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Post by That Guy on Jun 28, 2010 1:39:11 GMT -8
[dice=100][rand=0107539625166640592711520556125670809253838516840230146922407475196]
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Post by "Bill" on Jun 28, 2010 1:52:13 GMT -8
[dice=100][rand=3895717082007188720302205847243559068242045720210341620553668207]
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Post by "Bill" on Jun 28, 2010 1:57:49 GMT -8
Neutral phase:
Equipped cards: Quaker [10MB] +: C-Attacks +30 DMG -HP-200 -: S-Attacks -10 DMG
Canodumb [10 MB] +: Damage+10 -: HP-100
Gunner [10MB] +: +10 DMG +: + 100 HP -: -1 attack on starting turn.
Swordy [10MB] +: C-Attacks +30 DMG -: S-Attacks -30 DMG
Offensive phase
Check swing C-attack Normal 110 Damage Baseman practice swings before going up to bat. Auto-attack (always 1st attack)
Curveball S-attack Normal 100 damage Baseman throws a carving curveball at the opponent. Breaks sheilds, cuts auras
Baseman HP:1200/1200
Possible damage: 210
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Post by That Guy on Jun 28, 2010 2:21:00 GMT -8
[DEFENSIVE PHASE]
Check Swing: 50 DAMAGE
Curveball: 40 DAMAGE
Anthem.EXE [680 / 770 HP | BERSERK 2, –1 ACTION SLOT]: "......"
Regeneration: 300 REGENERATION
Anthem.EXE [980 / 770 HP | BERSERK 2, –1 ACTION SLOT]: "......"
[OFFENSIVE PHASE]
Anthem.EXE [980 / 770 HP | BERSERK 2, –1 ACTION SLOT]: "......"
Attack 2 – Autoattack Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 75 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, AUTOATTACK Target: Baseman.EXE
Berserk Damage: 8 DAMAGE
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 150 DAMAGE; UNDODGABLE, BREAKS SHIELDS Target: Baseman.EXE
Berserk Damage: 15 DAMAGE
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 130 + 50 DAMAGE; UNDODGABLE, BREAKS SHIELDS, +50 DAMAGE IF USED AFTER「Attack 11」 Target: Baseman.EXE
Berserk Damage: 18 DAMAGE
Glassman V1: Blindspot Strike Combat (C-Attack) Break Element Glassman appears on the field. He walks toward his target and then accelerates suddenly, reappearing behind his enemy and delivering a powerful kick. 180 DAMAGE; UNDODGABLE Target: Baseman.EXE
Berserk Damage: 18 DAMAGE
Anthem.EXE [921 / 770 HP | BERSERK 2, –1 ACTION SLOT]: "......"
POTENTIAL DAMAGE: 585 BASEMAN DAMAGE
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Post by "Bill" on Jun 28, 2010 2:58:50 GMT -8
Defensive phase Baseman takes all damage=464
Neutral phase: -Speed skill: In the Bullpen: Doppelganger-type Baseman calls in a catcher to help him with his pitches. (Creates 1 clone, 400 HP, 1 attack-slot, S-attacks only.)
Offensive phase: Check swing C-attack Normal 110 Damage Baseman practice swings before going up to bat. Auto-attack (always 1st attack)
Curveball S-attack Normal 80 damage Baseman throws a carving curveball at the opponent. Breaks sheilds, cuts auras
Triple C-attack Normal Baseman drives hard heading to third 220 Damage Breaks sheilds, undodgeable +30 damage if used after an S-attack
Catcher Clone: Curveball S-attack Normal 80 damage Baseman throws a carving curveball at the opponent. Breaks sheilds, cuts auras
Baseman HP:736/1200 Catcher clone HP:400/400 Possible damage to opponent:490
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Post by That Guy on Jun 28, 2010 3:08:56 GMT -8
[DEFENSIVE PHASE]
Check Swing: 50 DAMAGE
Curveball (01): 20 DAMAGE
Triple: 160 DAMAGE
Curveball (02): 20 DAMAGE
Anthem.EXE [671 / 770 HP | BERSERK 1]: "......"
Regeneration: 300 REGENERATION
Anthem.EXE [971 / 770 HP | BERSERK 1]: "......"
[OFFENSIVE PHASE]
Anthem.EXE [971 / 770 HP | BERSERK 1]: "......"
Attack 2 – Autoattack Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 75 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, AUTOATTACK Target: Baseman.EXE
Berserk Damage: 8 DAMAGE
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 150 DAMAGE; UNDODGABLE, BREAKS SHIELDS Target: Baseman.EXE
Berserk Damage: 15 DAMAGE
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 130 + 50 DAMAGE; UNDODGABLE, BREAKS SHIELDS, +50 DAMAGE IF USED AFTER「Attack 11」 Target: Baseman.EXE
Berserk Damage: 18 DAMAGE
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 150 DAMAGE; UNDODGABLE, BREAKS SHIELDS Target: Baseman.EXE
Berserk Damage: 15 DAMAGE
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 130 + 50 DAMAGE; UNDODGABLE, BREAKS SHIELDS, +50 DAMAGE IF USED AFTER「Attack 11」 Target: Baseman.EXE
Berserk Damage: 18 DAMAGE
Anthem.EXE [897 / 770 HP | BERSERK 1]: "......"
POTENTIAL DAMAGE: 735 BASEMAN DAMAGE
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Post by "Bill" on Jun 28, 2010 3:19:21 GMT -8
Defensive phase: Catcher clone Intercepts Attack 10 (1&2) Baseman, nat dodges Auto attack and takes attack 11 (1&2)
Clone damage: 252 Baseman damage: 263
Offensive Phase:
Check swing C-attack Normal 110 Damage Baseman practice swings before going up to bat. Auto-attack (always 1st attack)
Curveball S-attack Normal 80 damage Baseman throws a carving curveball at the opponent. Breaks sheilds, cuts auras
Triple C-attack Normal Baseman drives hard heading to third 220 Damage Breaks sheilds, undodgeable +30 damage if used after an S-attack
Catcher Clone: Curveball S-attack Normal 80 damage Baseman throws a carving curveball at the opponent. Breaks sheilds, cuts auras
Baseman HP:473/1200 Catcher clone HP:148/400 Possible damage to opponent:490
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Post by That Guy on Jun 28, 2010 3:36:05 GMT -8
[DEFENSIVE PHASE]
Check Swing: 50 DAMAGE
Curveball (01): 20 DAMAGE
Triple: 160 DAMAGE
Curveball (02): 20 DAMAGE
Anthem.EXE [647 / 770 HP]: "......"
Regeneration: 300 REGENERATION
Anthem.EXE [947 / 770 HP]: "......"
[OFFENSIVE PHASE]
Anthem.EXE [947 / 770 HP]: "......"
Attack 2 – Autoattack Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 75 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, AUTOATTACK Target: Baseman.EXE
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 150 DAMAGE; UNDODGABLE, BREAKS SHIELDS Target: Baseman.EXE
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 130 + 50 DAMAGE; UNDODGABLE, BREAKS SHIELDS, +50 DAMAGE IF USED AFTER「Attack 11」 Target: Baseman.EXE
Void V2: Reverse Impulse Combat (C-Attack) Shadow Element Void appears on the field, and rushes forward, skewering an opponent with Endless, the blade of the weapon enveloped by shadows. Upon contact, the opponent’s internal systems are damaged. 168 DAMAGE; UNDODGABLE, BREAKS SHIELDS, BLIND, ×0.5 REGENERATION FOR TWO TURNS Target: Baseman.EXE
Anthem.EXE [947 / 770 HP]: "......"
POTENTIAL DAMAGE: 573 BASEMAN DAMAGE
[RECHARGE QUEUE]
Natural Dodge: 2 TURNS
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Post by "Bill" on Jun 28, 2010 3:46:34 GMT -8
Defensive Phase: Baseman takes all damage
Baseman HP:0
[glow=red,2,600]GAME OVER![/glow]
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Post by That Guy on Jun 28, 2010 13:38:13 GMT -8
GET DATA –Anthem.EXE V3 –+45 EXP+450 ZA N T H E M . E X E | V E R S I O N . U P Baseman.EXE V1 –+30 EXP+300 Z
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