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Post by Shast on Jun 2, 2010 11:20:28 GMT -8
*Jax appears and says in a pompous voice 'Fight me'*
Cookies to all who get the reference. and Jax can actually battle now woo.
[dice=100][rand=6703455642730131349569362717915474975632185109955132802197103155]
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Post by That Guy on Jun 3, 2010 1:22:54 GMT -8
Anthem.EXE has joined the brawl!
[dice=100]
1061[rand=33975372091131795791608350136976413558799014850215114773216599853]
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Post by Shast on Jun 3, 2010 1:44:32 GMT -8
Supportive
Jax regenerates 5% max HP twice, total gain 312
Jax sets the panels to poison!
Poison Panels Element: Dark Attrabutes: All Navis on the field take 100 DMG per turn, all Navis on the field -1 attack per turn. Lasts 3 turns
Jax summons Argug, his faithful but seemingly suicidal hardhead!
100 unavoidable to me.
Offensive -1 attack slot
<Argug is charging his cannon ball!>
-Tremor- S-attack Stone/poison element *The ground rumbles at Jaxs' coming; every step he takes pulsates shock waves beneath the earth.* --- 60 damage, breaks shields, cuts auras, auto attacks, hits all, adopts any panel effect currently in play along with that panels element, if hit opponent is afflicted with that effect for 2 turns. If panels are normal when this attack is performed it deals 40 more damage. Adopts 100 unavoidable damage per turn. [1 turn cooldown]
-Axe strike: Cleave- C-attack Stone element *Jax swings his gigantic axe in a horizontal motion hitting multiple opponents. ---
130 170 damage, undodgeable, Breaks shields cleaves and hits up to 2 targets, If used after Tremor this attack gains 'breaks shields', +40 damage, and may cleaves into another target.
-Spire-Strike- S-attack Stone element *Jax grabs and flips an opponent into the air and clenches his throwing fist, then 2 spiked balls emerge from the ground at rocket speed aimed at the airborne adversary.* --- 120 damage, undodgeable, breaks shields, if hits reduces opponents healing by 100% this turn. This attack can not be avoided by means of a clone. [1 turn cooldown]
Summary HP: 3347/3145 Argug: 200/200 Potential damage: 390 Status: Normal Stage: Poison, 3 turns.
-CD's- Tremor: 1
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Post by That Guy on Jun 11, 2010 5:21:41 GMT -8
(( All attacks aimed at Jax. ))
[DEFENSIVE PHASE]
Deathmatch 3 (Poison Panels): 100 DAMAGE
Tremor: NATURAL DODGE
Axe Strike: Cleave: 170 DAMAGE
Aura of Sorrow – The Sentiment That Lingered Aura (Support Move) Anthem's scars become power to him as his cold, sorrowed self reminds him of the intense pain earlier. Since then, this thing that others had so easily called 'pain' became numb. All that he could say now was, "What pain?" 130 OMNIAURA ACTIVE (1 SKILL USE | 0 / 1 USES REMAINING)
Spire Strike: 130 OMNIAURA
Anthem.EXE [500 / 770 HP | 130 OMNIAURA]: "......"
Regeneration: 100 REGENERATION
Anthem.EXE [600 / 770 HP | 130 OMNIAURA]: "......"
[OFFENSIVE PHASE]
Anthem.EXE [600 / 770 HP | 130 OMNIAURA]: "......"
Attack 2 – Autoattack Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 75 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, AUTOATTACK
Attack 5 – Attack Slot Lowering Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 190 DAMAGE; IF AVOIDED: -1 ATTACK SLOT FOR 1 TURN, 3 RECHARGE TIME
Attack 1 – Damage and S-Attack Determined Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 18 × 6 DAMAGE; –1 ACTION SLOT FOR 1 TURN (UNSTACKABLE FOR ADDITIONAL HITS), BLIND, UNDODGABLE, CUTS AURAS/BARRIERS, CANNOT BE COUNTERED, AVOID SEPARATELY, 2 RECHARGE TIME
Anthem.EXE [600 / 770 HP | 130 OMNIAURA]: "......"
POTENTIAL DAMAGE: 373 DAMAGE
[RECHARGE QUEUE]
Natural Dodge: 5 TURNS
Attack 1: 2 TURNS
Attack 5: 3 TURNS
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Post by Shast on Jun 11, 2010 15:14:17 GMT -8
Err, Sil, I think you may have forgotten to paste an attack. Unless your guy is V1.. in which case that's not 401.. >.>
Defensive
Jax takes everything.(25 armor ftw) Poison panels tick for 100. Net loss: 303
Supportive
Jax regenerates 5% of his max HP 2 times: 312
Offensive -1 AS -1 AS
-Axe strike: Cleave- C-attack Stone element *Jax swings his gigantic axe in a horizontal motion hitting multiple opponents. --- 130 damage, undodgeable, cleaves and hits up to 2 targets, If used after Tremor this attack gains 'breaks shields', +40 damage, and may cleaves into another target.
<Argug continues his charge!>
Summary HP: 3356/3145 Argug: 200/200 Potential damage: 130 Status: Blinded- 1 turn. -1 slot- ending. Stage: Poison, 2 turns.
-CD's- Tremor: ready
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Post by That Guy on Jun 13, 2010 18:35:44 GMT -8
(( Yes, I did. x.x
By the way - Poison Panels = Dark Element. >.> ))
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Post by That Guy on Jun 14, 2010 14:19:51 GMT -8
(( Modded for missing attack. ))
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Post by Shast on Jun 17, 2010 8:09:07 GMT -8
~Fixed~
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Post by That Guy on Jun 19, 2010 3:20:26 GMT -8
Anthem.EXE: "......"
Anthem teleported out and forfeit the match.
[GET DATA]
Jax.EXE V2 – +50 EXP +500 Z
Anthem.EXE V2 – +20 EXP +200 Z
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