activated, 1 HP.
Offense Phase:
Efflux Ejection (Auto Attack) Range: S-Attack Element: Toxic Description: A small amount of toxic stench is released from the vents on Xyzillentz' suit. Damage/Effects: 40 Damage, Undodgeable, Breaks Shields, Poisons
Mephistophelian Moonbeam Range: S-Attack Element: Dark Description: A ray of darkness, appearing as a sinister inversion of a single beam of light bursting through stormclouds on a dreary night, is emitted from Xyz' visor. Damage/Effects: 100 Damage, Undodgeable, Cuts Auras
Hellish Halitosis Range: S-Attack Element: Toxic Description: Xyzillentz removes his helmet, revealing his snake-like head. He unhinges his jaw, opens wide, and releases a burst of superbly stinky, terrifyingly toxic, absolutely acidic breath that dissolves straight through a target's aura. Damage/Effects: 60 Damage, Undodgeable, Destroys Auras, 1-turn CD
Kinetic Kick Range: C-Attack Element: Dark Description: A sweeping kick with one leg, charged with dark energy. Damage/Effects: 100 Damage, Undodgeable, Breaks Shields
Kinetic Kick Range: C-Attack Element: Dark Description: A sweeping kick with one leg, charged with dark energy. Damage/Effects: 100 Damage, Undodgeable, Breaks Shields
Wild Whips Range: C-Attack Element: Dark Description: The dark green stripes on the back of Xyz' suit glow and seem to "peel off" the suit, forming energy whips that Xyz uses to lash out at his enemy. Damage/Effects: 45 Damage, Undodgeable, auto attacks after fifth attack in a turn
110 points of unavoidable damage due to Toxic element.
Summary: HP: 1 / 1,700 Potential Damage: 555, Poisons Status: DarkSoul (2) Stage: Normal
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Post by Vilicious on Jun 26, 2011 21:01:22 GMT -8
125 HP recovered for 5 attacks landing (Kaizou) Next glitch effect from Clawed Mauling: You take 5% HP drain
Three natural dodges (two, plus one for Glitch) used to Omni-dodge Efflux Ejection. Other attacks negated by DarkSoul.
200 Counter from Mirror Armor
110 165 Unavoidable taken 10% HP regen (145) HP: [1535/1450]
Poison Panels Element: Dark Attrabutes: All Navis on the field take 100 DMG per turn, all Navis on the field -1 attack per turn. Lasts 3 turns[/color] [0/1]
Moveset: [2 slots [3 base, -1 Poison panels]]
[Void Claws]-[C-Attack]-[Bug/Toxic Elements] A single rending strike with the claws of virulent doom! - [90] Damage, Breaks Shields, Cuts Auras - Poison, Hit opponent loses [30] HP each turn for [2] turns (may affect an opponent once per turn). Used x2
Total: 580 [180 from attacks, 200 from Mirror armor, 100 from Bug, 100 from stage, -1 slot from stage, poison x2] CD: -Clawed Mauling: 0 -Darkness: 0 -Internal Rupture: 0 -Dread Frost: 1 Panels: [2/3] remaining HP: [1435/1450] Status: Pool
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Post by Snakeskin on Jun 26, 2011 21:15:18 GMT -8
Defense Phase:
Takes all. Damage nullified by DS. Poisoned.
Offense Phase:
Efflux Ejection (Auto Attack) Range: S-Attack Element: Toxic Description: A small amount of toxic stench is released from the vents on Xyzillentz' suit. Damage/Effects: 40 20 Damage, Undodgeable, Breaks Shields, Poisons
Stench Spurt Range: S-Attack Element: Toxic Description: A burst of toxic, unbelievably awful-smelling, thick and foglike spray from the vents on Xyzillentz's suit. Damage/Effects: 130 110 Damage, Undodgeable, Cuts Auras, Blinds, 2-turn CD
Final Funk Range: S-Attack Element: Toxic Description: The remaining stench contained within Xyz' suit is released at the opponent. Damage/Effects: 55 35 Damage, Undodgeable, if used after Efflux Ejection and Stench Spurt in that order, does not take up an attack slot
Toxic Tongue Range: S-Attack Element: Toxic Description: Xyzillentz removes his helmet, revealing his snake-like head. He lashes out his extending, prehensile tongue at the opponent, which secretes a sedating venomous saliva on them that soaks through their clothing and slows their reaction time. He also pulls away an opponent's shield with his tongue, if they have one. Damage/Effects: 110 80 Damage, Undodgeable, Breaks Shields, Opponent has -1 attack slot next turn, 1-turn CD
110 unavoidable damage due to Toxic element.
Summary: HP: 1 / 1,700 Potential Damage: 355, Poisons, Toxin has -1 Attack Slot next turn, Blinds Status: Poisoned, DS (1) Stage: Normal
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Post by Vilicious on Jun 26, 2011 21:28:24 GMT -8
50 recovered from 2 attacks landing
Uses 3 natural dodges to omni dodge Efflux Ejection Takes the rest
100 counter damage 380, Blind, -1 slot taken (including this turns stage) 145 regen HP: [1250/1450]
Moveset: 1 slot [3 base, -1 stage, -1 status]
[Internal Rupture]-[C-Attack]-[Sonic Element] Harsh frequencies coruscate through the victim, sundering or disrupting vital programs. - [120] Damage, Undodgable, Cuts Auras - Regardless of Success, Confuses CD: 3
Total: 420 (120 attack, 100 counter, 100 stage, 100 bug) CD: -Dread Frost: 0 -Internal Rupture: 3 Stage: [1/3] HP: [1250/1450] Status: Wool
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Post by Snakeskin on Jun 26, 2011 21:38:31 GMT -8
Darksoul ends, Xyzillentz deleted!
65 EXP / 500z for Toxin
48 EXP / 480z for Xyz
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