|
Post by Wackoguy on Jun 22, 2010 18:15:52 GMT -8
Glassman and Fernalius appear in the center of a large battlefield,which seems to have been used by most of the population of fighters.
"Okay,let's give it our all,Fernalius....no hesitation! Every move counts!" Glassman exclaimed,as fire arose around both of them in a circle,lashing out to heat up the area. "Let's burn it up...!"
[dice=100][rand=3835432356985403500373241910683405092250767663647539369035985401024]
|
|
|
Post by Shast on Jun 22, 2010 18:37:48 GMT -8
A crowed of navis shuffled their way into the area, all facing inward forming a huge circle. Their loud cheers and annoying arm flailing got really old, really fast, and one booming air horn blast later, they all dispersed in all directions, at the center the holder of the air horn was non other than Strikeman.
He tossed the canister over his shoulder and shouted:
BYYYYE FANS! I KNOW YOU LOVE MEEEE!
He peaked behind him, one couple did not run. Strikeman was upset by the disruption of his just attained peace and quiet!
HEY! You two! Get out! This is my supermarket! Suddenly they were in a supermarket! Holy jebus! Shelves of random food an the like decorated the shelves,one item in particular was the box of cereal with Strikemans' face on it.
[dice=100][rand=0304042111873877867108875533270455128770722459084397527169438007182]
|
|
|
Post by Wackoguy on Jun 22, 2010 18:42:43 GMT -8
Glassman looked around them and laughed a bit,focusing energy onto himself,while Fernalius chucked a shadow ball at him.
"Heh,not a bad change of scenery. I'm Glassman,by the way."
----------- [2 atk slots - 1 this turn]
-charging-
HP: 1300/1300
Shard Restoration Passive Recovery type Whenever the number in the hundreds' spot [regarding Glassman's HP] is odd,Glassman recovers 80 HP. [can only apply once per turn]
-recovers 80 HP-
HP: 1380/1300
-------------- Fernalius' turn:
Shadow Breath S-attack Shadow element *Fernalius shoots a stream of pure energy from its mouth!* 70 damage. Breaks shields,undodgeable
HP: 500/500
|
|
|
Post by Shast on Jun 22, 2010 20:31:47 GMT -8
RAMOBOCOOLERS MY STORES FAMOUS PRODUCT, EAT IT AND YOU WILL GROW 3 HEADS, 2 TAILS, AND 15 PINGAS
Defensive
Strikeman won his last battle. Here
-Big Dreams- Passive speed skill Strikeman loves to please the crowd, althoguh he would be much happier if he were a famous big leagues pitcher. He'll do whatever it takes to make it to the top, and crush anyone who mocks his dream!! --- Whenever Strikeman successfully hits(per attack, not per hit of an attack) he gains 2 fame. Whenever he misses an attack, he loses 2 fame (can't go below 0). If Strikeman KO's an opposing navi or virii he gains 5 fame (2 fame for clones). If Strikeman won his last battle, he begins this battle one status up from where he started the last battle.
31+ fame: ALLLL-STAR!; Strikeman may naturally dodge once every even turn(this dodge does not count for natural dodge cooldown), One usable attack each turn may auto-attack at full damage. 21-30 fame: Elitist; -4 natural dodge cooldown, One usable attack each turn may auto-attack at 3/4 damage. 15-20 fame: Crowd Favorite; -3 natural dodge cooldown, One usable attack each turn may auto-attack at 1/2 damage. 10-14 fame: Crowd Pleaser; -2 natural dodge cooldown, One usable attack each turn may auto-attack at 1/4 damage. 5-9 fame--: Up and coming; -2 natural dodge cooldown. 0-4 fame--: Who?; Stats are normal.
<Strikeman may lose 8 fame and perform the 'cheap shot' attack this turn.
His fame starts at 'Up and coming'
Strikeman takes all attacks.
Supportive
Dual Speed Activated Program +1 Attack slot this turn. Once per turn. [3/3] [2/3]
Offensive +1 slot
-Blowout- @ all S-attack Sniper element *Strikeman rallies the crowd by performing a couple tricks with his baseballs and then without skipping a beat launches them all with ferocity!* ---
140 230 damage, breaks shields, cuts auras, hits all, may not be used while 'Tough Player' is active, if used while under 250hp this attack deals 50 more damage, and attacks a second time immediately at half damage(the effect happens once per turn). [1 turn cooldown]
-Cheap Shot- @ Glass S-attack Sniper element *Strikeman pitches an odd fastball at the start of a game, aimed directly at the batter! What a dirty move.* --- 110 damage, undodgeable, breaks shields, if used on Strikemans' first turn this attack cuts healing by the hit target by 50% for the rest of the battle. [Can only be used on the first turn]
-Rebound Striker- @ Glass S-attack Sniper element *Strikemans signature move, he throws a purple ball that bounces around, homing in on Strikemans' target with relentless fervor and then.. kaboom!* --- 140 damage, every time this attack is avoided, it auto attacks the following turn at full damage +30. [May only be used once per turn and only one 'rebound striker' may be active at a time]
-One-Two Pitch- @ Fernalius S-attack Sniper element *Strikeman throws a fast ball followed by another fast ball.* --- 75x2 damage, undodgeable, breaks shields, must be blocked/dodged separately.
Summary HP: 920 Potential damage: F:480/G:380 Status: Normal Stage: Normal Fame: 5
-cd's- Blowout: 1 turn
|
|
|
Post by Wackoguy on Jun 22, 2010 20:52:27 GMT -8
Blowout = natural dodged by Glassman & Fernalius
Cheap Shot = taken; 220 dmg taken
Rebound Striker = blocked by Candle Symbiosis
Candle Symbiosis Activated Defense skill *Fernalius lobs a wad of wax at an attack!* Fernalius blocks one attack for either itself, its owner, or its candle. x2 uses
One-Two Pitch = taken; 150 dmg to Fernalius
Glassman: 1080/1300 Fernalius: 350/500 --------------- [2 atk slots]
Rage of the Forest S-atk Wood A ray of green light engulfs Glassman and he sends bladed-roots up from the ground to strike his target. 90 dmg -1 atk slot towards victim for 1 turn -ignores armor -strikes once more in the same turn[at half-dmg],if the user is inflicted with a status reduction/damage [goes into cooldown afterwards] 2-turn Cooldown
Rage of the Forest S-atk Wood A ray of green light engulfs Glassman and he sends bladed-roots up from the ground to strike his target.
90 45 dmg -1 atk slot towards victim for 1 turn -ignores armor -strikes once more in the same turn[at half-dmg],if the user is inflicted with a status reduction/damage [goes into cooldown afterwards] 2-turn Cooldown
Rushing of the Phoenix C-atk Fire Glassman blazes with flames and strikes his opponent at close-range. -requires a 1-turn charge [deals x1.5 dmg in the process] -gains 30 dmg if used last in a moveset breaks shields,undodgeable
120 210 dmg
HP:1080/1300
------------- Fernalius's Turn:
Candle Activated Family trait *Fernalius summons a Candle that bursts into existence. Its bright flame restoring hope and health to the virii's allies.* Creates a Candle that restores 100hp every turn to the virus, its owner, and the other viruses that navi owns. The candles' HP is 100+(20 x [Version]) [120 HP] Only one Candle may be active per Candevil. x1 use
-Glassman recovers 50 HP- -Fernalius recovers 100 HP-
Glassman: 1130/1300 Fernalius: 450/500
Shard Restoration Passive Recovery type Whenever the number in the hundreds' spot [regarding Glassman's HP] is odd,Glassman recovers 80 HP. [can only apply once per turn]
-recovers 40 HP-
Glassman: 1170/1300
Shadow Breath S-attack Shadow element *Fernalius shoots a stream of pure energy from its mouth!* 70 damage. Breaks shields,undodgeable
Glassman: 1170/1300 Fernalius: 450/500 Candle: 120/120
|
|
|
Post by Shast on Jun 22, 2010 22:46:12 GMT -8
Defensive Fame +4 -4 Fame: 5
Nat dodges the first strike. Tough player the second.
-Tough Player- Passive Defense skill *Strikeman toughens up and grits his teeth as he blocks an attack with his body.* --- Blocks 1 attack, increases Strikemans armor by 15 for 2 turns. x2 uses x1 use
Takes the last two. Net loss: 250
Supportive
Dual Speed Activated Program +1 Attack slot this turn. Once per turn. [3/3] [1/3]
Offensive +1 slot
-Rebound Striker- <auto attack> @ Candle S-attack Sniper element *Strikemans signature move, he throws a purple ball that bounces around, homing in on Strikemans' target with relentless fervor and then.. kaboom!* ---
140 170 damage, every time this attack is avoided, it auto attacks the following turn at full damage +30. [May only be used once per turn and only one 'rebound striker' may be active at a time]
-Sonic Boom- @ Glass S-attack Sniper element *Strikeman throws a ball that travels so fast it seems to break the sound barrier!* ---
130 170 damage, undodgeable, breaks shields, Blinds, if the 'Tough Player' effect is active this attack gains blinds, and deals 40 more damage, while adopting a 1 turn cooldown.
-Curve Ball- @ Candle, if it's destroyed, then Fernalius S-attack Sniper element *Strikeman throws a curve ball!* --- 130 damage, cuts auras, breaks shields, ignores armor, if the 'Tough Player' effect is active this attack gains the breaks shields aimer and auto attacks next turn. [1 turn cooldown]
-Fast Ball- @ Fernalius S-attack Sniper element *Strikeman throws a ball really fast!* --- 160 damage, undodgeable.
<charging FP!>
Summary HP: 670 Potential damage: words. Status: Normal Stage: Normal Fame: 5 Tough playa: 1 turn.
-cd's- Blowout: ready Curve: 1 turn Sonic Boom: 1 turn
|
|
|
Post by Wackoguy on Jun 22, 2010 23:06:30 GMT -8
Rebound Striker = destroys Candle
Sonic Boom = 340 dmg taken by Glassman
Curve Ball = 130 dmg to Fernalius
Fast Ball = blocked by Candle Symbiosis
Candle Symbiosis Activated Defense skill *Fernalius lobs a wad of wax at an attack!* Fernalius blocks one attack for either itself, its owner, or its candle. x2 uses
Glassman: 830/1300 [Blinded] Fernalius: 320/500
------------------ [2 atk slots]
SE-Attack 4 – Planned to Hit for Full Force Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 140 DAMAGE; IGNORES ARMOUR, UNDODGABLE, BREAKS SHIELDS
Blindspot strike C-atk Break Glassman walks toward his target and then accelerates suddenly,reappearing behind his enemy and delivering a powerful kick. undodgeable -auto-atks next turn if Glassman's HP is less than 1000 on the turn this is used 140 dmg 1-turn Cooldown
HP: 830/1300[Blind] Fernalius: 320/500
|
|
|
Post by Shast on Jun 22, 2010 23:22:20 GMT -8
Defensive Fame -2+6 Fame: 9
Takes them both. Net loss: 265
Supportive
-Stunt- Activated Support skill *Strikeman performs a crazy trick and items appear by his feet from seemingly no where as clapping erupts from seemingly everywhere.* --- Choose two: Heal 100hp, remedy one status damage, or remedy one status reduction. You may choose the same one twice. This skill increases Strikemans fame by 3. x2 uses. x1 use
Heals 200hp; +3 fame. Fame: 12 10-14 fame: Crowd Pleaser; -2 natural dodge cooldown, One usable attack each turn may auto-attack at 1/4 damage.
Offensive
-Falcon PITCH!- @ Glass S-attack Sniper element *Strikeman reels his pitching arm faaar back and shouts 'Faaalcon..' and then quickly throws a ball so hard it catches fire and shouts 'PIIIITCH!'* ---
195 385 damage, undodgeable, breaks shields, this attack deals an additional 100 damage if the sniper element bonus is applied to it. [1 turn required charge] [2 turn cooldown]
-Curve Ball- <Auto attack> @ Fernalius S-attack Sniper element *Strikeman throws a curve ball!* ---
130 65 damage, cuts auras, breaks shields, ignores armor, if the 'Tough Player' effect is active this attack gains the breaks shields aimer and auto attacks next turn. [1 turn cooldown]
-Rebound Striker- @ Glass S-attack Sniper element *Strikemans signature move, he throws a purple ball that bounces around, homing in on Strikemans' target with relentless fervor and then.. kaboom!* --- 140 damage, every time this attack is avoided, it auto attacks the following turn at full damage +30. [May only be used once per turn and only one 'rebound striker' may be active at a time]
-One-Two Pitch- @ Fernalius S-attack Sniper element *Strikeman throws a fast ball followed by another fast ball.* --- 75x2 damage, undodgeable, breaks shields, must be blocked/dodged separately.
-Fast Ball- <auto attack, 1/4 damage> @ Fernalius S-attack Sniper element *Strikeman throws a ball really fast!* ---
160 40 damage, undodgeable.
Summary HP: 605 Potential damage: G:525/F: 255 Status: Normal Stage: Normal Fame: 12 Tough playa: ending.
-cd's- Curve: ready Sonic Boom: ready FP: 2 turns
|
|
|
Post by Wackoguy on Jun 22, 2010 23:39:48 GMT -8
Falcon PITCH = taken; 770 dmg taken
Curve Ball = taken; 65 dmg to Fernalius
Rebound Striker = Antiforce Shield
Antiforce Shield Defensive skill Block 1 attack with a shield;gains 40 armor against the next attack. 2 uses
One-Two Pitch = 150 dmg to Fernalius
Fast Ball = 40 dmg to Fernalius
Glassman: 60/1300 [Blind] Fernalius: 65/500
-------------- [2 atk slots]
Blindspot strike [auto] C-atk Break Glassman walks toward his target and then accelerates suddenly,reappearing behind his enemy and delivering a powerful kick. undodgeable
-auto-atks next turn if Glassman's HP is less than 1000 on the turn this is used 140 dmg 1-turn Cooldown
ShardCannon S-atk Normal A blast from a high-powered arm-cannon. undodgeable,breaks shields 110 dmg
Breakshot S-atk Break element Glassman fires a gray beam across the field with intense force. 110 dmg unavoidable 1-turn (un-negateable) Cooldown
Glassman: 60/1300 [Blind] Fernalius: 65/500
|
|
|
Post by Shast on Jun 23, 2010 9:21:35 GMT -8
Defensive Fame -2+8 Fame: 18 15-20 fame: Crowd Favorite; -3 natural dodge cooldown, One usable attack each turn may auto-attack at 1/2 damage.
Takes all for 360.
Supportive
Dual Speed Activated Program +1 Attack slot this turn. Once per turn. [3/3] [0/3]
Offensive +1 slot
-Rebound Striker- <auto attack> @ Fernalius S-attack Sniper element *Strikemans signature move, he throws a purple ball that bounces around, homing in on Strikemans' target with relentless fervor and then.. kaboom!* ---
140 170 damage, every time this attack is avoided, it auto attacks the following turn at full damage +30. [May only be used once per turn and only one 'rebound striker' may be active at a time]
-Glove Smack- @ Glass (Sniper bonus) C-attack Sniper element *Strikeman smacks a punk with his glove, take that!*
70 200 damage, breaks shield, cuts auras, if used while Strikeman is under 250hp this attack deals 40 more damage, and adopts two aimer at will.
-Fast Ball- <auto attack, 1/2 damage> @ Glass S-attack Sniper element *Strikeman throws a ball really fast!* ---
160 80 damage, undodgeable.
-Blowout- @ all S-attack Sniper element *Strikeman rallies the crowd by performing a couple tricks with his baseballs and then without skipping a beat launches them all with ferocity!* ---
140 190 damage, breaks shields, cuts auras, hits all, may not be used while 'Tough Player' is active, if used while under 250hp this attack deals 50 more damage, and attacks a second time immediately at half damage(the effect happens once per turn). [1 turn cooldown]
-Blowout- <auto attack, half damage> @ all S-attack Sniper element *Strikeman rallies the crowd by performing a couple tricks with his baseballs and then without skipping a beat launches them all with ferocity!* ---
140 95 damage, breaks shields, cuts auras, hits all, may not be used while 'Tough Player' is active, if used while under 250hp this attack deals 50 more damage, and attacks a second time immediately at half damage(the effect happens once per turn). [1 turn cooldown]
-Fast Ball- @ Fernalius S-attack Sniper element *Strikeman throws a ball really fast!* --- 160 damage, undodgeable.
-Fast Ball- @ Fernalius S-attack Sniper element *Strikeman throws a ball really fast!* --- 160 damage, undodgeable.
summary HP: 245 Potential damage: Aroog. Status: Normal Stage: Normal Fame: 18
-cd's- FP: 1 turn Blowout: 1 turn.
|
|
|
Post by Wackoguy on Jun 23, 2010 11:32:07 GMT -8
Rebound Striker KO's Fernalius
Glove Smack KO's Glassman
"Looks like you'll be in the Big Leagues soon...ugh..."
HP: 0/1300
|
|
|
Post by Shast on Jun 23, 2010 14:07:13 GMT -8
Some day you'll defy the odds.. xD
|
|