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Post by "Bill" on Jun 28, 2010 16:20:31 GMT -8
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Post by Wackoguy on Jun 28, 2010 16:25:43 GMT -8
"Huh...looks like we're up again,Fernalius!" Glassman said as he and his virus appeared on the field.
[dice=100][rand=5675855332863718415086889855905276027569443500695454971955520249]
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Post by Wackoguy on Jun 28, 2010 16:30:18 GMT -8
"And we're off-!" Glassman proclaimed,charging an abundance of energy into his fist,while Fernalius shot off a beam of Shadow-power.
HP: 1300/1300
Shard Restoration Passive Recovery type Whenever the number in the hundreds' spot [regarding Glassman's HP] is odd,Glassman recovers 80 HP. [can only apply once per turn]
-recovers 80 HP-
HP: 1380/1300
-------------
[2 atk slots - 1]
-charges attack-
------------ Fernalius' turn:
Shadow Breath S-attack Shadow element *Fernalius shoots a stream of pure energy from its mouth!* 70 damage. Breaks shields,undodgeable
HP: 500/500
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Post by "Bill" on Jun 28, 2010 16:46:57 GMT -8
Defensive phase: Baseman takes the attack: 5 damage Neutral phase: Regen 5% Max HP: 43 Baseman HP:893/850
In the Bullpen: Doppelganger-type Baseman calls in a catcher to help him with his pitches. (Creates 1 clone, 400 HP, 1 attack-slot, S-attacks only.)
Cards: Canodumb [10 MB] +: Damage+10 -: HP-100 (equipped)
Gunner [10MB] +: +10 DMG +: + 100 HP -: -1 attack on starting turn. (equipped)
Deetle [10MB] +:S-Attacks +30 DMG -: HP-200 -: C-Attacks -10 DMG (Equipped)
Quaker [10MB] +: C-Attacks +30 DMG -HP-200 -: S-Attacks -10 DMG (equipped)
Swordy [10MB] +: C-Attacks +30 DMG -: S-Attacks -30 DMG (equipped)
Zane [10 MB] +: Crimson Glory [LV1]: +10% EXP gained from battles. -: Blind Offensive [LV1]: User starts the battle in Berserk Status. (Equipped)
Rikaru.Exe [20 MB] Level 2 Navi Card + Regenerative Sands: Regenerates 5% of max HP per turn (Level 1 Effect) + Sand form: Increases Armor by 25 (Level 1 Effect) - Vitality down: -350 Max HP (Level 2 Effect) Equipped
? [20MB] +: Hardened Armor [LV2]: Armor+40 -: Power Stone [LV1]: User gains a weakness to Stone element. -: Disempowered [LV1]: -20 DMG. Equipped
Offensive phase: @ glassman Check swing C-attack Normal 95 Damage Baseman practice swings before going up to bat. Auto-attack (always 1st attack)
Curveball S-attack Normal 80 damage Baseman throws a carving curveball at the opponent. Breaks sheilds, cuts auras
Triple: C-attack Normal Baseman drives hard heading to third 190 Damage Breaks sheilds, undodgeable +30 damage if used after an S-attack
Catcher Clone: Curveball S-attack Normal 80 damage Baseman throws a carving curveball at the opponent. Breaks sheilds, cuts auras
Berserk Damage(to self): 47 Possible damage:445 Baseman HP:843/850 Catcher clone400/400
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Post by Wackoguy on Jun 28, 2010 17:02:45 GMT -8
Check swing = blocked with Antiforce shield
Antiforce Shield Defensive skill Block 1 attack with a shield;gains 40 armor against the next attack. 2 uses
Curveball = 80 - 40 = 40 dmg taken
Triple = taken; 190 dmg
Curveball = natural dodged
HP: 1150/1300
Shard Restoration Passive Recovery type Whenever the number in the hundreds' spot [regarding Glassman's HP] is odd,Glassman recovers 80 HP. [can only apply once per turn]
-recovers 80 HP-
HP: 1230/1300
-------------- [2 atk slots]
Splitting the Earth @ both S-atk Break Glassman jumps a short distance and slams down,shooting off a shockwave. -can be charged for a turn for 1.5x dmg breaks shields,cuts auras,hits all
120 180 dmg 1-turn cooldown
Radiant Crusher @ Baseman S-atk Laser Glassman forms an orb in his hands and leaps upward,throwing the orb toward those below,resulting in a wide explosion of red energy. Undodgeable,cuts auras 110 dmg
------------- Fernalius' turn:
Shadow Breath @ Clone S-attack Shadow element *Fernalius shoots a stream of pure energy from its mouth!* 70 damage. Breaks shields,undodgeable
Glassman: 1230/1300 Fernalius: 500/500
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Post by "Bill" on Jun 28, 2010 21:42:42 GMT -8
Defensive Phase: Baseman nat dodges splitting the earth
Clone takes all damage, intercepting Radiant crusher: 280 damage
Regen: 43
Baseman HP: 886/850 Clone HP: 40/400
Offensive phase Offensive phase: @ glassman Check swing C-attack Normal 95 Damage Baseman practice swings before going up to bat. Auto-attack (always 1st attack)
Curveball S-attack Normal 80 damage Baseman throws a carving curveball at the opponent. Breaks sheilds, cuts auras
Curveball S-attack Normal 80 damage Baseman throws a carving curveball at the opponent Breaks sheilds, cuts auras
Triple: C-attack Normal Baseman drives hard heading to third 190 Damage Breaks sheilds, undodgeable +30 damage if used after an S-attack
Catcher Clone: Curveball S-attack Normal 80 damage Baseman throws a carving curveball at the opponent. Breaks sheilds, cuts auras
Berserk damage: 46 Possible Damage to ememy:525 Baseman HP:840/850 Clone HP: 40/400
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Post by Wackoguy on Jun 29, 2010 2:37:55 GMT -8
Check swing = antiforce shield
Antiforce Shield Defensive skill Block 1 attack with a shield;gains 40 armor against the next attack. 2 uses
Curveball = taken; 80 - 40 = 40 dmg taken
Curveball = taken; 80 dmg
Triple = 190 dmg; taken
Curveball = dodged via Hyperactivity sprint
Hyper-activity sprint Dodge speed skill Glassman dodges 1 attack. 3 uses
HP: 920/1300
Shard Restoration Passive Recovery type Whenever the number in the hundreds' spot [regarding Glassman's HP] is odd,Glassman recovers 80 HP. [can only apply once per turn]
-recovers 80 HP-
HP: 1000/1300 -------------- [2 atk slots]
Detector Spark @ both S-atk Elec Glassman crackles with electricity and unleashes a wave of electricity. 90 dmg breaks shields,undodgeable -strikes any enemies who have used at least one C-atk on their last offensive turn,aside from the main target
[First target: Clone; Second target: Baseman]
Radiant Crusher S-atk Laser Glassman forms an orb in his hands and leaps upward,throwing the orb toward those below,resulting in a wide explosion of red energy. Undodgeable,cuts auras 110 dmg
HP: 1000/1300
---------------- Fernalius' turn:
Shadow Breath S-attack Shadow element *Fernalius shoots a stream of pure energy from its mouth!* 70 damage. Breaks shields,undodgeable
HP: 500/500
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Post by "Bill" on Jun 29, 2010 5:31:20 GMT -8
Defensive phase: Supporting skill: Fresh from the bench: Aura-type Baseman comes free from the bench and has an aura of refreshment around him. (aura=120 HP 1 use) Baseman nullifies all damage aimed at him
Hard Bunt: Shield-type: Baseman holds his bat in bunting position, and prepares to tap down shots and block melee attacks. Block single attack: 3 uses Hardbunts Radiant crusher
Clone takes the damage and is deleted
Regen: 43 Baseman HP:883/850
Attack Phase
Offensive phase: @ glassman Check swing C-attack Normal 95 Damage Baseman practice swings before going up to bat. Auto-attack (always 1st attack)
Curveball S-attack Normal 80 damage Baseman throws a carving curveball at the opponent Breaks sheilds, cuts auras
Triple: C-attack Normal Baseman drives hard heading to third 190 Damage Breaks sheilds, undodgeable +30 damage if used after an S-attack
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Post by Wackoguy on Jun 29, 2010 6:13:44 GMT -8
Check swing = taken; 95 dmg
Curveball = dodges via Hyperactivity sprint
Hyper-activity sprint Dodge speed skill Glassman dodges 1 attack. 3 uses
Triple = 190 dmg taken
HP: 715/1300
Shard Restoration Passive Recovery type Whenever the number in the hundreds' spot [regarding Glassman's HP] is odd,Glassman recovers 80 HP. [can only apply once per turn]
-recovers 80 HP-
HP: 795/1300 ------------ [2 atk slots]
Blindspot strike C-atk Break Glassman walks toward his target and then accelerates suddenly,reappearing behind his enemy and delivering a powerful kick. undodgeable -auto-atks next turn if Glassman's HP is less than 1000 on the turn this is used 140 dmg 1-turn Cooldown
Proximity blast C-atk Laser Glassman seems to fade briefly and he appears in front of an enemy,shooting a laser from his eyes. cuts auras,undodgeable 110 dmg
HP: 795/1300
-------------- Fernalius' turn:
Shadow Breath S-attack Shadow element *Fernalius shoots a stream of pure energy from its mouth!* 70 damage. Breaks shields,undodgeable
HP: 500/500
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Post by "Bill" on Jun 29, 2010 6:31:22 GMT -8
Hard Bunt: Shield-type: Baseman holds his bat in bunting position, and prepares to tap down shots and block melee attacks. Block single attack: 3 uses Hardbunts Blindspot strike
takes damage from proximity blast: 45 Aura nullifies Shadow breath Regen: 43
Baseman HP: 881/850 Aura HP:120
Offensive phase: @ glassman
Check swing C-attack Normal 95 Damage Baseman practice swings before going up to bat. Auto-attack (always 1st attack)
Curveball S-attack Normal 80 damage Baseman throws a carving curveball at the opponent Breaks sheilds, cuts auras
Triple: C-attack Normal Baseman drives hard heading to third 190 Damage Breaks sheilds, undodgeable +30 damage if used after an S-attack
Possible damage: 365 Aura HP: 120 Baseman HP: 881/850
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Post by Wackoguy on Jun 29, 2010 6:46:08 GMT -8
Check swing = blocked by Candle Symbiosis
Candle Symbiosis Activated Defense skill *Fernalius lobs a wad of wax at an attack!* Fernalius blocks one attack for either itself, its owner, or its candle. x2 uses
Curveball = dodges via Hyperactivity sprint
Hyper-activity sprint Dodge speed skill Glassman dodges 1 attack. 3 uses
Triple = 190 dmg taken
HP: 605/1300
---------------- [2 atk slots]
Blindspot strike [auto] C-atk Break Glassman walks toward his target and then accelerates suddenly,reappearing behind his enemy and delivering a powerful kick. undodgeable
-auto-atks next turn if Glassman's HP is less than 1000 on the turn this is used 140 dmg 1-turn Cooldown
Driving the Hammer C-atk Normal Glassman flips into the air and spins once,bringing his heel down on an enemy's head. -if hit,victim becomes unable to use any auto-atks for 2 turns -deals +30 dmg if used after another C-atk breaks shields,cuts auras
90 120 dmg 2-turn cooldown
SE-Attack 4 – Planned to Hit for Full Force Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 140 DAMAGE; IGNORES ARMOUR, UNDODGABLE, BREAKS SHIELDS
HP: 605/1300
------------- Fernalius' turn:
Shadow Breath S-attack Shadow element *Fernalius shoots a stream of pure energy from its mouth!* 70 damage. Breaks shields,undodgeable
HP: 500/500
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Post by "Bill" on Jun 29, 2010 6:54:25 GMT -8
Aura absorbs auto attack and dissipates
Baseman takes all damage: 158
Regen: 43
Baseman HP: 768/850
Offensive phase: @ glassman
Curveball S-attack Normal 80 damage Baseman throws a carving curveball at the opponent Breaks sheilds, cuts auras
Triple: C-attack Normal Baseman drives hard heading to third 190 Damage Breaks sheilds, undodgeable +30 damage if used after an S-attack
Possible damage: 270 Baseman HP: 768/850
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Post by Wackoguy on Jun 29, 2010 7:14:09 GMT -8
Curveball = taken; 80 dmg
Triple = taken; 190 dmg
HP: 335/1300
Shard Restoration Passive Recovery type Whenever the number in the hundreds' spot [regarding Glassman's HP] is odd,Glassman recovers 80 HP. [can only apply once per turn]
-recovers 80 HP-
HP: 415/1300
--------------- [2 atk slots]
Rage of the Forest S-atk Wood A ray of green light engulfs Glassman and he sends bladed-roots up from the ground to strike his target. 90 dmg -1 atk slot towards victim for 1 turn -ignores armor -strikes once more in the same turn[at half-dmg],if the user is inflicted with a status reduction/damage [goes into cooldown afterwards] 2-turn Cooldown
Geyser Uppercut C-atk Aqua Glassman is enveloped in a sphere of water and he shoots himself at the enemy,uppercutting them once close enough. 110 dmg cuts auras,undodgeable
HP: 415/1300
------------- Fernalius' turn:
Shadow Breath S-attack Shadow element *Fernalius shoots a stream of pure energy from its mouth!* 70 damage. Breaks shields,undodgeable
HP: 500/500
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Post by "Bill" on Jun 29, 2010 7:24:52 GMT -8
Defensive phase:
Hard bunts Rage of the Forest
Hard Bunt: Shield-type: Baseman holds his bat in bunting position, and prepares to tap down shots and block melee attacks. Block single attack: 3 uses
Takes the other attacks: 60 damage
Regen: 43 HP
Baseman HP:751/850
Offensive phase: Curveball S-attack Normal 80 damage Baseman throws a carving curveball at the opponent. Breaks sheilds, cuts auras
Triple: C-attack Normal Baseman drives hard heading to third 190 Damage Breaks sheilds, undodgeable +30 damage if used after an S-attack
Possible damage: 270 Baseman HP:751/850
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Post by Wackoguy on Jun 29, 2010 7:31:36 GMT -8
Curveball = taken; 80 dmg
Triple = taken; 190 dmg
HP: 145/1300
Shard Restoration Passive Recovery type Whenever the number in the hundreds' spot [regarding Glassman's HP] is odd,Glassman recovers 80 HP. [can only apply once per turn]
-recovers 80 HP-
HP: 225/1300 ------------ [2 atk slots]
SE - Reverse Impulse C-Attack Shadow Element Void appears on the field, and rushes forward, skewering an opponent with ‘Endless’, the blade of the weapon enveloped by shadows. Upon contact, the opponent’s internal systems are damaged. Damage – 168 Effects – Undodgeable, Breaks Shields, Blinds - If this attack connects, any regeneration/recovery is reduced to 50% effectiveness for two turns. Cool Down starts after the end of the effect.
[SE Big Head A]-[C-Attack]-[Aqua Element] Rainbow Devil's color changes to blue and it leaps into the air before shapeshifting into a giant head. Using gravity to bounce itself, it assaults the enemy. - [185] Damage, Undodgable, Cuts auras, Soak
------------- Fernalius' turn:
Candle Activated Family trait *Fernalius summons a Candle that bursts into existence. Its bright flame restoring hope and health to the virii's allies.* Creates a Candle that restores 100hp every turn to the virus, its owner, and the other viruses that navi owns. The candles' HP is 100+(20 x [Version]) [120 HP] Only one Candle may be active per Candevil. x1 use
-Glassman and Fernalius recover 100 HP-
Glassman: 325/1300 Fernalius: 600/500
Shadow Breath S-attack Shadow element *Fernalius shoots a stream of pure energy from its mouth!* 70 damage. Breaks shields,undodgeable
Glassman: 325/1300 Fernalius: 600/500 Candle: 120/120
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