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Post by Paruga on Jun 17, 2010 8:57:56 GMT -8
Combatant Type: Looking for, well, as the title says, a V1 or V2 navi.
Aluminum entered the large, circular area, providing no scenery, just a gray, solid background. The rocky, circular area had no objects for cover or support. Basically, this place offered only a place to battle using your own specific strategy/strength/etc. "Hmmm..........This certainly isn't your regular net area."
[dice=100][rand=1626613228956007748853482143102702431725777829763732303083817351]
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Post by Warrior on Jun 17, 2010 11:12:59 GMT -8
Warrior entered the area quite calmly-- simply walking in and facing Aluminum... He wasn't in the mood to talk, for some reason...
[dice=100] [rand=363697878550738163662927970290182784271258860826515786096453666687]
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Post by Warrior on Jun 17, 2010 11:49:50 GMT -8
[]
Aluminum[Metal/Light] Strengths/Weaknesses: STRENGTHS: Aqua, Elec, Laser, Metal, Blade, Fire, Shadow, Dark, Light WEAKNESS: Stone, Wood, Wind, Sonic, Bug, Plasma, Sniper, Toxic
Warrior[Elec/Aqua/Shadow/Wind] Str/Weak: --Net Strengths: Fire, Sand, Break, Wind, Light, Shadow --Net Weaknesses: Ice, Stone, Sonic, Bug, Blade, Laser
Aluminum takes x0.7 Damage from `Elec` and `Shadow` Elemented Attacks Aluminum takes x1.3 Damage from `Wind` Elemented Attacks Warrior takes x0.7 Damage from `Light` Elemented Attacks
** These are calculated on your DEFENSIVE phase-- not on my offensive. Meaning the multipliers aren't included in the attack's damages when you post them.
///OFFENSIVE PHASE\\\
Attack Slots: 3 [Base] +1 [Berserk <Zane Kaizou Card>] = 4
Corrupted Presence C-Attack Aqua Warrior's presence on the battlefield limit's his foes potential. As the fight wages on, the darkness in Warrior's heart is released and spreads like a black mist to himself and others around him-- disabling their vision and drenching them in darkness. 10 Damage Auto-Attack, Hits All, Soaks, Blinds, If Avoided: Warrior earns +1 Attack slot the following turn 3 Turn Cooldown
Jolt S-Attack Elec Warrior clenches his fist and causes a jolt of electricity to originate from the scar in his left hand. He let's off the electrical charge as a weak blast, directed towards a single foe. 30 Damage Shocks, Berserks, Blinds 1 Turn Cooldown
Lightning Fang C-Attack Elec Warrior strikes with his thunder-infused blade to open for a combo 150 Damage UnDodgeable, Breaks Shields, +50 Damage to next 'Elec' Element Attack 1 Turn CoolDown
Thunder Claw C-Attack Elec Warrior slashes with his lightning-infused sword, creating sparks everywhere upon impact 200 Damage UnDodgeable, Cuts Auras, +50 Damage to next 'C-Attack' 1 Turn Cooldown
Plasma Finish C-Attack Elec Warrior finishes a brutal combo with a crushing blow from his blade 200 Damage Cuts Auras, Breaks Shields, +50 Damage to first attack next turn, if this was the last attack this turn 1 Turn Cooldown
Berserk Damage: 59
///END TURN\\\
HP: 841/900 Status: Berserk [1/2] NatDodge: Ready CoolDown: Corrupted Presence[0/3], Lightning Fang[0/1], Thunder Claw[0/1], Plasma Finish[0/1], Jolt[0/1]
***NOTE: The `+50 Damage` from "Lightning Fang", "Thunder Claw", and "Plasma Finish" have already been added into the attack's damage.
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Post by Paruga on Jun 17, 2010 17:46:36 GMT -8
((geez man, you're a "take 'em out quick and easy" kinda guy aintcha? lol))
<<Pre-Battle Stage>>
Armor: 20 XD
Aluminum is Shocked, Soaked, Blinded, and berserked!! :o
Taking: 0 damage from Corrupted Presence 9 damage from Jolt 114 damage from Lightning Fang 158 damage from Thunder Claw 158 damage from Plasma Finish = 439 Total!!
>:) Regenerating 100 HP
<<Battle Phase>> [2 attack slots +1 from beserk= 3 AS]
Pinball S-range Metal-element Two balls of aluminum are thrown
50 25 damage 2 hits
Knock-Out C-range Metal-element A short thick metal bar straight to the head!
90 45 damage/ Cuts auras
Pursuit S-range Metal Element Aluminum hurridly chases down his opponent, forcing the opponent to be cornered
80 40 damage/ Beserk
Beserk Damage: 12
<<Summary>> HP: 749/1100 Status: Shocked [3/3] Soaked [2/2] Blind [2/2] Beserk[2/2] Stage: Normal Damage Dealt: 110
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Post by Warrior on Jun 22, 2010 8:54:05 GMT -8
[[ Well my strongest point in battle is the beginning, so I figure I migth as well take advantage of it =P ]]
///DEFENSIVE PHASE\\\
Armor: 55 >=P
All Attacks taken, and reduced to 0 Damage.
HP: 841/900
///OFFENSIVE PHASE\\\
Attack Slots: 3 [Base] +1 [Berserk <Zane Kaizou Card>] +1 [Wind Element] = 5
Swift Slash C-Attack Wind Warrior's blade becomes weightless and enables him to swing it incredibly quick-- knocking the wind out of his foe 130 Damage Cuts Auras, Breaks Shields, Berserks, Blinds 1 Turn Cooldown ***THIS IS WIND ELEMENT-- YOU TAKE x1.3 DMG, WHICH IS NOT CALCULATED IN THE ABOVE DAMAGE [meaning you add it in yourself]
Death Strike C-Attack Shadow Warrior's blade turns completely black as he uses it to slash his victim 170 Damage UnDodgeable ***THIS IS SHADOW ELEMENT-- YOU TAKE x0.7 DMG, WHICH IS NOT CALCULATED IN THE ABOVE DAMAGE [meaning you add it in yourself]
Black Blade C-Attack Shadow Warrior's blade darkens as he slashes his foes-- passing through barriers as though it were a shadow 170 Damage Cuts Auras ***THIS IS SHADOW ELEMENT-- YOU TAKE x0.7 DMG, WHICH IS NOT CALCULATED IN THE ABOVE DAMAGE [meaning you add it in yourself]
Darkness' Bane C-Attack Shadow Warrior's sword begins to consume itself with darkness as he slashes into his foe with it 170 Damage Breaks Shields ***THIS IS SHADOW ELEMENT-- YOU TAKE x0.7 DMG, WHICH IS NOT CALCULATED IN THE ABOVE DAMAGE [meaning you add it in yourself]
Lightning Slash C-Attack Elec Warrior's blade becomes charged with electricity as he slashes in a flash of light-- too quick to be seen by the naked eye. 140 Damage UnDodgeable, Cuts Auras, Shocks ***THIS IS ELEC ELEMENT-- YOU TAKE x0.7 DMG, WHICH IS NOT CALCULATED IN THE ABOVE DAMAGE [meaning you add it in yourself]. **THIS ALSO MEANS YOU TAKE +25% DMG, SINCE YOU'RE SOAKED [which also isn't calculated in the above damage]
Berserk Damage: 67
///END TURN\\\
HP: 774/900 Status: Berserk [2/2] NatDodge: Ready CoolDown: Corrupted Presence[1/3], Lightning Fang[1/1--READY], Thunder Claw[1/1--READY], Plasma Finish[1/1--READY], Jolt[1/1--READY], Swift Slash[0/1]
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Post by Paruga on Jun 24, 2010 12:39:02 GMT -8
((Sorry for the delay....btw, how is it you take no damage?))
<<Pre-Battle Stage>>
Taking: ........NO DAMAGE Natural Dodging EVERY SINGLE ATTACK due to Recon powers.
Regenerating: 100 HP
<<Battle Stage>> Beserked makes me have 3 AS
Knock-Out C-range Metal-element A short thick metal bar straight to the head!
90 45 damage/ Cuts auras
Tackle C-range Metal Element Aluminum charges the foe, bringing him down to the ground
90 45 damage/ Ignores Armor/ 1 turn Cooldown
Alumi-shard S-range Metal-element A 10 bullet machine gun
9 5 damage, 10 hits, block/dodge separately CD:1
<<Summary>> HP: 824/1100 Status: Shocked [2/3] Soaked [1/2] Blind [1/2] Beserk [1/2] Potential Damage: 140 Stage: Normal CD's: Alumi-shard [1/1] Tackle [1/1]
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Post by Warrior on Jun 24, 2010 17:34:02 GMT -8
<<Death Strike and Lightning Slash were undodgeable... Your Naturla Dodge isn't omni-- so you still need to avoid those differently =/ >>
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Post by Paruga on Jun 25, 2010 16:57:02 GMT -8
Hmm....I guess this'll mean:
<<Intervened Pre-Battle Stage>>
Back-Up A basic shield x3 uses. Blocks single attack. This is when 3 NPC police navis show up and take the blow. [1/3] ~~Blocking Death Strike & Lightning Slash
<<<<>>>>>>>>>>>>>>>>>>>>>>
I know it's not in battle format, but it's been a long day. I hope its fine this way.
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Post by Warrior on Jun 25, 2010 19:18:46 GMT -8
[[Lolz, it's fine =p ]]
///DEFENSIVE PHASE\\\
Armor: 55
Knock-Out: 0 Damage Tackle: -Naturally Dodged- Alumi-shard: 0 Damage
HP: 774/900
///OFFENSIVE PHASE\\\
Attack Slots: 3 [Base]
Lightning Fang C-Attack Elec Warrior strikes with his thunder-infused blade to open for a combo 150 Damage UnDodgeable, Breaks Shields, +50 Damage to next 'Elec' Element Attack 1 Turn CoolDown
Thunder Claw C-Attack Elec Warrior slashes with his lightning-infused sword, creating sparks everywhere upon impact 200 Damage UnDodgeable, Cuts Auras, +50 Damage to next 'C-Attack' 1 Turn Cooldown
Plasma Finish C-Attack Elec Warrior finishes a brutal combo with a crushing blow from his blade 200 Damage Cuts Auras, Breaks Shields, +50 Damage to first attack next turn, if this was the last attack this turn 1 Turn Cooldown
***NOTE: The `+50 Damage` from "Lightning Fang", "Thunder Claw", and "Plasma Finish" have already been added into the attack's damage-- However the `+25% Dmg` from Soak and the `0.7 Dmg` Reduction from your elemental strength has NOT been calculated for the above attacks.
///END TURN\\\
HP: 774/900 Status: Normal NatDodge: Recharging [0/1] CoolDown: Corrupted Presence[2/3], Swift Slash[1/1--READY], Lightning Fang[0/1], Thunder Claw[0/1], Plasma Finish[0/1]
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Post by Paruga on Jun 27, 2010 18:59:59 GMT -8
((Crud....I just remembered I get to take 4% less damage from all attacks. Oh well. By the way, hate to burst your bubble, Soak ended last turn :P ))
<<Pre-Battle Damage Step>>
87 damage from Lightning Fang 121 damage from Thunder Claw 121 damage from Plasma Finish ~~ 329 Total
Regenerating 100 hp
595/1100
<<Pre-Battle ACTUALLY HELPFUL Stage>>
Hypermode: Good v. Evil +50 damage to attacks, 4 turns ~~ A thin yellow light envelopes Aluminum
<<Ba-boom! Battle Stage>>
~Note: All +50 damage has been pre-calculated for ya~
Cause Fear S-range Light Element Aluminum traps all the light in the surrounding area by holding out his hands. He then blasts the energy from that light at the foe 240 damage/undodgeable CD: 5
**NOTE: This is LIGHT element you take 0.7 damage from it, which is not calculated in this step.
Knock-Out C-range Metal-element A short thick metal bar straight to the head! 140 damage/ Cuts auras
<<Summary>> HP: 595/1100 Status: Shocked [0/1 -Ready] CD's: Alumi-shard [0/1] Tackle [0/1] Hypermode: [4/4]
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Post by Warrior on Jul 1, 2010 16:15:24 GMT -8
///DEFENSIVE PHASE\\\
Armor: 55 [not used this turn]
Step of Faith Natural Dodge Enhancer Warrior's natural reflexes allow him to be quick as lightning and smooth as water with each of his movements. Effects: Warrior can dodge two attacks this turn. Effects: Reduces Warrior's Nat. Dodge Cooldown by '1' for each successful dodge. [Cannot drop below 2/turn] Uses: 2 [0/2 Remaining] [Used twice to become and "Omni Dodge", via Recon Type]
Cause Fear: Omni-Dodged [See ^^^ Above skill] [Nat. Dodge CD reduced by '1' for Warrior] [Nat Dodge CD is now 1/turn] Knock-Out: Omni-Dodged [See ^^^ Above skill] [Nat. Dodge CD reduced by '1' for Warrior] [Nat Dodge CD is now 2/turn]
HP: 774/900
///OFFENSIVE PHASE\\\
Attack Slots: 3 [Base] +1 [Wind Elem] = 4
*** First attack recieves `+50 Dmg` [already calculated] because of `Plasma Finish` used as the last attack last turn
Swift Slash C-Attack Wind Warrior's blade becomes weightless and enables him to swing it incredibly quick-- knocking the wind out of his foe 180 Damage Cuts Auras, Breaks Shields, Berserks, Blinds 1 Turn Cooldown ******THIS IS WIND ELEMENT-- YOU TAKE x1.3 DMG, WHICH IS NOT CALCULATED IN THE ABOVE DAMAGE [meaning you add it in yourself]
Death Strike C-Attack Shadow Warrior's blade turns completely black as he uses it to slash his victim 170 Damage UnDodgeable ***THIS IS SHADOW ELEMENT-- YOU TAKE x0.7 DMG, WHICH IS NOT CALCULATED IN THE ABOVE DAMAGE [meaning you add it in yourself]
Black Blade C-Attack Shadow Warrior's blade darkens as he slashes his foes-- passing through barriers as though it were a shadow 170 Damage Cuts Auras ***THIS IS SHADOW ELEMENT-- YOU TAKE x0.7 DMG, WHICH IS NOT CALCULATED IN THE ABOVE DAMAGE [meaning you add it in yourself]
///END TURN\\\
HP: 774/900 Status: Normal NatDodge: Ready[0/0], Ready[0/0] CoolDown: Corrupted Presence[3/3--READY], Lightning Fang[1/1--READY], Thunder Claw[1/1--READY], Plasma Finish[1/1--READY], Swift Slash[0/1]
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Post by Paruga on Jul 3, 2010 19:52:27 GMT -8
Hey man, real sorry to keep you waitin. If I cant get to it tomorrow (4th of July stuff at my house) Then I'll definitely get to it Monday.
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Post by Paruga on Jul 5, 2010 12:14:10 GMT -8
(all righty. Here We go)
<<Pre-Battle Stage>>
Dodging Swift Slash.
Speed: Gotta Be Agile Dodging Speed Skill Aluminum uses his Light Elemental properties to teleport around the arena Dodges one attack (4 uses) [3/4]
Taking: 202 damage/ Regenerating 100 hp
HP: 493/1100
<<Battle Stage>>
Pinball S-range Metal-element Two balls of aluminum are thrown
50 100 damage 2 hits
Reigning Light S-range Light Element A bright light envelops above the opponent
90 140 damage/ Regardless of success-Blind/2 turn Cooldown
**This is Light element. x0.7 damage is not already calculated
<<Summary>> HP: 493 Staus: Normal (About time :P ) Stage: Normal CD: Tackle [1/1] Alumi-shard [1/1] Reigning light [0/2]
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Post by Warrior on Jul 20, 2010 20:59:48 GMT -8
///DEFENSIVE PHASE\\\
Armor: 55 Nat Dodge CD: [0/0] [0/0]
Pinball [Hit1]: Taken [reduced to 45 Dmg] Pinball [Hit2]: Taken [reduced to 45 Dmg] Reigning Light: Nat. Dodged Reigning Light [Additional 'Regardless' Effect]: Nat. Dodged
HP: 664/900
///OFFENSIVE PHASE\\\
Attack Slots: 3 [Base]
Death Strike C-Attack Shadow Warrior's blade turns completely black as he uses it to slash his victim 170 Damage UnDodgeable ***THIS IS SHADOW ELEMENT-- YOU TAKE x0.7 DMG, WHICH IS NOT CALCULATED IN THE ABOVE DAMAGE [meaning you add it in yourself]
Death Strike C-Attack Shadow Warrior's blade turns completely black as he uses it to slash his victim 170 Damage UnDodgeable ***THIS IS SHADOW ELEMENT-- YOU TAKE x0.7 DMG, WHICH IS NOT CALCULATED IN THE ABOVE DAMAGE [meaning you add it in yourself]
Plasma Finish C-Attack Elec Warrior finishes a brutal combo with a crushing blow from his blade 200 Damage Cuts Auras, Breaks Shields, +50 Damage to first attack next turn, if this was the last attack this turn 1 Turn Cooldown
///END TURN\\\
HP: 664/900 Status: Normal NatDodge: Ready[0/0], Ready[0/0] CoolDown: Swift Slash[1/1--READY], Plasma Finish[0/1]
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Post by Paruga on Jul 23, 2010 14:22:18 GMT -8
Hey man, sorry to say, Aluminum will have to withdraw. I've explained in the Site Social.
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