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Post by Snakeskin on Jun 13, 2011 20:54:45 GMT -8
Dice roll time! Just testing out my new navi...
[dice=100][rand=21973741743477760547044459593356661453026271316253957061465430206]
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Deleted
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Post by Deleted on Jun 15, 2011 19:06:57 GMT -8
I'm game for this.
[dice=100]
[rand=558435754617676102564825606532395289783255429938449308889007661492]
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Deleted
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Post by Deleted on Jun 15, 2011 19:16:09 GMT -8
(I got the higher role... so I guess ill just go first? This is my first crack at the battle system, so i apologize if i do something wrong!!)
(Knight has 2 Attack Slots and +1 on even turns)
Passive Skills:
Shield of Faith Passive, Shield Type Knight begins the battle with a 150 Hp Shield. As long as the Shield has HP, it can blocked attacks like a regular shield would. For every attack that the shield blocks, it loses Hp equal to the amount of damage the attack would have done. The shield can block an attack that would reduce its HP below '0', but it will be destroyed. When the shield is destroyed, it is discarded and unusable for the rest of the battle.
Faith's Protection Passive Knight and his shield each regenerate 35 HP/turn. Twice per battle, Knight may activate this skill to heal an additional 35HP to either himself or his shield that turn. This action costs one attack slot.
(Knight Regenerates 100 Total Hp per turn, and his shield regenerates 35 Total Hp per turn)
HP (Knight) : 1400 HP (Shield) : 185
Attack Slot 1: Twin Handguns S-Attack Normal Knight removes the handgun on each side of his shield to fire both at his foe 30 Damage x 4 Hits UnDodgeable, Cuts Auras If Hits, Knight's Shield gains +15 HP (per successful hit) Block/Dodge Separately 1 Turn Cooldown
Attack Slot 2: BattleAxe C-Attack Normal Knight strikes his enemy with his battleaxe and returns it to his shield 160 Damage UnDodgeable, Cuts Auras If Hits, Knight's Shield gains +20 HP If Hits, Knight gains +1 Attack Slot for 2 Turns 2 Turn Cooldown
( ... And that's all Knight does this turn. Did I miss anything?)
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Post by Snakeskin on Jun 15, 2011 21:15:11 GMT -8
((Looks good to me! Many members like to split posts into "Offense" and "Defense" sections, and add a summary at the bottom, but as far as I know, it's optional. As a heads-up, Thorn is a Bug character, so things can get kinda screwy! I've listed the special effects of the Bug element below in the spoiler..)) Omni-Element*: All Bug element attacks may assume any element of the regular tier (including during battle) while retaining their current Strengths/Weaknesses bonuses. Bug element users may also use status effects within their proper elements (Ie. Ice freezes, Elec shocks etc) and within their proper restrictions (ie. Confuse adds automatic 2 turn CD).
Glitch**: The glitch status effect has two different effects that are chosen by the person inflicted with them and the person using them on a per glitch basis. Glitches are permanent in battle once inflicted unless otherwise stated. Bug Elementals can have a max of two ways to inflict Glitch and multi-hitting attacks with the Glitch effect may not exceed 5 hits per attack (Unless used in a Hyper Attack).
Positive Glitches - (Chosen by the User of the Glitching Attack) >+3% Damage to all attacks >+2% HP recovery (Based on Max HP) per turn >+3 Armor >-1 Turn cooldown for natural dodges [Temporary until next Natural Dodge is used]
Negative Glitches - (Chosen by the Opponent afflicted by the Glitching Attack) >-5% Damage on all attacks >5% HP loss (Based on Max HP) per turn >5 Armor lost (To an absolute minimum of 0 Armor) >+5 Damage taken from all hits (includes multi-hitting attacks) Defense Phase:All hits and attacks taken. 30 x 1.3 = 39, x 4 = 156. 160 x 1.3 = 208. 208 + 156 = 364 total damage. 736 HP remaining. Offense Phase:Piercing BeamRange: S-Attack Element: Bug/Normal (Assumed Element) Description: A massive beam of yellow, destructive energy fired from his mouth. Damage/Effects: 90 360 Damage, Glitch, Breaks Shields, Cuts Auras, 2-turn CD. Positive Glitch on Knight: -1 turn of cooldown to natural dodge. You choose the negative glitch from the following: -5% Damage on all attacks, 5% HP loss (Based on Max HP) per turn, +5 Damage taken from all hits (includes multi-hitting attacks). Burning MarksRange: C-Attack Element: Bug/Normal (Assumed Element) Description: Thorn presses his body against an opponent and heats up the symbols on his body, causing painful burns. Damage/Effects: 100 400 Damage, Undodgeable. Burning MarksRange: C-Attack Element: Bug/Normal (Assumed Element) Description: Thorn presses his body against an opponent and heats up the symbols on his body, causing painful burns. Damage/Effects: 100 400 Damage, Undodgeable. Summary:HP: 736 / 1,100 Potential Damage: 1,160 (w/elements), Glitch Effect Status: Normal Stage: Normal
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Post by Deleted on Jun 16, 2011 5:03:23 GMT -8
(Those elemental weaknesses can pack quite a punch...)
Knight gains +50HP for both attacks hitting Knight gains +100HP due to Regen Knight's Shield gains +80HP from the attacks last turn Knight's Shield gains +35HP due to Regen
Knight: 1550 Shield: 300
DEFENSE:
Quick Feet Dodge Type Knight Dodges one attack and gains +1 attack slot. 2 Uses. (1 Left)
Knight Dodges the first attack and gains +1 Attack Slot Knight Heals 25HP for avoiding an attack
Knight takes the other two attacks.
HP: 775
OFFENSE: (4 Attack Slots total)
Binding Daggeer C-Attack Normal Knight removes his roped-daggar from his shield to sling it at his foe and debilitate them
160 208 Damage UnDodgeable, Cuts Auras If Hits, Knight's Shield gains +20 HP If Hits, Victim has -1 Attack Slot for 2 Turns 2 Turn Cooldown
Sword of Spirit C-Attack Normal Knight unsheathes his sword from his shield to slice a foe
130 169 Damage UnDodgeable, Cuts Auras If Hits, Knight's Shield gains +20 HP
Sword of Spirit C-Attack Normal Knight unsheathes his sword from his shield to slice a foe
130 169 Damage UnDodgeable, Cuts Auras If Hits, Knight's Shield gains +20 HP
Sword of Spirit C-Attack Normal Knight unsheathes his sword from his shield to slice a foe
130 169 Damage UnDodgeable, Cuts Auras If Hits, Knight's Shield gains +20 HP
SUMMARY: HP: 775 Shield: 300 Potential Damage: 550 (without elements), 715 (with elements) Status: Normal Stage: Normal
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Post by Snakeskin on Jun 16, 2011 5:25:41 GMT -8
((True, but you've got a really nice system going with the shield. Plus I made a MAJOR screwup in my first post, which you've noticed by now. I'm fairly certain you'll win with the next post, in fact.))
Defense Phase:
Takes all attacks. -1 Attack Slot. 11 HP remaining.
Uses Self-Repair Routine A to remove Attack Slot reduction. 2 uses remaining.
Uses Self-Repair Routine B to heal 300 HP. 311 HP remaining. No uses remaining.
Offense Phase:
Infectious Slash Range: C-Attack Element: Bug/Normal (Assumed Element) Description: Thorn slashes his opponent with one of his blades, infecting their code. Damage/Effects: 30 120 Damage, Undodgeable, Breaks Unbreakable Shields, Infects for two turns after hit. Infected navis are vulnerable to one manipulation per turn from Thorn, beginning on Thorn's first turn after the hit. These manipulations are: 20 Unavoidable Damage, -1 Attack Slot for the turn, -30 Armor for the turn, or forcing the opponent to use one attack the next turn. Infection can be cured as a status ailment. After infection clears, a navi is immune to infection for 2 turns. Infection is cured upon activation of a Hyper Mode or DarkSoul. 3-turn CD.
Clawed Kick Range: C-Attack Element: Bug/Sonic (Assumed Element) Description: Thorn kicks his opponent with his clawed foot. Damage/Effects: 90 Damage, Undodgeable, Breaks Shields, Confuses, 2-Turn CD.
Burning Marks Range: C-Attack Element: Bug/Normal (Assumed Element) Description: Thorn presses his body against an opponent and heats up the symbols on his body, causing painful burns. Damage/Effects: 100 400 Damage, Undodgeable.
Summary: HP: 311 / 1,100 Potential Damage: 610 (w/elements), Confuses, Infects Status: Normal Stage: Normal
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Deleted
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Post by Deleted on Jun 16, 2011 13:13:22 GMT -8
((... Well maybe not. thanks to confusion... ))
Knight heals 100 HP from Regen and 100 more from all 4 attack connecting Shield heals 35Hp from Regen and 80 more from Knight's attacks.
Knight: 975 Shield: 415
DEFENSE:
Knight takes all the attacks
HP: 355
Faith's Protection Passive Knight and his shield each regenerate 35 HP/turn. Twice per battle, Knight may activate this skill to heal an additional 35HP to either himself or his shield that turn. This action costs one attack slot.
Activated once to heal Knight by 35 HP (1 Use Left)
HP: 390
OFFENSE: (1 Attack Slot)
Quick Slash C-Attack Normal Knight slashes with his sword -- quickly and accurately
130 169 Damage UnDodgeable, Cuts Auras If Hits, Knight's Shield gains +10Hp per successful attack last turn (+40)
SUMMARY: HP: 390 Shield: 415 Potential Damage: 130 (without elements), 169 (with elements) Status: Confused (1 turn left), Infected (Starts next turn) Stage: Normal
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Post by Snakeskin on Jun 16, 2011 13:42:17 GMT -8
((OOC: Ah, I forgot you only had an extra AS every other turn!))
Defense Phase:
Takes attack. 142 HP remaining.
Offense Phase
Infection Action: 20 unavoidable damage.
Clawed Kick Range: C-Attack Element: Bug/Normal (Assumed Element) Description: Thorn kicks his opponent with his clawed foot. Damage/Effects: 90 360 Damage, Undodgeable, Breaks Shields.
Clawed Kick Range: C-Attack Element: Bug/Normal (Assumed Element) Description: Thorn kicks his opponent with his clawed foot. Damage/Effects: 90 360 Damage, Undodgeable, Breaks Shields.
Clawed Kick Range: C-Attack Element: Bug/Normal (Assumed Element) Description: Thorn kicks his opponent with his clawed foot. Damage/Effects: 90 360 Damage, Undodgeable, Breaks Shields.
Summary: HP: 142 / 1,100 Potential Damage: 1,100 (w/elements) Status: Normal Stage: Normal
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Deleted
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Post by Deleted on Jun 17, 2011 16:10:50 GMT -8
good match, you win!!
Now... how do these rewards work?
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Post by Snakeskin on Jun 17, 2011 16:38:37 GMT -8
All the details are in here: raven8sp.proboards.com/index.cgi?board=battlefield&action=display&thread=1296I'll do it out this time, though. Knight starts with 30 EXP and 300 zenny (30/300) for losing to a navi of a higher version. He's also a resource type, which means he gets 1.5x the EXP and Zenny from every battle so your total earnings are 45 EXP and 450 Zenny. Thorn starts 40/400 for beating a navi one version below him. Since Knight is within 3 versions of Thorn, however, Thorn also gets a version range bonus - 5 EXP times his version, so, in this case, 10 EXP. That brings the total to 50/400. Since he's an Intel type, he gets 1.5x EXP and Zenny from fighting a Normal-element navi like Knight. Since I'm on staff, I also get a 1.1x EXP/Zenny bonus. The way those stack is by adding together the decimal places and sticking the sum after "1.". - meaning my total bonus is 1.6x, making Thorn's earnings 80 EXP and 640 Zenny. And good match!
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