Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 18, 2011 14:26:55 GMT -8
[Well not anyone, he's only V2, so lets keep it around there. V1-3 if possible, 4 is okay too i guess since i know the vast majority of you are 4, no RP necessary right now.]
[dice=100][rand=99038754387166889580790258930902979785684083180713243504729241184]
|
|
|
Post by Warrior on Mar 19, 2011 22:52:45 GMT -8
[How about Ash? Your roll is definitely supreme, btw. I won't even try @_@]
((.... Well... maybe I will. ))
[dice=100]
[rand=847410307265818197115457942709336469314084388316004123982973396778]
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 20, 2011 3:30:05 GMT -8
[wow, didnt realize how supreme my roll was, also technically im V3 but im fighting with V2 stats, V3 is from the big special battle. However, my karma gained (lost) from that is still active. So lets see how this works.]
Burst Passive Attack Slot+ Ruin taps into his darksoul's powers to increase his speed. +1 Attack/Turn, Can use 1 darkchip per turn without suffering glitches, a darkchip used this way deals 20% of its damage to Ruin. Passive
Offensive: 4 Actions
Round Trip S-Attack Break Ruin throws his axe at his opponent, though inaccurate, it builds Ruin's strength regardless. 42 Damage, Cuts Auras, All attacks this turn gain 30 damage, Auto Attack. CD: 1
Virulence S-Attack Break Ruin sends a wave of chaotic energy at the opponent, preventing boring attack sequences. 30 Damage, Regardless of success, prevents opponents from using the same attack more than once in a turn for 2 turns. CD: 3
Great Sweep C-Attack Break Ruin's axe swells up to a massive size as he swings it over a large area with such destructive force that nothing can stop it as it freezes enemies in fear. 100 Damage, Unavoidable, Hits All. CD: 1
MASSIVE WHEEL C-Attack Break Ruin drives his axe through the ground, arcing it through the stage and back up, coming around again with extreme force. 175 Damage, Breaks Shields, Attacks with "Massive" in their name following this gain 20 damage for the turn 1-use per turn
MASSIVE SWING C-Attack Break Ruin hulks his axe over his head, only to bring it down with great force. 195 Damage, Cuts Auras, Breaks Shields.
HP: 950/950
CD:
Round Trip - 1 Virulence - 3 Great Sweep - 1
|
|
|
Post by Warrior on Mar 21, 2011 19:00:08 GMT -8
DEFENSE: Unrelenting Revenge Shield Type *After parrying his foe's attacks, Ash fires back with prejudice firepower* Effects: Blocks 1 Attack slot from each foe. Additional Effects: +1 Attack Slot for 1 turn, per attack blocked Uses: 2 **Used to Block first and second attacks. +2 Attack Slots* Nat. Dodge used on second attack's "Regardless" Effect Unavoidable Taken Shortness of Breath Custom Type *The heat rises and the air becomes thin-- all of the oxygen had been burnt out by Ash's flames. As his opponent's lose their ability to breathe and think straightly, Ash's flames burn all the brighter, causing his enemy's actions to become reckless and inaccurate* Effects: Dodge 1 attack from each foe. Additional Effects: After Ash dodges an attack, the attacker is automatically inflicted with "Slow" (from Sand Element). Uses: 2 **Used twice to avoid 2nd to last and last attacks. -2 Attack slots to Ruin** **SLOW [Sand Element]: An effect. 1x per battle, you may inflict an unavoidable -1 attack slot on an opponent for 1 turn.** Used on Ruin this turn (total : -3 attack Slots)) Raging Flame Custom HP+ Type *A ball of fire engulfs Ash, drastically increasing his defensive and offensive abilities as it rages around his body* Effects: Restores 70 HP Additional Effects: Creates a 1 HP Barrier after being healed. Barrier grants +1 Attack Slot while active. Uses: 2 **Used twice to restore 140 Hp and create two 1HP Barriers, each yielding +1 Attack Slot. +2 Attack Slots combined** Regen: 100 HP HP: 1,190 Barrier1: 1 Hp [+1 Attack Slot] Barrier2: 1 Hp [+1 Attack Slot] OFFENSIVE: Attack Slots: 4 [Base] + 2 [Defense] + 2 [Barrier1+2] = 8Incinerative Presence Fire, S-Attack *Ash's control of fire causes flames to fall from the sky constantly, burning and scynging foes throughout the battle* 45 Damage x 4 Hits Undodgeable, Breaks Shields - Burns, Blinds- Auto Attack, Avoid each hit separately, Hits All2 Turn Cooldown Blast Fire, S-Attack *Ash punches his fist in the air, which causes a powerful fireball to blast from his fist an home in on his foe* 365 Damage Undodgeable, Breaks Shields Used 7xEND TURN HP: 1, 190 Status: Fine Cooldowns: Incinerative Presence [0/2] Incoming Damage: 2735
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 21, 2011 20:18:19 GMT -8
[lol, time for fun times]
All attacks taken, Darksoul Activated
Dark Soul - Activates upon reaching 0 HP, revives Navi with 1 HP. - Navi takes no damage from attacks without omni-aimers. - +1 attack slot Lasts 2 turns
HP: 1/900
Fatal Blade activated: 150% Damage dealt and recieved.
Actions: 2 (4 base, +1 from Darksoul, -3 from Slow)
Ruinous Swing C-Attack Break Ruin Smashes through defenses with great power 375 Damage, Breaks Shields, Cuts Auras, Destroys Obstalcles, Hits All, This attack gains 100 damage for each defense it bypasses. CD: 3 2 barriers, +200 Damage
No damage taken due to darksoul
Burst Effect used, DarkCircle chosen.
DarkCircle S-Attack Dark/Sniper Elements Karma Loss: -6 Use a cursor to attack! 375x2 Damage, Can't be countered. DarkCircle deals 7 hits divided between up to 7 targets with no more than 2 hits per target.
Glitch: -50 HP per attack used
0 Damage taken (nulled due to Darksoul)
Phantom Strike (DarkCircle) S-attack Break Ruin brings his axe down on his opponent in the wake of a darkchip, drawing on its power. 281x2 Damage, Auto attacks after a Darkchip use, Damage is equal to half the damage of the darkchip, Breakers, effects, and range mirror the darkchip, Can optionally also mirror karma loss, but if this effect is used, all attacks following this one have -10 damage (Final Total), Cannot be used any other way, Max 2 uses per turn.
No damage taken due to darksoul
HP: 1/900
CD:
Ruinous Swing - 3 Round Trip - 0 READY Great Sweep - 0 READY Virulence - 2
|
|
|
Post by Warrior on Mar 30, 2011 10:14:32 GMT -8
unless the barriers can block both hits of the darkchip, i'm dedz ._.
Good fight though-- just lacking an undershirt for ash atm... and a method of survival... and several other things xD
REWARDS: Ruin -- 50/500 [+10/100 for being 1v lower] [+V3*5exp] = 75/600 Ash -- 20/200
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 30, 2011 10:28:37 GMT -8
(technically they can however Ruinous swing broke both of them and you already used your natural dodge)
|
|