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Post by Shast on May 21, 2010 10:45:39 GMT -8
[dice=100][rand=861534221166235838725047167223814231360497968593483943596109488189]
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Post by Wackoguy on May 21, 2010 10:46:42 GMT -8
[dice=100][rand=393767938921038664409051712000251795101683448278673997826962498]
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Post by Shast on May 21, 2010 10:49:46 GMT -8
Offensive
-Pursuit of Justice- C-attack Light element *Iria dashes at an opponent and elbows them from behind, if she fails she flips over them while grabbing their arm and attempts to twist it, causing it to break.* --- 154 damage, cuts auras, if avoided auto attacks next turn at full damage plus 20. [2 turn cooldown]
-Searing Light- C-attack Light element *Irias' hand is enveloped in a blinding light that spirals around until it reaches a fine point. After which she impales an opponent with it.* ---
134 174 damage, cuts auras, breaks shields, if used after Pursuit of Justice this attack deals an additional 40 damage and increases the damage of 'Suppression aura' by 10 this turn.
-Suppression aura- S-attack Light element *A feeling of great weight affects everyone unjust in the area of Iria.* ---
62 72 damage, undodgeable, cuts auras, auto attacks, if hits opponent has -20 damage this turn (Damage can't be reduced below 10).
Summary HP: 1000/1000 Potential damage: 400 Status: Normal Stage: Normal
Pursuit of Justice cooldown: 2 turns remaining.
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Post by Wackoguy on May 21, 2010 10:58:51 GMT -8
Fakery Flames Clone-type Fiera creates 2 clones of herself (with 110 HP each) to assist her;they each have one atk slot and a 50 HP aura upon creation.1 use of a Shield each. -Fire elementals 1 uses
Molten Defense Extra armor-type/passive Fiera is imbued with extra defense to aid her in battle. +20 armor in a battle
Pursuit = taken; 154 - 20 = 134 x 0.7 = 93 dmg taken
Searing Light = Natural dodged
Suppression aura = Shielded by Clone #1
Fiera's HP: 907/1000 Clone 1: 110/110 (Aura 50) Clone 2: 110/110 (Aura 50)
------------------- [2 atk slots]
Matanuska Tornado S-atk Wind Fiera spins rapidly and sends off a tornado at her target. cuts auras,undodgeable 100 dmg
Lung-crusher C-atk Wind Fiera rushes an opponent,with ripping winds encircling her,and shoots upwards,performing a downward spiral toward them,smashing them toward the ground. 100 dmg undodgeable
---------- Clone 1:
Missile Bazooka S-atk Sniper Fiera props a bazooka on her shoulder and fires a red missile. breaks shields,cuts auras 90 dmg -deals 1.5x dmg if charged for a turn
Clone 2:
Wind Lance C-atk Wind Fiera forms a white-lance in-hand and jabs forward,intending to pierce her foe. breaks shields,cuts auras 90 dmg
Fiera's HP: 907/1000 Clone 1: 110/110 (Aura 50) Clone 2: 110/110 (Aura 50)
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Post by Shast on May 21, 2010 11:20:37 GMT -8
defense
take 1 and 4
-Quick Reflexes- Activated Speed skill --- *Iria quickly ducks away from an attack!* Dodges 1 attack. x3 uses. x2 uses
#3
-Divinity Barrier- Activated Support skill *Iria creatures a near transparent barrier around her that glistens while it restores her health and shrugs off attacks.* --- Creates a 60hp barrier that restores 60 health to Iria when broken, and if it would increase her hit points past max, increases her damage by the leftover health for 2 turns. x2 uses. x1 uses
#1
offense
-Searing Light- @ clone 1 C-attack Light element *Irias' hand is enveloped in a blinding light that spirals around until it reaches a fine point. After which she impales an opponent with it.* --- 134 damage, cuts auras, breaks shields, if used after Pursuit of Justice this attack deals an additional 40 damage and increases the damage of 'Suppression aura' by 10 this turn.
-Searing Light- @ clone 2 C-attack Light element *Irias' hand is enveloped in a blinding light that spirals around until it reaches a fine point. After which she impales an opponent with it.* --- 134 damage, cuts auras, breaks shields, if used after Pursuit of Justice this attack deals an additional 40 damage and increases the damage of 'Suppression aura' by 10 this turn.
-Suppression aura- @ Fiera S-attack Light element *A feeling of great weight affects everyone unjust in the area of Iria.* --- 62 damage, undodgeable, cuts auras, auto attacks, if hits opponent has -20 damage this turn (Damage can't be reduced below 10).
summary HP: 813/1000 Status: Normal Stage: Normal
Pursuit cooldown: 1 turn remaining.
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Post by Wackoguy on May 21, 2010 11:33:07 GMT -8
Clones destroyed
Suppression aura = 62 - 20 = 42 x 0.7 = 29 dmg taken
HP: 878/1000
------------- [2 atk slots]
Hurricane Takedown S-atk Wind A huge gust of wind slams into her selected targets,disorienting them for a moment. breaks shields,cuts auras,blind
70 50 dmg -deals 1.5x dmg if charged for a turn 1-turn Cooldown
Pistol Rain S-atk Sniper Fiera takes out a pistol and leaps over her opponent's head,firing down upon them.
100 80 110 dmg -gains 30 if used after another S-atk
HP: 878/1000
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Post by Shast on May 21, 2010 12:02:45 GMT -8
Defensive
-Quick Reflexes- Activated Speed skill --- *Iria quickly ducks away from an attack!* Dodges 1 attack. x3 uses. x1 uses
-Quick Reflexes- Activated Speed skill --- *Iria quickly ducks away from an attack!* Dodges 1 attack. x3 uses. x0 uses
Dodges ALLLLL
Supportive
-Outraged Arbiter- Hypermode *Iria becomes enraged and her coat falls off as her eyes begin to glow a faded red. She pulsates with a thick wave of heat every few seconds like looking visibly more angered than one could possibly imagine.* --- + +100 damage for the duration of this hypermode. + Irias' attacks may adopt breaks shields in addition to/replacing a current aimer for the duration of this hypermode. [May not make attacks unavoidable] --- [Lasts 2 turns]
Offensive
-Magma Fist- C-attack Fire element *Iria coats her hand in molten magma and strikes in a hammer arm like motion.* ---
134 234 damage, breaks shields, ignores armor. [1 turn cooldown]
-Justice Unrestrained- C-attack Light element *Iria cracks her knuckles, pops a short smirk, adjusts her hat and then instantly vanishes. She appears behind and crouched an unlucky fellow; her hands blazing with light as he leaps from her crouched position like a panther, uppercutting the poor criminal into the air. She follows this up vanishing again and appearing them with her hands blazing with an even fiercer light as she slams them both fists back to the ground and follows them down slamming them once more upon landing, cracking the ground behind them.* ---
105 138x3 damage, unomnidodgeable, cut uncuttable auras, must be blocked/dodged separately, for each hit made with this attack the opponents armor and damage is reduced by 10 (Damage can't be reduced below 10) this effect lasts 1 turn. [5 turn cooldown] [x2 uses] x1 use
-Suppression aura- S-attack Light element *A feeling of great weight affects everyone unjust in the area of Iria.* ---
62 112 damage, undodgeable, cuts auras, auto attacks, if hits opponent has -20 damage this turn (Damage can't be reduced below 10).
Summary HP: 813/1000 Potential damage: 760 Status: Normal Stage: Normal
Pursuit cooldown: Ready! Magma Fist cooldown 1 turn remaining. Justice cooldown: 5 turns remaining.
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Post by Wackoguy on May 21, 2010 13:03:09 GMT -8
Magma Fist = Flame Protector
Flame Protector Aura-type Fiera summons an aura around herself or an ally. 120 HP aura 1 use
Justice Unrestrained = 138 - 10 = 128 x 0.7 = 89 dmg 138 x 0.7 = 96 dmg 138 x 0.7 = 96 dmg
Suppression aura = 112 x 0.7 = 78 dmg
HP: 519/1000
---------------- [2 atk slots]
Missile Bazooka S-atk Sniper Fiera props a bazooka on her shoulder and fires a red missile. breaks shields,cuts auras
90 40 dmg -deals 1.5x dmg if charged for a turn
+30 dmg from Sniper ability
Pistol Rain S-atk Sniper Fiera takes out a pistol and leaps over her opponent's head,firing down upon them.
100 50 80 dmg -gains 30 if used after another S-atk
HP: 519/1000
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Post by Shast on May 21, 2010 13:44:29 GMT -8
Defensive
Takes the both of 'em
Offensive
-Pursuit of Justice- C-attack Light element *Iria dashes at an opponent and elbows them from behind, if she fails she flips over them while grabbing their arm and attempts to twist it, causing it to break.* ---
154 254 damage, cuts auras, if avoided auto attacks next turn at full damage plus 20. [2 turn cooldown]
-Searing Light- C-attack Light element *Irias' hand is enveloped in a blinding light that spirals around until it reaches a fine point. After which she impales an opponent with it.* --- 274 damage, cuts auras, breaks shields, if used after Pursuit of Justice this attack deals an additional 40 damage and increases the damage of 'Suppression aura' by 10 this turn.
-Suppression aura- S-attack Light element *A feeling of great weight affects everyone unjust in the area of Iria.* ---
62 122 damage, undodgeable, cuts auras, auto attacks, if hits opponent has -20 damage this turn (Damage can't be reduced below 10).
Summary HP: 657/1000 Potential damage: 650 Status: Normal Stage: Normal
Magma Fist cooldown Ready! Pursuit cooldown: 2 turns remaining Justice cooldown: 4 turns remaining.
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Post by Wackoguy on May 21, 2010 14:02:48 GMT -8
Pursuit of Justice = 254 - 20 = 234 x 0.7 = 163 dmg
Searing Light = 274 - 20 =254 x 0.7 = 177 dmg taken
Suppression aura = 122 - 20 = 102 x 0.7 = 71 dmg
HP: 108/1000
--------------- [2 atk slots + 1 from Wind]
Navi may add "Unomnidodgable" to one attack per battle. Wind: (Lvl 1 - +1 Attack every even turn)
Hurricane Takedown [Sniper bonus added] S-atk Wind A huge gust of wind slams into her selected targets,disorienting them for a moment.
breaks shields Unomnidodgable,cuts auras,blind
70 50 80 dmg -deals 1.5x dmg if charged for a turn 1-turn Cooldown
Wind Lance C-atk Wind Fiera forms a white-lance in-hand and jabs forward,intending to pierce her foe. breaks shields,cuts auras
90 70 dmg
Heat Lance C-atk Fire Fiera equips a lance and slashes in a wide pattern,intending to inflict great pain. Hits all,breaks shields,burn -if hit,victim cannot use the same atk twice in a turn [lasts one turn]
90 70 dmg 2-turn Cooldown
HP: 108/1000
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Post by Shast on May 21, 2010 16:34:49 GMT -8
Defensive
-Divinity Barrier- Activated Support skill *Iria creatures a near transparent barrier around her that glistens while it restores her health and shrugs off attacks.* --- Creates a 60hp barrier that restores 60 health to Iria when broken, and if it would increase her hit points past max, increases her damage by the leftover health for 2 turns. x2 uses. x0 uses
Takes everything.
-Spite- Passive Defense skill *Whenever someone opposing Iria inflicts harm upon her they start to feel a sense of dread, or remorse, for their actions.* --- Whenever an opponent inflicts a status effect or status damage upon Iria, she counters for 20 damage, and they have -20 damage for as long as that effect lasts on Iria (Damage can't be reduced below 10).
Procs once.
Offensive
-Suppression aura- S-attack Light element *A feeling of great weight affects everyone unjust in the area of Iria.* --- 62 damage, undodgeable, cuts auras, auto attacks, if hits opponent has -20 damage this turn (Damage can't be reduced below 10).
-Ground Cracker- C-attack Fire element *Iria vanishes and appears on top of an enemy and stomps them into the ground with a gushing phantasm of fire.* --- 100 damage, unavoidable. [1 turn cooldown]
-Pyrolash- S-attack Fire element *A ring of flames encircles an enemy and closes in.* --- 104 damage, cuts auras, breaks shields, burns, auto attacks next turn at half damage and increases Arcolo's damage by 20 for that turn. [1 turn cooldown]
Summary HP: 431/1000 Potential damage: 266 Status: Normal Stage: Normal
Pursuit cooldown: 1 turn remaining. Ground Cracker cooldown: 1 turn remaining. Pyrolash cooldown: 1 turn remaining. Justice cooldown: 3 turns remaining.
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Post by Wackoguy on May 21, 2010 18:08:14 GMT -8
20 dmg from Passive Defense
Suppression aura = 62 - 20 = 42 x 0.7 = 29 dmg
Ground Cracker = 100 x 0.7 = 70 dmg
HP: 0/1000
"Ugh...no way."
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