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Post by Shast on Jun 28, 2010 2:22:42 GMT -8
[Strikeman vs Baseman]
[dice=100][rand=17847198843670764783699802270113329356428661478869994200788791567]
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Post by "Bill" on Jun 28, 2010 2:40:21 GMT -8
[dice=100][rand=3511624772650705541234301174658934964388808356929440110604209075]
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Post by "Bill" on Jun 28, 2010 2:45:54 GMT -8
Neutral phase: Cards: Canodumb [10 MB] +: Damage+10 -: HP-100-Memory:100 MB
Gunner [10MB] +: +10 DMG +: + 100 HP -: -1 attack on starting turn.
Quaker [10MB] +: C-Attacks +30 DMG -HP-200 -: S-Attacks -10 DMG
Swordy [10MB] +: C-Attacks +30 DMG -: S-Attacks -30 DMG
Zane [10 MB] +: Crimson Glory [LV1]: +10% EXP gained from battles. -: Blind Offensive [LV1]: User starts the battle in Berserk Status
Offensive phase:
Check swing C-attack Normal 110 Damage Baseman practice swings before going up to bat. Auto-attack (always 1st attack)
Curveball S-attack Normal 80 damage Baseman throws a carving curveball at the opponent. Breaks sheilds, cuts auras
Triple: C-attack Normal Baseman drives hard heading to third 190 Damage Breaks sheilds, undodgeable +30 damage if used after an S-attack
38 Berserk Damage. Baseman HP: 1162/1200 Possible damage to opponent: 380
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Post by Shast on Jun 28, 2010 4:55:02 GMT -8
-Big Dreams- Passive speed skill Strikeman loves to please the crowd, althoguh he would be much happier if he were a famous big leagues pitcher. He'll do whatever it takes to make it to the top, and crush anyone who mocks his dream!! --- Whenever Strikeman successfully hits(per attack, not per hit of an attack) he gains 2 fame. Whenever he misses an attack, he loses 2 fame (can't go below 0). If Strikeman KO's an opposing navi or virii he gains 5 fame (2 fame for clones). If Strikeman won his last battle, he begins this battle one status up from where he started the last battle.
31+ fame: ALLLL-STAR!; Strikeman may naturally dodge once every even turn(this dodge does not count for natural dodge cooldown), One usable attack each turn may auto-attack at full damage. 21-30 fame: Elitist; -4 natural dodge cooldown, One usable attack each turn may auto-attack at 3/4 damage. 15-20 fame: Crowd Favorite; -3 natural dodge cooldown, One usable attack each turn may auto-attack at 1/2 damage. 10-14 fame: Crowd Pleaser; -2 natural dodge cooldown, One usable attack each turn may auto-attack at 1/4 damage. 5-9 fame--: Up and coming; -2 natural dodge cooldown. 0-4 fame--: Who?; Stats are normal.
<Strikeman may lose 8 fame and perform the 'cheap shot' attack this turn.
Proofer
Strikeman elevates to 'Crowd Pleaser' status.
Defensive
Naturally dodges Check swing.
Takes the other two. Net loss: 270
Supportive
Dual Speed Activated Program +1 Attack slot this turn. Once per turn. [3/3] [2/3]
Offensive +1 slot
-Rebound Striker- S-attack Sniper element *Strikemans signature move, he throws a purple ball that bounces around, homing in on Strikemans' target with relentless fervor and then.. kaboom!* --- 140 damage, every time this attack is avoided, it auto attacks the following turn at full damage +30. [May only be used once per turn and only one 'rebound striker' may be active at a time]
-Sonic Boom- <auto attack; 1/4 damage> S-attack Sniper element *Strikeman throws a ball that travels so fast it seems to break the sound barrier!* ---
130 32 damage, undodgeable, breaks shields, if the 'Tough Player' effect is active this attack gains blinds, and deals 40 more damage, while adopting a 1 turn cooldown.
-Sonic Boom- SNIPER BONUS S-attack Sniper element *Strikeman throws a ball that travels so fast it seems to break the sound barrier!* ---
130 220 damage, undodgeable, breaks shields, if the 'Tough Player' effect is active this attack gains blinds, and deals 40 more damage, while adopting a 1 turn cooldown.
-Fast Ball- S-attack Sniper element *Strikeman throws a ball really fast!* --- 160 damage, undodgeable.
<Charging FP>
Summary HP: 720 Fame: 10 Potential damage: 552 Status: Normal Stage: Normal
-cd's-
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Post by "Bill" on Jun 28, 2010 8:34:48 GMT -8
Defensive phase Nat dodges Rebound striker Hard Bunt: Shield-type: Baseman holds his bat in bunting position, and prepares to tap down shots and block melee attacks. Block single attack: 3 uses.(blocks fastball 2 uses left) Takes damage from sonic booms Damage received: 252: (Berserk 1 turn)
Neutral phase: -Speed skill:
In the Bullpen: Doppelganger-type Baseman calls in a catcher to help him with his pitches. (Creates 1 clone, 400 HP, 1 attack-slot, S-attacks only.)
Offensive phase:
C-attack Normal 110 Damage Baseman practice swings before going up to bat. Auto-attack (always 1st attack)
Curveball S-attack Normal 80 damage Baseman throws a carving curveball at the opponent. Breaks sheilds, cuts auras
Home-run! C-attack Fire 270 damage Cuts auras, breaks sheilds, +30 damage if used after an S-attack. 3 turn CD
Triple: C-attack Normal Baseman drives hard heading to third 160 Damage:
Catcher clone:
Fastball S-attack Fire 90 Damage Baseman pitches the fastest ball in his arsenal at a speed that sends shock through the arm even if hit. Breaks shields, undodgeable, If countered, enemey gets -1 attack slot next turn. CD:2
Berserk damage recieved: 62 Baseman HP:848/1200 Catcher Clone HP:400/400 Possible Damage to Strikeman:580
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Post by Shast on Jun 28, 2010 12:50:07 GMT -8
Defensive Fame -4+4=0 Fame: 10
I block the first attack.
-Tough Player- Passive Defense skill *Strikeman toughens up and grits his teeth as he blocks an attack with his body.* --- Blocks 1 attack, increases Strikemans armor by 15 for 2 turns. x2 uses x1 use
Take everything else. Net loss: 395
Supportive
-Stunt- Activated Support skill *Strikeman performs a crazy trick and items appear by his feet from seemingly no where as clapping erupts from seemingly everywhere.* --- Choose two: Heal 100hp, remedy one status damage, or remedy one status reduction. You may choose the same one twice. This skill increases Strikemans fame by 3. x2 uses. x1 use
Choosing 200hp twice +3 fame. Fame: 13
Dual Speed Activated Program +1 Attack slot this turn. Once per turn. [3/3] [1/3]
Offensive +1 slot
-One-Two Pitch- @ Base clone S-attack Sniper element *Strikeman throws a fast ball followed by another fast ball.* --- 75x2 damage, undodgeable, breaks shields, must be blocked/dodged separately.
-Rebound Striker- <auto attack> @ Base clone S-attack Sniper element *Strikemans signature move, he throws a purple ball that bounces around, homing in on Strikemans' target with relentless fervor and then.. kaboom!* ---
140 170 damage, every time this attack is avoided, it auto attacks the following turn at full damage +30. [May only be used once per turn and only one 'rebound striker' may be active at a time]
-Curve Ball- @ Base clone S-attack Sniper element *Strikeman throws a curve ball!* --- 130 damage, breaks shields, cuts auras, ignores armor, if the 'Tough Player' effect is active this attack gains the breaks shields aimer and auto attacks next turn. [1 turn cooldown]
-Sonic Boom- @ Base S-attack Sniper element *Strikeman throws a ball that travels so fast it seems to break the sound barrier!* ---
130 170 damage, undodgeable, breaks shields, blinds, if the 'Tough Player' effect is active this attack gains blinds, and deals 40 more damage, while adopting a 1 turn cooldown.
-Falcon PITCH!- @ Base S-attack Sniper element *Strikeman reels his pitching arm faaar back and shouts 'Faaalcon..' and then quickly throws a ball so hard it catches fire and shouts 'PIIIITCH!'* ---
195 385 damage, undodgeable, breaks shields, this attack deals an additional 100 damage if the sniper element bonus is applied to it. [1 turn required charge] [2 turn cooldown]
-Fake Out- <auto attack; 1/4 damage> @ none S-attack Sniper element *Strikeman pretends to throw a ball, but really doesn't... and then throws it!* --- 160 damage, breaks shields, cuts auras, this attack is delayed a turn, and attacks next turn without using an attack slot. [1 turn cooldown]
Summary HP: 525 Fame: 13 Potential damage: B:555/B-clone: 450 Status: Normal Stage: Normal
-cd's- Sonic boom: 1 turn Fake out: 1 turn FP: 2 turns
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Post by "Bill" on Jun 28, 2010 12:59:20 GMT -8
All damage was recieved
Baseman HP: 283 Clone: Deleted
Offense phase:
Check swing C-attack Normal 110 Damage Baseman practice swings before going up to bat. Auto-attack (always 1st attack)
Curveball S-attack Normal 80 damage Baseman throws a carving curveball at the opponent. Breaks sheilds, cuts auras
Triple: C-attack Normal Baseman drives hard heading to third 190 Damage Breaks sheilds, undodgeable +30 damage if used after an S-attack
Possible damage 370
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Post by Shast on Jun 28, 2010 13:06:23 GMT -8
Takes everything
-Stunt- Activated Support skill *Strikeman performs a crazy trick and items appear by his feet from seemingly no where as clapping erupts from seemingly everywhere.* --- Choose two: Heal 100hp, remedy one status damage, or remedy one status reduction. You may choose the same one twice. This skill increases Strikemans fame by 3. x2 uses. x0 use
+200hp
-Fast Ball- S-attack Sniper element *Strikeman throws a ball really fast!* --- 160 damage, undodgeable.
-Fast Ball- S-attack Sniper element *Strikeman throws a ball really fast!* --- 160 damage, undodgeable.
-Fast Ball- S-attack Sniper element *Strikeman throws a ball really fast!* --- 160 damage, undodgeable.
Summary SPAHGETTI!
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Post by "Bill" on Jun 28, 2010 13:08:51 GMT -8
Baseman takes all damage
Baseman HP:0
[glow=red,2,800]"GAME OVER!" [/glow]
"I guess we know who the better ball player is....ugh..."
XP/Zenny rewards
Strikeman: 50/400
Baseman: 30/300
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