|
Post by Twon on Aug 21, 2010 12:44:26 GMT -8
(OOC: Fayt (V2) is open for battling. Gonna forgo RPing also.)
|
|
|
Post by Warrior on Aug 21, 2010 13:45:06 GMT -8
[[Remnant V1 will accept... This should be an interesting match]]
[dice=100]
[rand=352468190947547553656758258584887164934038417413833114061716478318]
|
|
|
Post by Twon on Aug 21, 2010 13:50:45 GMT -8
[dice=100]
<Regenerates 768 HP>
Magician's Summon S-Attack Normal Element Uses the Magician card to summon a familiar that fires bursts of energy at the opponent. 85 DMG, Auto attack, Cuts Auras, Breaks Shields
Blades of Fortune S-Attack Normal Element Uses the Fortune card to summon spiritual daggers to throw. 170 DMG, Undodgeable, Break Shields
Sword Storm S-Attack Normal Element Uses a Sword card that summons swords to attack. 170 DMG, Cuts Auras, Undodgable
Rod Smash S-Attack Normal Element Uses a Rod card that launches a shockwave of energy. 160 DMG, Breaks Shields, -20 DMG to opponent for 1 turn 1 use per turn
No. Beam S-attack Sonic element Crask brings two arms to front in an X shape across its body, and it fires a body sized laser depicting itself.
90 135 damage, breaks shields, cuts auras, this attacks' damage is increased by 50%(x1.5) if Crask is at full HP.
Fayt-2363/1595 Crask-400/400[rand=81803591552501193822145411407558181729223913455473393338429413786]
|
|
|
Post by Warrior on Aug 21, 2010 14:05:33 GMT -8
Defensive Phase
Memory's Protection Aura Type Remnant uses the same fighting style as old-school Warrior-- memories of Warrior's past trigger a phenomenon in Remnant's body that produces multiple weak, yet effective fields of protection around the navi. As it was said before his death, "The past can never be erased", so it must always be protected. Effects: Activates two 1 HP Auras. Additional Effects: When either are destroyed, Remnant heals 80HP. If either last until the end of the turn, they are automatically destroyed and Remnant heals 120 HP per aura. Uses: 1 [0/1 Remaining]
^Used to create 2 [1] HP Auras, absorbing `Blades of Fortune` and `Rod Smash`, healing Remnant by 80 HP a piece [160 HP Total]
`Sword Storm` was naturall blocked [Defense type ability]
`Magician's Summon` and `No. Beam` were both taken-- No. Beam only dealt x.07Dmg due to Remnant's strength to sonic element
DMG Taken: [85 + 94] HP Restored: 160
HP: 1,031/ 1,050 Nat. Dodge: [0/6]
Offensive Phase
Hyper Mode Remnant's sword splits into two, and each blade is now twice its original size. With two deadly weapons in hand, Remnant's eyes begin to glow so brightly that they shatter his visors. Lightning bolts strike from the hilt of each blade and travel to the end of Remnant's arm, signifying the vast increase of speed and strength he now wields. The area seems to develop a heartbeat of its own as Remnant's pulse emits so powerfully from his body that it causes the ground to react. Effects: Remnant gains +1 use to 1 skill of choice <`Memory's Protection` Chosen> Remnant can summon twice as many clones per use of his speed skill Costs Remnant 200HP to enter this Hyper Mode Duration: 1 Turn
Past & Present Clone Type Remnant summons two forms of Warrior-- the past form of himself and the present form. The appearance of the past is exactly like Remnant's current form, the appearance of the present is exactly like Warrior's current form. Effects: Summons 2 clones, each at 1 HP. Each have 1 Attack slot at 100% Damage. Additional Effects: Clones have the same natural avoiding abilities as Remnant, but are targeted by Remnant's `Hits All` attacks. This skill costs 150HP for Remnant to use. Uses: 2 [1/2 Remaining]
^Used to summon 2 4 clones
Clone1:
Slash C-Attack Light Remnant slashes his blade in a fashion of his choosing, while it glows with a bright light. The light of the blade causes a hinderance in the vision of the victim. 125 Damage Undodgeable, Breaks Shields, Blinds 1 Turn Cooldown
Clone2:
Spin Blade C-Attack Light Remnant spins out of his previous attack and follows it up with a slash from his sword, dealing a pretty quick combo in the process. 125 Damage Cuts Auras, Breaks shields. +10 damage for every previous attack used this turn for 1 turn
Clone3:
Spin Blade C-Attack Light Remnant spins out of his previous attack and follows it up with a slash from his sword, dealing a pretty quick combo in the process. 125 Damage Cuts Auras, Breaks shields. +10 damage for every previous attack used this turn for 1 turn
Clone4:
Spin Blade C-Attack Light Remnant spins out of his previous attack and follows it up with a slash from his sword, dealing a pretty quick combo in the process. 125 Damage Cuts Auras, Breaks shields. +10 damage for every previous attack used this turn for 1 turn
Remnant:
Arc Ray S-Attack Light A large needle of light forms in front of Remnant. As he casts it off, it travels at light speeds to connect with his foe. After connecting, the ray of light sticks into the victim. When any of Remnant's attacks connect with the victim of the needle, bursts into a small explosion of light, causing additional pain to Remnant's opponent.
65 0 Damage <Undodgeable/Breaks Shields>Hits All[/color] If Hits, Remnant has +20 Damage to all attacks the following turn [stackable]. By reducing this attack to '0' Damage, Remnant may add 2 Aiming effects of choice to this attack. <Undodgeable, Breaks Shields chosen> 1 Turn Cooldown ** SonicLv3: 'May add Hits all to 1 attack 3x per battle' [2/3 uses remaining][/color] **Speed Skill: ' Clones... are targeted by Remnant's `Hits All` attacks'. All clones are -hit- by the previous attack
LightSpeed Flurry C-Attack Light Remnant's eyes flash brightly, causing time to come to a complete halt. At light speed, he dashes through each foe and delivers an unbelievably quick slash of light as he passes them. After punishing each opponent, time returns to normal and a flash of light remains visible from where each slash was made. 245 Damage Hits All. Breaks Shields, Cuts Auras. Remnant has +1 Attack Slot and +30 Damage to all attacks the following turn, if this attack connects. Stacks per victim of the attack. **Speed Skill: ' Clones... are targeted by Remnant's `Hits All` attacks'. All clones are -hit- and -destroyed- by the previous attack
Past & Present Clone Type Remnant summons two forms of Warrior-- the past form of himself and the present form. The appearance of the past is exactly like Remnant's current form, the appearance of the present is exactly like Warrior's current form. Effects: Summons 2 clones, each at 1 HP. Each have 1 Attack slot at 100% Damage. Additional Effects: Clones have the same natural avoiding abilities as Remnant, but are targeted by Remnant's `Hits All` attacks. This skill costs 150HP for Remnant to use. Uses: 2 [0/2 Remaining]
^Used to summon 2 4 clones
Clone1:
Spin Blade C-Attack Light Remnant spins out of his previous attack and follows it up with a slash from his sword, dealing a pretty quick combo in the process. 125 Damage Cuts Auras, Breaks shields. +10 damage for every previous attack used this turn for 1 turn
Clone2:
Spin Blade C-Attack Light Remnant spins out of his previous attack and follows it up with a slash from his sword, dealing a pretty quick combo in the process. 125 Damage Cuts Auras, Breaks shields. +10 damage for every previous attack used this turn for 1 turn
Clone3:
Spin Blade C-Attack Light Remnant spins out of his previous attack and follows it up with a slash from his sword, dealing a pretty quick combo in the process. 125 Damage Cuts Auras, Breaks shields. +10 damage for every previous attack used this turn for 1 turn
Clone4:
Spin Blade C-Attack Light Remnant spins out of his previous attack and follows it up with a slash from his sword, dealing a pretty quick combo in the process. 125 Damage Cuts Auras, Breaks shields. +10 damage for every previous attack used this turn for 1 turn
***All Attacks [non-'Hits All'] aimed at Fayt
END TURN
HP: 531/ 1,050 Status: Normal CoolDowns: Arc Ray[0/1]
|
|
|
Post by Twon on Aug 21, 2010 15:04:54 GMT -8
Defensive Set: 30 Armor
<Takes all attacks>
Fayt-1388/1595 <Regenerates 768 HP> Crask- 155/400 <Regenerates 250HP>
Attack Set- All attacks aimed at Remnant
Magician's Summon S-Attack Normal Element Uses the Magician card to summon a familiar that fires bursts of energy at the opponent. 85 DMG, Auto attack, Cuts Auras, Breaks Shields
Storm of Judgment S-Attack Normal Element Uses the Judgment card to summon many bursts of energy down from the sky. 200 DMG, Undodgable, Breaks Shields, Hits all 3 Turn CD
Light of the Pentacle S-Attack Normal Element Uses a Pentacle card that fires a beam of energy. 160 DMG, Cuts Auras, Breaks Shields, Blinds 1 Turn CD
Towering Pillar S-Attack Normal Element Uses the Tower card to summon a pillar that rises from the ground 160 DMG, Undodgeable, Breaks Shields, Ignores Armor 1 Turn CD
Cup of Flowing Power S-Attack Normal Element Uses a Cup card that fires a blast of energy that is grows stronger with the user.
150 225 DMG, Undodgeable, Breaks Shields If HP is above max then it deals x1.5 DMG, If HP hits its peak then x2
No. Beam S-attack Sonic element Crask brings two arms to front in an X shape across its body, and it fires a body sized laser depicting itself.
90 135 damage, breaks shields, cuts auras, this attacks' damage is increased by 50%(x1.5) if Crask is at full HP.
Fayt-2156/1595 Crask-400/400
|
|
|
Post by Warrior on Aug 21, 2010 17:41:21 GMT -8
DEFENSIVE PHASE
Time's Break Shield Type Remnant's eyes flash brightly with light, causing time to slow down around him. It only lasts for a short while, though-- just enough for him to parry a few deadly strikes from his foe. Effects: Blocks 2 Attacks Uses: 4 [2/4 Left]
^Used to avoid `Storm of Judgement` and `Light of the Pentacle`
Memory's Protection Aura Type Remnant uses the same fighting style as old-school Warrior-- memories of Warrior's past trigger a phenomenon in Remnant's body that produces multiple weak, yet effective fields of protection around the navi. As it was said before his death, "The past can never be erased", so it must always be protected. Effects: Activates two 1 HP Auras. Additional Effects: When either are destroyed, Remnant heals 80HP. If either last until the end of the turn, they are automatically destroyed and Remnant heals 120 HP per aura. Uses: 1 [0/1 Remaining <earned an additional use to this via HM>]
^Used to activate two 1 HP Auras and avoid `Towering Pillar` and `Cup of Flowing Power`, restoring Remnant by 80 Hp each [160 total] `Magician's Summon` and `No. Beam` were both taken-- No. Beam only dealt x.07Dmg due to Remnant's strength to sonic element
DMG Taken: [85 + 94] HP Restored: 160
HP: 512/ 1,050 Nat. Dodge: [01/6] HM: -Cooldown-
OFFENSIVE PHASE
Attack Slots[Remnant]: 2[Base] +6[LightSpeedFlurry hit 6 targets] = 8 Damage Modifications: +120Dmg [Arc Ray hit 6 targets] +180Dmg [LightSpeedFlurry hit 6 targets] = +300 Dmg
Teleport S-Attack Sonic Remnant's quick movement around the battle field allows him to essentially teleport, which causes a shockwave of sound to travel along the battle field that both hinders his foe and damages terrain.
80 380 0 Damage Hits All Berserk, Confuse. By reducing this attack's damage to '0', it can be used this turn without consuming an attack slot. 2 Turn Cooldown ** SonicLv3: 'May add Hits all to 1 attack 3x per battle' [1/3 uses remaining]
Spin Blade C-Attack Light Remnant spins out of his previous attack and follows it up with a slash from his sword, dealing a pretty quick combo in the process.
125 425 435 Damage Cuts Auras, Breaks shields. +10 damage for every previous attack used this turn for 1 turn
Spin Blade C-Attack Light Remnant spins out of his previous attack and follows it up with a slash from his sword, dealing a pretty quick combo in the process.
125 425 445 Damage Cuts Auras, Breaks shields. +10 damage for every previous attack used this turn for 1 turn
Spin Blade C-Attack Light Remnant spins out of his previous attack and follows it up with a slash from his sword, dealing a pretty quick combo in the process.
125 425 455 Damage Cuts Auras, Breaks shields. +10 damage for every previous attack used this turn for 1 turn
Spin Blade C-Attack Light Remnant spins out of his previous attack and follows it up with a slash from his sword, dealing a pretty quick combo in the process.
125 425 465 Damage Cuts Auras, Breaks shields. +10 damage for every previous attack used this turn for 1 turn
Spin Blade C-Attack Light Remnant spins out of his previous attack and follows it up with a slash from his sword, dealing a pretty quick combo in the process.
125 425 475 Damage Cuts Auras, Breaks shields. +10 damage for every previous attack used this turn for 1 turn
Spin Blade C-Attack Light Remnant spins out of his previous attack and follows it up with a slash from his sword, dealing a pretty quick combo in the process.
125 425 485 Damage Cuts Auras, Breaks shields. +10 damage for every previous attack used this turn for 1 turn
Spin Blade C-Attack Light Remnant spins out of his previous attack and follows it up with a slash from his sword, dealing a pretty quick combo in the process.
125 425 495 Damage Cuts Auras, Breaks shields. +10 damage for every previous attack used this turn for 1 turn
Spin Blade C-Attack Light Remnant spins out of his previous attack and follows it up with a slash from his sword, dealing a pretty quick combo in the process.
125 425 505 Damage Hits All[/color] Cuts Auras, Breaks shields. +10 damage for every previous attack used this turn for 1 turn ** SonicLv3: 'May add Hits all to 1 attack 3x per battle' [0/3 uses remaining]
END TURN
HP: 512/ 1,050 Status: Normal CoolDowns: Arc Ray[1/1--READY], Teleport[0/2]
|
|
|
Post by Twon on Aug 21, 2010 19:00:40 GMT -8
KO!!!
|
|
|
Post by Warrior on Aug 22, 2010 9:43:40 GMT -8
Whew-- was hoping so... That was tough @_@
For a V2, you've really pimped Fayt up ALOT since the last time I faced him with Warrior... Nice job!
Rewards:
Fayt: 10/10 [x2 via current event] = 20/200 <I dunno if you have any other bonuses-- they weren't added if so>
Remnant: 60/600 [x2 via current event] = 120/1,200
Aaaaand an SE for ya ^_^
[color=orange] Teleport S-Attack Sonic Learning from Remnant's quick movement around the battle field, Fayt allows himself to momentarily teleport, which causes a shockwave of sound to travel along the battle field that both hinders his foe and damages terrain. 80 Damage Berserk, Confuse. By reducing this attack's damage to '0', it can be used this turn without consuming an attack slot. 2 Turn Cooldown [/color]
|
|