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Post by Shinn the Failedge on May 14, 2011 12:23:48 GMT -8
[Whoosh, time to lose.]
[dice=100][rand=67226545884063663759455905346605409781060046402139115035295798449]
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Post by Genesis on May 14, 2011 12:32:03 GMT -8
[Nom.]
[dice=100][rand=4875484532273726757753927792209479086136144436535739939489556449]
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Post by Shinn the Failedge on May 14, 2011 13:05:55 GMT -8
__Neutral Phase__
[5 Chrono Blades gained. All sacced for +1 Action; +1 Chrono Blade]]
__Offensive Phase__
[5 AS]
Sentinel Blade S-Attack Blade Element A small blade appears from nowhere, a miniature dagger which looks like a mix of Void’s blades in color. The dagger glow a soft, dull gray color. It always moves before Void to strike at the enemy, attempting harm in any way it can with fast, unpredictable movements. Damage – 131 Effects – Breaks Shields, Cuts Auras, Auto Attacks - For each instance this attack connects, it permanently gains 10 damage, to a max of +50 for the battle. Cool Down - None
Dancing Flash C-Attack Blade Element Void unsheathes his blades, and holds them out at his side. Utilizing his speed, he quickly rushes at the enemy. When they’re close enough to slash, Void slices them, first in the front, then turning around them adding a slash at the sides, as well as the back. Facing the opponent once again, Void slashes in an ‘X’ shape. Damage – 378 Effects – Undodgeable, Cuts Auras - The next attack to follow this may gain a second hit at 50% damage, at the cost of 50 damage. - Effect cannot be used more than once per turn. Cool Down – 1 Turn x1/Turn [Aqua Cross]
[+1 Striker Blade]
Quick Strike C-Attack Blade Element Void shoots forward with an amazing burst of speed. Nearing the enemy, he readies his blades. With the enemy close enough, he slashes, quickly yet effectively, allowing for a quick transition. Damage – 420 380+190 Effect – Undodgeable, Breaks Shields Cool Down – None
Ravaging Fang C-Attack Blade Element Void teleports to before the enemy’s position, and kicks them upwards. Pushing himself off the ground, he rises with his enemy, and swipes at them while ascending above. He slashes at the enemy’s chest, and then stabs them with both swords as they fall to the ground. Damage – 350 435 Effects – Undodgeable, Breaks Shields - If used after two C-Attacks, gains +50 damage for the turn. - If both attacks were ‘Blade Element, gains an additional +25 damage for the turn. Cool Down – None
[+2 Striker Blades]
Tearing Shade C-Attack Shadow Element As Void moves forward, his opponent is attacked by even the shadows trailing the area; the swordsman does not let up, and neither will his elements. Damage – 365 375 Effects – Breaks Shields, Cuts Auras Cool Down – None[/color]
Moon’s Divide C-Attack Shadow Element Shadows collect around the blades of Void’s katanas. He moves the blades, forming a circle, before rushing forward, shattering the moon-like image, nearing his opponent. Void slashes with both of his swords, making an ‘X’ shape, causing a force to erupt outwards from the point of impact. Damage – 330 390 Effects – Undodgeable, Cuts Aura - If this attack connects, the opponent loses 10 damage for the turn. - If used after a ‘Shadow[/color]’ C-Attack, gains +50 damage. Effect does not activate if previous attack was ‘Moon’s Divide[/color]’[/u] Cool Down – None[/color]
[+1 Shade Blade]
~~~~~~~~~~~~~~~
Void HP - 1,600/1,600 Status - Fine Striker Blade - 3 Shade Blade - 1 Chrono Blade - 1
Total Damage - 2,279
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Post by Genesis on May 14, 2011 13:29:41 GMT -8
= |Defensive Phase| =
Haunted Candle Summoned:
All Attacks Taken:
Dark Soul: Nephilim Unleashing the full darkness within himself, Xion's eyes gain a purple hue as his body becomes surrounded and covered in darkness, the only thing visible being his two eyes within the reaches and depths. - Activates upon reaching 0 HP, revives Navi with 1 HP. - Navi takes no damage from attacks without omni-aimers. - +1 attack slot - Is immune to Status Damages or Reductions, chosen upon activation. [Reductions Chosen] Lasts 3 turns
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
= |Supportive Phase| =
DarkStage Speed Skill - Stage Dark Element Karma Loss: -5 Desecrate the very ground! Opponents lose 100 HP per turn, allies gain 100 HP per turn, +50 damage to Dark element attacks. Lasts 3 turns.
DarkRecovery Support Skill - Recovery Karma Loss: -10 Become almost invincible! +1000 HP. You may be affected by DarkRecovery up to 2 times per battle, max. Uses must be at least 2 turns from one another.
+1100 HP.
Stain of the Dark Offensive: Slot Description: The powers that Xion wields yet doesn't, simply letting it run rampant as he removes whatever he desires. Effects: +1 Attack/Turn. Can expand 10% of Xion's HP or one Dark Chip use to use one attack freely this turn. Xion suffers -10 Karma when this effect is used. Passive
-10% HP:
Chaos of the Dark Offensive: Hybrid Description: Harnessing the darkness, Xion unleashes more and more power the longer the darkness is wielded. Effects: For every three Dark Chips used, Xion gains +1 Attack Slot. Cannot count Dark Chips beyond Xion's own max amount of Dark Chip uses and only counts used DCs. Passive
[Erupted Fury Activated]
Attack Slots: 5 + 1 Free
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
= |Offensive Phase| =
Flash Shell C-Combat Dark Element Xion fades, performing a quick strike with his claws against the opponent to leave an opening. All that's left behind being the red light from his own two eyes. Damage: 210 Effects of Attack: Auto-Attacks at the start of the turn. Undodgable. Increases all attacks by 30 for the turn after use. 1 Turn Cooldown
DarkWide S-Attack Aqua/Dark Elements Karma Loss: -3 A wideshot pierces all foes! 540 Damage, Undodgable, Breaks Shields, Hits all
+1 Attack Slot:
DarkWide S-Attack Aqua/Dark Elements Karma Loss: -3 A wideshot pierces all foes! 540 Damage, Undodgable, Breaks Shields, Hits all
DarkMeteor S-Attack Dark/Fire Elements Karma Loss: -9 Meteor shower of darkness! 189 damage, 3 hits, Burn. Auto-Attacks for 2 turns after use.
DarkMeteor S-Attack Dark/Fire Elements Karma Loss: -9 Meteor shower of darkness! 189 damage, 3 hits, Burn. Auto-Attacks for 2 turns after use.
+1 Attack Slot:
Tethering Darkness C-Combat Dark Element The edge of darkness, forming the bridge between the beginning and the end of the conflicting cycle. Damage: 675 Effects of Attack: Undodgable, Breaks Shields, Gains +25 Damage for each Dark Chip used in battle. [To a max of +150] Can only be used in Dark Soul.
Tethering Darkness C-Combat Dark Element The edge of darkness, forming the bridge between the beginning and the end of the conflicting cycle. Damage: 675 Effects of Attack: Undodgable, Breaks Shields, Gains +25 Damage for each Dark Chip used in battle. [To a max of +150] Can only be used in Dark Soul.
Tethering Darkness C-Combat Dark Element The edge of darkness, forming the bridge between the beginning and the end of the conflicting cycle. Damage: 675 Effects of Attack: Undodgable, Breaks Shields, Gains +25 Damage for each Dark Chip used in battle. [To a max of +150] Can only be used in Dark Soul.
Riot Crush C-Combat Dark Element Xion begins to seemingly warp around the battlefield with his speed, before he begins to beat the enemy repeatedly between his movement with his fists. Damage: 495 Effects of Attack: Undodgable, Breaks Shields, Inflicts +50 Damage while in Dark Soul. While in Dark Soul, can be used once per turn without the cost of an attack slot. This effect has a 1x Use/Turn.
[: Free Use :]
Oblivion of the Dark C-Combat Dark Element Xion jumps upward, striking his fist down as a blast of darkness crashes down into all around him, inflicting harm on even allies. Those aligned with him who are touched by his darkness however find some sort of odd comfort from it. Damage: 595 Effects of Attack: Hits All, including allies. Allies hit by this gain 50% of this attack's Damage to all of their attacks for one turn. 5 Turn Cooldown
~
Brandil:
Takes Oblivion of the Dark: 416 Damage Taken: +208 Damage
Tier 1: Burning Candle Haunted candles remain active only while lit, and become more active when burning bright. Haunted Candle cannot avoid attacks and has +300 HP/+30 Damage (final total). Haunted Candle has 3 activity stages. It begins in Normal state: -Weakened: When hit by an attack it is weak to while in Normal state, Haunted Candle loses all attack slots. -Normal: When hit by an attack of its own element while Weakened or an attack it is weak to while in Strengthened state, it returns to a Normal state. -Strengthened: When hit by an attack of its own element while in a Normal state, Haunted Candle has +1 Attack slot and Burn Square gains "Burn".
Glowing Fire Passive defense skill Haunted Candle re-lights itself given time. If Haunted Candle is "put out" (hit by an element that it is weak to), it may re-light itself after 2 turns. If Haunted Candle is already lit, it recovers 50 HP per turn.
Growing Fire Passive offense skill Haunted Candle strikes fiercer, even fiercer when its flame is kindled. Haunted Candle has +30 Damage final total to all attacks. When Haunted Candle is in Strengthened status, it has +1 Attack/Turn.
+150 HP Regen
Burn Square S-Attack Dark element Haunted Candle summons a powerful flame, burning a large area in a single blow. 458 damage, undodgable, breaks shields, burns.
Burn Square S-Attack Dark element Haunted Candle summons a powerful flame, burning a large area in a single blow. 458 damage, undodgable, breaks shields, burns.
Burn Square S-Attack Dark element Haunted Candle summons a powerful flame, burning a large area in a single blow. 458 damage, undodgable, breaks shields, burns.
Burn Square S-Attack Dark element Haunted Candle summons a powerful flame, burning a large area in a single blow. 458 damage, undodgable, breaks shields, burns.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Xion: HP: 991/1320 Charges: N/A Total Damage @ Void: 5539 + 100
Brandil: HP: 1034/1300 Charges: N/A Total Damage @ Void: 1832
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Post by Shinn the Failedge on May 14, 2011 15:12:58 GMT -8
__Defensive Phase__
[+1 Shade Blade from connecting 'Moon's Divide'[/color]]
Flash Shell and Dark Wide[x2]: 1,227 taken. 373 HP.
[+3 Guardian Blades. 2 -> 1 Shade Blade]
[Recon effect. Natural Dodge applied to whole turn]
Dark Meteor [x2] and Oblivion of the Dark: Avoided with Natural Dodge
[+3 Chrono Blades. 2 -> 1 Shade Blade]
Tethering Darkness [x3] and Riot Crush: Avoided with Shade’s Embrace
Shade’s Embrace Support, Aura Type Description: Shadows surge upwards, and cover Void. After spiraling for a few moments, the data fades away, leaving in its place an aura outlined by black. Effect: Creates a 1 HP Aura. When broken, Void recovers 100 HP. - A Shade Blade can be sacrificed in order to give this Skill the ability to create a second Aura at 1 HP. If this effect is used, then HP recovery aspect is lost. Uses: 2 0
[Used twice. 2 Shade Blades sacrificed.]
[+3 Chrono Blades. 5 Chrono Blades sacced for effect. 2 Striker Blades -> 1 Chrono Blade.]
Burn Square[x4]: Avoided with Accel Burst
[Recon effect used. x2 uses for Omni Dodge]
Accel Burst Speed, Dodge Type Description: As an attack approaches Void, he suddenly puts on a burst of Speed, moving with his natural Speed to avoid an incoming strike aimed at him. Effect: Dodges two attacks. - A Blade of any type can be sacrificed in order to give this Skill the ability to dodge an additional attack. Uses: 5 4
[+4 Chrono Blades]
__Neutral Phase__
Sovereign of Swords ’The form of focused swordsmanship; knowing no path other than that of the blade’ A flash occurs, as Void’s outfit adopts white as its primary colors, becoming an inverse of its norm. A black chain wraps around his bandaged arm, whilst a white aura envelops around Eternity and Endless, as five swords, glowing with a bright white, surrounding the Navi. + Attacks deal damage as if the opponent(s) had a weakness to them. If the opponent(s) are already weak to them, attacks gain 50 damage. + Sword Summoner provides double the bonuses while this Hyper Mode is active. + All non-Blade Element C-Attacks are changed to Blade Element.
- All non-Blade Element S-Attacks are locked. - Attacks which were converted into Blade Elemental attacks are reduced in damage by 100 - One category of Sword Summoner must have been obtained to its limit in order for this to be used.
Lasts 2 3 [Aqua Cross] turns
__Offensive Phase__
[5 AS. +40 damage.]
Sentinel Blade S-Attack Blade Element A small blade appears from nowhere, a miniature dagger which looks like a mix of Void’s blades in color. The dagger glow a soft, dull gray color. It always moves before Void to strike at the enemy, attempting harm in any way it can with fast, unpredictable movements. Damage – 131 209 Effects – Breaks Shields, Cuts Auras, Auto Attacks - For each instance this attack connects, it permanently gains 10 damage, to a max of +50 for the battle. Cool Down - None
[+1 Striker Blade]
Dancing Flash C-Attack Blade Element Void unsheathes his blades, and holds them out at his side. Utilizing his speed, he quickly rushes at the enemy. When they’re close enough to slash, Void slices them, first in the front, then turning around them adding a slash at the sides, as well as the back. Facing the opponent once again, Void slashes in an ‘X’ shape. Damage – 378 543 Effects – Undodgeable, Cuts Auras - The next attack to follow this may gain a second hit at 50% damage, at the cost of 50 damage. - Effect cannot be used more than once per turn. Cool Down – 1 Turn x1/Turn [Aqua Cross]
[+1 Striker Blade]
Quick Strike C-Attack Blade Element Void shoots forward with an amazing burst of speed. Nearing the enemy, he readies his blades. With the enemy close enough, he slashes, quickly yet effectively, allowing for a quick transition. Damage – 420 533+267 Effect – Undodgeable, Breaks Shields Cool Down – None
Ravaging Fang C-Attack Blade Element Void teleports to before the enemy’s position, and kicks them upwards. Pushing himself off the ground, he rises with his enemy, and swipes at them while ascending above. He slashes at the enemy’s chest, and then stabs them with both swords as they fall to the ground. Damage – 350 605 Effects – Undodgeable, Breaks Shields - If used after two C-Attacks, gains +50 damage for the turn. - If both attacks were ‘Blade Element, gains an additional +25 damage for the turn. Cool Down – None
[+2 Striker Blades]
Tearing Shade C-Attack
Shadow Blade Element As Void moves forward, his opponent is attacked by even the shadows trailing the area; the swordsman does not let up, and neither will his elements. Damage – 365 423 Effects – Breaks Shields, Cuts Auras Cool Down – None[/color]
Moon’s Divide C-Attack
Shadow Blade Element Shadows collect around the blades of Void’s katanas. He moves the blades, forming a circle, before rushing forward, shattering the moon-like image, nearing his opponent. Void slashes with both of his swords, making an ‘X’ shape, causing a force to erupt outwards from the point of impact. Damage – 330 442 Effects – Undodgeable, Cuts Aura - If this attack connects, the opponent loses 10 damage for the turn. - If used after a ‘Shadow[/color]’ C-Attack, gains +50 damage. Effect does not activate if previous attack was ‘Moon’s Divide[/color]’[/u] Cool Down – None[/color]
[+1 Striker Blade]
[All aimed at Brandil]
~~~~~~~~~~~
Void HP - 337/1,600 Status - Fine Guardian Blade - 1 Striker Blade - 6 Shade Blade - 2 Chrono Blade - 5
Total Damage - 3,022
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Post by Genesis on May 14, 2011 15:31:01 GMT -8
= |Defensive Phase| =
All Attacks Taken for Brandil: 0 Damage Taken
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
= |Supportive Phase| =
Stain of the Dark Offensive: Slot Description: The powers that Xion wields yet doesn't, simply letting it run rampant as he removes whatever he desires. Effects: +1 Attack/Turn. Can expand 10% of Xion's HP or one Dark Chip use to use one attack freely this turn. Xion suffers -10 Karma when this effect is used. Passive
-10% HP:
Force of the Dark Support: Enhancement Description: The continuing madness of the darkness continues to flow onward, not even leaving a trace of a visible opening as all light becomes nullified in the abyss. Effects: For every 3 Dark Chips used in battle, Xion's avoidance skills can avoid/withstand an additional attack. Cannot count Dark Chips beyond Xion's own max amount of Dark Chip uses and only counts used DCs. Passive
Chaos of the Dark Offensive: Hybrid Description: Harnessing the darkness, Xion unleashes more and more power the longer the darkness is wielded. Effects: For every three Dark Chips used, Xion gains +1 Attack Slot. Cannot count Dark Chips beyond Xion's own max amount of Dark Chip uses and only counts used DCs. Passive
[Fatal Blade Activated]
Attack Slots: 7 + 1 Free
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
= |Offensive Phase| =
Flash Shell C-Combat Dark Element Xion fades, performing a quick strike with his claws against the opponent to leave an opening. All that's left behind being the red light from his own two eyes. Damage: 210 Effects of Attack: Auto-Attacks at the start of the turn. Undodgable, Cuts Auras. Increases all attacks by 30 for the turn after use.
DarkMeteor S-Attack Dark/Fire Elements Karma Loss: -9 Meteor shower of darkness! 189 damage, 3 hits, Burn. Auto-Attacks for 2 turns after use.
DarkMeteor S-Attack Dark/Fire Elements Karma Loss: -9 Meteor shower of darkness! 189 damage, 3 hits, Burn. Auto-Attacks for 2 turns after use.
Riot Crush C-Combat Dark Element Xion begins to seemingly warp around the battlefield with his speed, before he begins to beat the enemy repeatedly between his movement with his fists. Damage: 495 Effects of Attack: Undodgable, Breaks Shields, Inflicts +50 Damage while in Dark Soul. While in Dark Soul, can be used once per turn without the cost of an attack slot. This effect has a 1x Use/Turn.
Phantom Flare C-Combat Dark Element Xion strikes his foe with a vicious attack of darkness with no mercy, growing stronger with the more darkness used. Damage: 675 Effects of Attack: Undodgable, Breaks Shields, Gains +25 Damage for each Dark Chip used in battle. [To a max of +150] 2x Use/Turn
Phantom Flare C-Combat Dark Element Xion strikes his foe with a vicious attack of darkness with no mercy, growing stronger with the more darkness used. Damage: 675 Effects of Attack: Undodgable, Breaks Shields, Gains +25 Damage for each Dark Chip used in battle. [To a max of +150] 2x Use/Turn
Phantom Eye C-Combat Dark Element The eyes of darkness, sparking destruction when focused with enough darkness to the point of piercing foes with a destructive attack. Damage: 675 Effects of Attack: Undodgable, Cuts Auras, Gains +25 Damage for each Dark Chip used in battle. [To a max of +150] 2x Use/Turn
Phantom Eye C-Combat Dark Element The eyes of darkness, sparking destruction when focused with enough darkness to the point of piercing foes with a destructive attack. Damage: 675 Effects of Attack: Undodgable, Cuts Auras, Gains +25 Damage for each Dark Chip used in battle. [To a max of +150] 2x Use/Turn
Phantom Edge C-Combat Dark Element Striking the foe swiftly with the powers of darkness, the strikes growing stronger with the more darkness unleashed. Damage: 315 x 2 Effects of Attack: Cuts Auras, Breaks Shields, Gains +10 Damage per hit for each Dark Chip used in battle. [To a max of +60] 2x Use/Turn
Phantom Edge C-Combat Dark Element Striking the foe swiftly with the powers of darkness, the strikes growing stronger with the more darkness unleashed. Damage: 315 x 2 Effects of Attack: Cuts Auras, Breaks Shields, Gains +10 Damage per hit for each Dark Chip used in battle. [To a max of +60] 2x Use/Turn
Phantom Zero C-Combat Dark Element An attack following the onslaught of attacks involving the darkness, a way of its own madness. Damage: 360 x 4 Effects of Attack: Undodgable, Breaks Shields, Dodge/Block Separately, Ignores Armor, Can only be used after at least three of the attacks in Xion's arsenal that start with 'Phantom' have been used. If used after four attacks like this have been used, can select two aimers and add them to this attack. If used after six attacks like this have been used, gains +15 Damage per hit for each attack slot Xion has this turn. Gains +10 Damage per hit for each attack used before it. [Cannot surpass 2x Damage with this effect] 2 Turn Cooldown
[: Free Use :]
Tethering Darkness C-Combat Dark Element The edge of darkness, forming the bridge between the beginning and the end of the conflicting cycle. Damage: 675 Effects of Attack: Undodgable, Breaks Shields, Gains +25 Damage for each Dark Chip used in battle. [To a max of +150] Can only be used in Dark Soul.
~
Brandil:
Takes Nothing:
Tier 1: Burning Candle Haunted candles remain active only while lit, and become more active when burning bright. Haunted Candle cannot avoid attacks and has +300 HP/+30 Damage (final total). Haunted Candle has 3 activity stages. It begins in Normal state: -Weakened: When hit by an attack it is weak to while in Normal state, Haunted Candle loses all attack slots. -Normal: When hit by an attack of its own element while Weakened or an attack it is weak to while in Strengthened state, it returns to a Normal state. -Strengthened: When hit by an attack of its own element while in a Normal state, Haunted Candle has +1 Attack slot and Burn Square gains 'Burn'.
Glowing Fire Passive defense skill Haunted Candle re-lights itself given time. If Haunted Candle is 'put out' (hit by an element that it is weak to), it may re-light itself after 2 turns. If Haunted Candle is already lit, it recovers 50 HP per turn.
Growing Fire Passive offense skill Haunted Candle strikes fiercer, even fiercer when its flame is kindled. Haunted Candle has +30 Damage final total to all attacks. When Haunted Candle is in Strengthened status, it has +1 Attack/Turn.
+150 HP Regen
Burn Square S-Attack Dark element Haunted Candle summons a powerful flame, burning a large area in a single blow. 250 damage, undodgable, breaks shields, burns.
Burn Square S-Attack Dark element Haunted Candle summons a powerful flame, burning a large area in a single blow. 250 damage, undodgable, breaks shields, burns.
Burn Square S-Attack Dark element Haunted Candle summons a powerful flame, burning a large area in a single blow. 250 damage, undodgable, breaks shields, burns.
Burn Square S-Attack Dark element Haunted Candle summons a powerful flame, burning a large area in a single blow. 250 damage, undodgable, breaks shields, burns.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Xion: HP: 992/1200 Charges: N/A Total Damage @ Void: 7914 + 100
Brandil: HP: 1184/1300 Charges: N/A Total Damage @ Void: 1000
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Post by Shinn the Failedge on May 14, 2011 16:09:55 GMT -8
__Defensive Phase__
[All attacks taken. Undershirt.]
[+5 Guardian Blades -> 3 Shade Blades] [+4 Guardian Blades -> 2 Shade Blades] [+6 Guardian Blades. All Guardian Blades sacced for +1 AS] [+1 Guardian Blade.]
Undershirt Chi Activated Program User survives a fatal turn of damage with [1] HP and may add all damage they took in the Defense phase and add it to one attack this turn (Damage+ can't exceed the user's Max HP). Can't be used with other Undershirt programs.
[+1,600 damage to 'Graveyard of Blades'.]
Firewall Alpha Activated Program Heals one status damage on the user. [3/3]
['Burn' cured.]
__Offensive Phase__
[6 AS. +90 damage.]
Sentinel Blade S-Attack Blade Element A small blade appears from nowhere, a miniature dagger which looks like a mix of Void’s blades in color. The dagger glow a soft, dull gray color. It always moves before Void to strike at the enemy, attempting harm in any way it can with fast, unpredictable movements. Damage – 131 255 Effects – Breaks Shields, Cuts Auras, Auto Attacks - For each instance this attack connects, it permanently gains 10 damage, to a max of +50 for the battle. Cool Down - None
[+1 Striker Blade. 2 Striker Blades converted to 1 Guardian Blades.]
Graveyard of Blades S-Attack Blade Element Sheathing his blades, Void holds his hands out open to his sides, and closes his eyes. Pretty soon, an army of floating swords appears, glinting as light reflects off of them. Making a downward motion with his hands, the blades descend upon all foes, skewering them with vicious force. Damage – 193 2,539 Effects – Breaks Shields, Undodgeable, Hits All, Destroys Clones - Gains damage equal to the number of Blades on the field x 5, to a max of +70. Cool Down – 1 Turn
[+1 Striker Blade.]
Dancing Flash C-Attack Blade Element Void unsheathes his blades, and holds them out at his side. Utilizing his speed, he quickly rushes at the enemy. When they’re close enough to slash, Void slices them, first in the front, then turning around them adding a slash at the sides, as well as the back. Facing the opponent once again, Void slashes in an ‘X’ shape. Damage – 378 608 Effects – Undodgeable, Cuts Auras - The next attack to follow this may gain a second hit at 50% damage, at the cost of 50 damage. - Effect cannot be used more than once per turn. Cool Down – 1 Turn x1/Turn [Aqua Cross]
[+1 Striker Blade. 2 Striker Blades converted to 1 Guardian Blades]
Ravaging Fang C-Attack Blade Element Void teleports to before the enemy’s position, and kicks them upwards. Pushing himself off the ground, he rises with his enemy, and swipes at them while ascending above. He slashes at the enemy’s chest, and then stabs them with both swords as they fall to the ground. Damage – 350 540+270 Effects – Undodgeable, Breaks Shields - If used after two C-Attacks, gains +50 damage for the turn. - If both attacks were ‘Blade Element, gains an additional +25 damage for the turn. Cool Down – None
[+1 Striker Blade.]
Ravaging Fang C-Attack Blade Element Void teleports to before the enemy’s position, and kicks them upwards. Pushing himself off the ground, he rises with his enemy, and swipes at them while ascending above. He slashes at the enemy’s chest, and then stabs them with both swords as they fall to the ground. Damage – 350 670 Effects – Undodgeable, Breaks Shields - If used after two C-Attacks, gains +50 damage for the turn. - If both attacks were ‘Blade Element, gains an additional +25 damage for the turn. Cool Down – None
[+2 Striker Blade. 2 Striker Blades converted to 1 Guardian Blades.]
Ravaging Fang C-Attack Blade Element Void teleports to before the enemy’s position, and kicks them upwards. Pushing himself off the ground, he rises with his enemy, and swipes at them while ascending above. He slashes at the enemy’s chest, and then stabs them with both swords as they fall to the ground. Damage – 350 670 Effects – Undodgeable, Breaks Shields - If used after two C-Attacks, gains +50 damage for the turn. - If both attacks were ‘Blade Element, gains an additional +25 damage for the turn. Cool Down – None
[+2 Striker Blade. 2 Striker Blades converted to 1 Guardian Blades.]
Ravaging Fang C-Attack Blade Element Void teleports to before the enemy’s position, and kicks them upwards. Pushing himself off the ground, he rises with his enemy, and swipes at them while ascending above. He slashes at the enemy’s chest, and then stabs them with both swords as they fall to the ground. Damage – 350 670 Effects – Undodgeable, Breaks Shields - If used after two C-Attacks, gains +50 damage for the turn. - If both attacks were ‘Blade Element, gains an additional +25 damage for the turn. Cool Down – None
[+2 Striker Blade. 2 Striker Blades converted to 1 Guardian Blades.]
~~~~~~~~
Void HP - 1/1,600 Status - Fine Guardian Blade - 6 Striker Blade - 6 Shade Blade - 7 Chrono Blade - 5
Damage doesn't really matter.
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Post by Genesis on May 14, 2011 16:20:06 GMT -8
= |Defensive Phase| =
All Attacks Taken: 0 Damage Taken
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
= |Supportive Phase| =
Stain of the Dark Offensive: Slot Description: The powers that Xion wields yet doesn't, simply letting it run rampant as he removes whatever he desires. Effects: +1 Attack/Turn. Can expand 10% of Xion's HP or one Dark Chip use to use one attack freely this turn. Xion suffers -10 Karma when this effect is used. Passive
-10% HP:
Force of the Dark Support: Enhancement Description: The continuing madness of the darkness continues to flow onward, not even leaving a trace of a visible opening as all light becomes nullified in the abyss. Effects: For every 3 Dark Chips used in battle, Xion's avoidance skills can avoid/withstand an additional attack. Cannot count Dark Chips beyond Xion's own max amount of Dark Chip uses and only counts used DCs. Passive
Chaos of the Dark Offensive: Hybrid Description: Harnessing the darkness, Xion unleashes more and more power the longer the darkness is wielded. Effects: For every three Dark Chips used, Xion gains +1 Attack Slot. Cannot count Dark Chips beyond Xion's own max amount of Dark Chip uses and only counts used DCs. Passive
Attack Slots: 7 + 1 Free
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
= |Offensive Phase| =
Flash Shell C-Combat Dark Element Xion fades, performing a quick strike with his claws against the opponent to leave an opening. All that's left behind being the red light from his own two eyes. Damage: 140 Effects of Attack: Auto-Attacks at the start of the turn. Undodgable, Cuts Auras. Increases all attacks by 30 for the turn after use.
DarkMeteor S-Attack Dark/Fire Elements Karma Loss: -9 Meteor shower of darkness! 126 damage, 3 hits, Burn. Auto-Attacks for 2 turns after use.
DarkMeteor S-Attack Dark/Fire Elements Karma Loss: -9 Meteor shower of darkness! 126 damage, 3 hits, Burn. Auto-Attacks for 2 turns after use.
Riot Crush C-Combat Dark Element Xion begins to seemingly warp around the battlefield with his speed, before he begins to beat the enemy repeatedly between his movement with his fists. Damage: 330 Effects of Attack: Undodgable, Breaks Shields, Inflicts +50 Damage while in Dark Soul. While in Dark Soul, can be used once per turn without the cost of an attack slot. This effect has a 1x Use/Turn.
Phantom Flare C-Combat Dark Element Xion strikes his foe with a vicious attack of darkness with no mercy, growing stronger with the more darkness used. Damage: 450 Effects of Attack: Undodgable, Breaks Shields, Gains +25 Damage for each Dark Chip used in battle. [To a max of +150] 2x Use/Turn
Phantom Flare C-Combat Dark Element Xion strikes his foe with a vicious attack of darkness with no mercy, growing stronger with the more darkness used. Damage: 450 Effects of Attack: Undodgable, Breaks Shields, Gains +25 Damage for each Dark Chip used in battle. [To a max of +150] 2x Use/Turn
Tethering Darkness C-Combat Dark Element The edge of darkness, forming the bridge between the beginning and the end of the conflicting cycle. Damage: 450 Effects of Attack: Undodgable, Breaks Shields, Gains +25 Damage for each Dark Chip used in battle. [To a max of +150] Can only be used in Dark Soul.
Tethering Darkness C-Combat Dark Element The edge of darkness, forming the bridge between the beginning and the end of the conflicting cycle. Damage: 450 Effects of Attack: Undodgable, Breaks Shields, Gains +25 Damage for each Dark Chip used in battle. [To a max of +150] Can only be used in Dark Soul.
Tethering Darkness C-Combat Dark Element The edge of darkness, forming the bridge between the beginning and the end of the conflicting cycle. Damage: 450 Effects of Attack: Undodgable, Breaks Shields, Gains +25 Damage for each Dark Chip used in battle. [To a max of +150] Can only be used in Dark Soul.
Tethering Darkness C-Combat Dark Element The edge of darkness, forming the bridge between the beginning and the end of the conflicting cycle. Damage: 450 Effects of Attack: Undodgable, Breaks Shields, Gains +25 Damage for each Dark Chip used in battle. [To a max of +150] Can only be used in Dark Soul.
Tethering Darkness C-Combat Dark Element The edge of darkness, forming the bridge between the beginning and the end of the conflicting cycle. Damage: 450 Effects of Attack: Undodgable, Breaks Shields, Gains +25 Damage for each Dark Chip used in battle. [To a max of +150] Can only be used in Dark Soul.
[: Free Use :]
Tethering Darkness C-Combat Dark Element The edge of darkness, forming the bridge between the beginning and the end of the conflicting cycle. Damage: 450 Effects of Attack: Undodgable, Breaks Shields, Gains +25 Damage for each Dark Chip used in battle. [To a max of +150] Can only be used in Dark Soul.
~
Brandil:
Defeated:
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Xion: HP: 993/1200 Charges: N/A Total Damage @ Void: 4826 + 100
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Post by Shinn the Failedge on May 14, 2011 16:36:39 GMT -8
[Deads. YOu post up rewards =p]
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Post by Genesis on May 14, 2011 16:55:58 GMT -8
[Rogers. XD]
Rewards:
Void: 10/100
Xion: 121/880
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