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Post by That Guy on Jun 27, 2010 16:37:41 GMT -8
Anthem.EXE [770 / 770 HP | BERSERK 2, –1 ACTION SLOT]: "......"
[dice=100][rand=8009751723236636287866230003303476779504879698949015526849265383613]
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Post by "Bill" on Jun 27, 2010 16:42:16 GMT -8
Baseman 1200/1200HP "I have to put up with a lot of weaklings so Let's give it our all"
[dice=100][rand=1760710825086712778365586871404373547698563402623667538552481412]
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Post by That Guy on Jun 27, 2010 16:47:20 GMT -8
[DEFENSIVE PHASE]
Anthem said nothing. He just appeared to suddenly glow with ice blue flames around him as the area darkened around the two, causing the background of the area they were in to change into an odd pattern that repeated itself, spinning around the two.
Anthem.EXE [770 / 770 HP | BERSERK 2, –1 ACTION SLOT]: "......"
Regeneration: 300 REGENERATION
Anthem.EXE [1070 / 770 HP | BERSERK 2, –1 ACTION SLOT]: "......"
[OFFENSIVE PHASE]
Anthem.EXE [1070 / 770 HP | BERSERK 2, –1 ACTION SLOT]: "......"
Attack 2 – Autoattack Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 75 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, AUTOATTACK Target: Baseman.EXE
Berserk: 8 DAMAGE
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 150 DAMAGE; UNDODGABLE, BREAKS SHIELDS Target: Baseman.EXE
Berserk: 15 DAMAGE
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 130 + 50 DAMAGE; UNDODGABLE, BREAKS SHIELDS, +50 DAMAGE IF USED AFTER「Attack 11」 Target: Baseman.EXE
Berserk: 18 DAMAGE
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 150 DAMAGE; UNDODGABLE, BREAKS SHIELDS Target: Baseman.EXE
Berserk: 15 DAMAGE
Anthem.EXE [1014 / 770 HP | BERSERK 2, –1 ACTION SLOT]: "......"
POTENTIAL DAMAGE: 555 BASEMAN DAMAGE
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Post by "Bill" on Jun 27, 2010 17:15:56 GMT -8
Not a talker eh...well lets see this action.
Defensive phase: Dodges auto-attack.
Hard Bunt: Shield-type: Baseman holds his bat in bunting position, and prepares to tap down shots and block melee attacks. Block single attack: 3 uses. blocks all attacks.
0 Damage taken
Neutral Phase: Speed Skill In the Bullpen: Doppelganger-type Baseman calls in a catcher to help him with his pitches. (Creates 1 clone, 400 HP, 1 attack-slot, S-attacks only.)
Offensive Phase: Baseman's attacks
Check swing C-attack Normal 70 Damage Baseman practice swings before going up to bat. Auto-attack (always 1st attack)
Screwball S-attack Fire 120 damage Baseman sends the ball flying in a screw pattern swerving all over the plate Undodgeable, cuts auras
Double: C-attack Normal Baseman hits a little harder aiming to get to 2nd 110 Damage Cuts auras, undodgeable +30 damage if used after an S-attack (140 base damage -30 [aimers and effect])
"Catcher" clone attack: Curveball S-attack Normal 120 damage Baseman throws a carving curveball at the opponent. Breaks sheilds, cuts auras
Baseman HP 1200/1200 "Catcher" Clone 400/400
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Post by That Guy on Jun 27, 2010 21:30:07 GMT -8
[DEFENSIVE PHASE]
Check Swing: 10 DAMAGE
Screwball: 60 DAMAGE
Double: 50 DAMAGE
Curveball: 60 DAMAGE
Anthem.EXE [834 / 770 HP | BERSERK 1]: "......"
Regeneration: 300 REGENERATION
Anthem.EXE [1134 / 770 HP | BERSERK 1]: "......"
[OFFENSIVE PHASE]
Anthem.EXE [1134 / 770 HP | BERSERK 1]: "......"
Attack 2 – Autoattack Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 75 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, AUTOATTACK Target: Baseman.EXE
Berserk: 8 DAMAGE
Attack 5 – Attack Slot Lowering Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 190 DAMAGE; IF AVOIDED: -1 ATTACK SLOT FOR 1 TURN, 3 RECHARGE TIME Target: Baseman.EXE
Berserk: 19 DAMAGE
Glassman V1: Blindspot Strike Combat (C-Attack) Break Element Glassman appears on the field. He walks toward his target and then accelerates suddenly, reappearing behind his enemy and delivering a powerful kick. 180 DAMAGE; UNDODGABLE Target: Baseman.EXE
Berserk: 18 DAMAGE
Void V2: Reverse Impulse Combat (C-Attack) Shadow Element Void appears on the field, and rushes forward, skewering an opponent with Endless, the blade of the weapon enveloped by shadows. Upon contact, the opponent’s internal systems are damaged. 168 DAMAGE; UNDODGABLE, BREAKS SHIELDS, BLIND, ×0.5 REGENERATION FOR TWO TURNS Target: Baseman.EXE
Berserk: 17 DAMAGE
Attack 1 – Damage and S-Attack Determined Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 18 × 6 DAMAGE; –1 ACTION SLOT FOR 1 TURN (UNSTACKABLE FOR ADDITIONAL HITS), BLIND, UNDODGABLE, CUTS AURAS/BARRIERS, CANNOT BE COUNTERED, AVOID SEPARATELY, 2 RECHARGE TIME Target: Baseman.EXE
Berserk: 11 DAMAGE
Anthem.EXE [1061 / 770 HP | BERSERK 1]: "......"
POTENTIAL DAMAGE: 721 BASEMAN DAMAGE942
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Post by "Bill" on Jun 27, 2010 22:14:17 GMT -8
Defensive phase Attack1 and attack 5 are intercepted by the clone
Baseman Recieved: 401 Damage
Catcher clone Recieved: 206 damage
Baseman HP: 799 Catcher clone HP: 194
Offensive phase:
Check swing C-attack Normal 70 Damage Baseman practice swings before going up to bat. Auto-attack (always 1st attack)
Slider S-attack Normal 120 Damage Baseman slips a slider past the plate into his opponent. Undodgeable, cuts auras
Home-run C-attack Fire 190 damage Cuts auras, breaks sheilds, +30 damage if used after an S-attack. 3 turn CD
Catcher Clone: Disabled
Potential damage:280
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Post by That Guy on Jun 27, 2010 23:03:54 GMT -8
[DEFENSIVE PHASE]
Check Swing: 10 DAMAGE
Slider: 60 DAMAGE
Home-Run: NATURAL DODGE
Anthem.EXE [991 / 770 HP]: "......"
Regeneration: 300 REGENERATION
Anthem.EXE [1291 / 770 HP]: "......"
[OFFENSIVE PHASE]
Anthem.EXE [1291 / 770 HP]: "......"
Attack 2 – Autoattack Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 75 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, AUTOATTACK Target: Baseman.EXE
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 150 DAMAGE; UNDODGABLE, BREAKS SHIELDS Target: Baseman.EXE
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 130 DAMAGE; UNDODGABLE, BREAKS SHIELDS, +50 DAMAGE IF USED AFTER「Attack 11」 Target: Baseman.EXE
Attack 7 – Dodges Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 150 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS Target: Baseman.EXE
Anthem.EXE [1291 / 770 HP]: "......"
POTENTIAL DAMAGE: 555 BASEMAN DAMAGE
[RECHARGE QUEUE]
Natural Dodge: 5 TURNS
Attack 5: 2 TURNS
Attack 1: 1 TURN1061
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Post by "Bill" on Jun 27, 2010 23:13:30 GMT -8
Defensive phase Baseman recieves all 389 damage. 555x.7=389
Baseman HP:410/1200 Catcher Clone HP:194
Check swing C-attack Normal 70 Damage Baseman practice swings before going up to bat. Auto-attack (always 1st attack)
Fastball S-attack Fire 130 Damage Baseman pitches the fastest ball in his arsenal at a speed that sends shock through the arm even if hit. Breaks shields, undodgeable, If countered, enemey gets -1 attack slot next turn. CD:2
Single: C-attack Normal Baseman swings just to get on base. UNAVOIDABLE 100 Damage CD:1
Catcher Clone: Screwball S-attack Fire 120 damage Baseman sends the ball flying in a screw pattern swerving all over the plate Undodgeable, cuts auras
Possible damage: 420
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Post by That Guy on Jun 27, 2010 23:22:00 GMT -8
[DEFENSIVE PHASE]
Check Swing: 10 DAMAGE
Fastball: 70 DAMAGE
Single: 100 UNAVOIDABLE DAMAGE
Screwball: 60 DAMAGE
Anthem.EXE [1051 / 770 HP]: "......"
Regeneration: 300 REGENERATION
Anthem.EXE [1351 / 770 HP]: "......"
[OFFENSIVE PHASE]
Anthem.EXE [1351 / 770 HP]: "......"
Attack 2 – Autoattack Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 75 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, AUTOATTACK Target: Baseman.EXE
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 150 DAMAGE; UNDODGABLE, BREAKS SHIELDS Target: Baseman.EXE
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 130 + 50 DAMAGE; UNDODGABLE, BREAKS SHIELDS, +50 DAMAGE IF USED AFTER「Attack 11」 Target: Baseman.EXE
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 150 DAMAGE; UNDODGABLE, BREAKS SHIELDS Target: Baseman.EXE
Anthem.EXE [1351 / 770 HP]: "......"
POTENTIAL DAMAGE: 555 BASEMAN DAMAGE
[RECHARGE QUEUE]
Natural Dodge: 4 TURNS
Attack 5: 1 TURN
Attack 1: READY
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Post by "Bill" on Jun 27, 2010 23:30:27 GMT -8
Defensive Phase
Catcher clone intercepts Attack 11's Baseman recieves rest
Damage received: Baseman:255 Catcher Clone:300
Baseman HP: 110
Offensive phase Check swing C-attack Normal 70 Damage Baseman practice swings before going up to bat. Auto-attack (always 1st attack)
Screwball S-attack Fire 120 damage Baseman sends the ball flying in a screw pattern swerving all over the plate Undodgeable, cuts auras
Double: C-attack Normal Baseman hits a little harder aiming to get to 2nd 140 Damage Cuts auras, undodgeable +30 damage if used after an S-attack
Possible damage: 330
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Post by That Guy on Jun 27, 2010 23:45:17 GMT -8
[DEFENSIVE PHASE]
Check Swing: 10 DAMAGE
Screwball: 60 DAMAGE
Double: 80 DAMAGE
Anthem.EXE [1201 / 770 HP]: "......"
Regeneration: 300 REGENERATION
Anthem.EXE [1501 / 770 HP]: "......"
[OFFENSIVE PHASE]
Anthem.EXE [1501 / 770 HP]: "......"
Attack 2 – Autoattack Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 75 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, AUTOATTACK Target: Baseman.EXE
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 150 DAMAGE; UNDODGABLE, BREAKS SHIELDS Target: Baseman.EXE
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 130 + 50 DAMAGE; UNDODGABLE, BREAKS SHIELDS, +50 DAMAGE IF USED AFTER「Attack 11」 Target: Baseman.EXE
Attack 1 – Damage and S-Attack Determined Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 18 × 6 DAMAGE; –1 ACTION SLOT FOR 1 TURN (UNSTACKABLE FOR ADDITIONAL HITS), BLIND, UNDODGABLE, CUTS AURAS/BARRIERS, CANNOT BE COUNTERED, AVOID SEPARATELY, 2 RECHARGE TIME Target: Baseman.EXE
Anthem.EXE [1501 / 770 HP]: "......"
POTENTIAL DAMAGE: 513 BASEMAN DAMAGE
[RECHARGE QUEUE]
Natural Dodge: 3 TURNS
Attack 5: READY
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Post by "Bill" on Jun 27, 2010 23:55:24 GMT -8
Baseman receives all damage Numbers:Redundant Baseman HP:0
[glow=red,2,500]GAME OVER![/glow]
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Post by That Guy on Jun 27, 2010 23:58:44 GMT -8
(( This does NOT account for any modifiers you have like Zane Cards, Bonus Tokens, or Resource/Normal Type. Please factor that in yourself. ))
GET DATA –
Anthem.EXE V3 – +45 EXP +450 Z
Baseman.EXE V1 – +30 EXP +300 Z
1061
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Post by That Guy on Jun 28, 2010 0:45:53 GMT -8
(( Oh yeah, SE get. ))
Anthem V3: Attack-Slot Lowering Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 190 DAMAGE; IF AVOIDED: -1 ATTACK SLOT FOR 1 TURN, 3 RECHARGE TIME
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