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Post by Wackoguy on May 9, 2010 17:37:48 GMT -8
Riclice looked around once more,puzzled about what he had gotten himself into.
The battlefield was suspended above what seemed to be a bottomless pit,with moans and growls sounding from the depths below. Meanwhile,what appeared to be wyverns hovered around the field,'spectating' the match.
"Huh...? Wha?" [dice=100]
[rand=47003779600512333971977195544494329696805271853165053821182970414]
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Post by Shast on May 9, 2010 18:01:21 GMT -8
[Oh god suddenly everything goes western! The wyverns turn into starving vultures! The moans beneath the suspended arena change into a low pitched western showdown whistle while the stage itself turns to sand, tumbleweeds and cacti included!]
[dice=100]
First turn for great justice!
Offensive
-Pursuit of Justice- C-attack Light element *Iria dashes at an opponent and elbows them from behind, if she fails she flips over them while grabbing their arm and attempts to twist it, causing it to break.* --- 154 damage, cuts auras, if avoided auto attacks next turn at full damage plus 20. [2 turn cooldown]
-Searing Light- C-attack Light element *Irias' hand is enveloped in a blinding light that spirals around until it reaches a fine point. After which she impales an opponent with it.* ---
134 174 damage, cuts auras, breaks shields, if used after Pursuit of Justice this attack deals an additional 40 damage and increases the damage of 'Suppression aura' by 10 this turn.
-Suppression aura- S-attack Light element *A feeling of great weight affects everyone unjust in the area of Iria.* ---
62 72 damage, undodgeable, cuts auras, auto attacks, if hits opponent has -20 damage this turn (Damage can't be reduced below 10).
Summary 1000/1000 Potential damage: 400 Status: Normal Stage: IT'S SANDY MAAAN! But not stand stage.
Pursuit of Justice cooldown: 2 turns remaining. [rand=8819766262652041129765846861864268363424105485097227290554528679]
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Post by Wackoguy on May 9, 2010 18:32:00 GMT -8
Pursuit of Justice = taken; 154 - 5 = 149 dmg taken
Searing Light = Natural Dodge
Suppression aura = Ocean Shield
Ocean Shield Shield-type Riclice blocks an attack with a shield . 4 uses
HP: 1301/1450
-recovers 100-
HP: 1401/1450 ----------------- [3 atk slots]
Boulder Rush C-atk Stone Riclice is encased in a boulder and he rolls forward at a quickened pace,doing his best to flatten any in his way. undodgeable,breaks shields 90 dmg
Overdrive Slash C-attack Blade Teleport close to an enemy and slash twice. cannot be countered,cuts auras 55 dmg,2 hits 1-turn cooldown
HydroBurst-Cannon S-atk Aqua Riclice summons a blue cannon in-hand and releases a powerful torrent from it. hits all,undodgeable 2-turn cooldown 110 dmg
HP: 1401/1450
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Post by Shast on May 9, 2010 18:57:06 GMT -8
defensive
671/1000
[supportive[/u]
-Outraged Arbiter- Hypermode *Iria becomes enraged and her coat falls off as her eyes begin to glow a faded red. She pulsates with a thick wave of heat every few seconds like looking visibly more angered than one could possibly imagine.* --- + +100 damage for the duration of this hypermode. + Irias' attacks may adopt breaks shields in addition to/replacing a current aimer for the duration of this hypermode. [May not make attacks unavoidable] --- [Lasts 2 turns]
offensive
-Suppression aura- S-attack Light element *A feeling of great weight affects everyone unjust in the area of Iria.* ---
62 162 damage, breaks shields, cuts auras, auto attacks, if hits opponent has -20 damage this turn (Damage can't be reduced below 10).
-Justice Unrestrained- C-attack Light element *Iria cracks her knuckles, pops a short smirk, adjusts her hat and then instantly vanishes. She appears behind and crouched an unlucky fellow; her hands blazing with light as he leaps from her crouched position like a panther, uppercutting the poor criminal into the air. She follows this up vanishing again and appearing them with her hands blazing with an even fiercer light as she slams them both fists back to the ground and follows them down slamming them once more upon landing, cracking the ground behind them.* ---
105 138x3 damage, unomnidodgeable, breaks shields, must be blocked/dodged separately, for each hit made with this attack the opponents armor and damage is reduced by 10 (Damage can't be reduced below 10) this effect lasts 2 turns. [5 turn cooldown] [x2 uses] x1 use remaining.
-Pyrolash- S-attack Fire element *A ring of flames encircles an enemy and closes in.* ---
104 204 damage, cuts auras, breaks shields, burns, auto attacks next turn at half damage and increases Arcolo's damage by 20 for that turn. [1 turn cooldown]
summary HP: 671/1000 Potential damage: 780 Status: Normal Stage: Normal and sandy
Pursuit of Justice cooldown: Ready! Pyrolash cooldown: 1 turn remaining. Justice unrestrained cooldown: 5 turns remaining.[/color]
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Post by Wackoguy on May 9, 2010 19:08:47 GMT -8
Suppression aura = Dashing with the Wind
Dashing with the Wind Dodge skill Dodge one attack and counter for 30 dmg. 3 uses
Justice Unrestrained = Marine Barrier;takes 3rd hit for 138 dmg
Marine Barrier Barrier type A barrier of 270 HP is used to protect the user from attacks. 1 uses (stopped 1st and second hits of J.U)
Pyrolash = Dashing with the Wind
Dashing with the Wind Dodge skill Dodge one attack and counter for 30 dmg. 3 uses
HP: 1263/1450
-recovers 100 HP-
HP: 1363/1450
----------------- [3 atk slots]
Boulder Rush C-atk Stone Riclice is encased in a boulder and he rolls forward at a quickened pace,doing his best to flatten any in his way. undodgeable,breaks shields
90 80 dmg
Stormy Sonicboom S-atk Blade Riclice slashes the air,sending a Sonicboom at his enemy. cuts auras,breaks shields
110 100 dmg
Boulder Rush C-atk Stone Riclice is encased in a boulder and he rolls forward at a quickened pace,doing his best to flatten any in his way. undodgeable,breaks shields
90 80 dmg
HP: 1363/1450
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Post by Shast on May 9, 2010 19:32:51 GMT -8
Defensive
-Divinity Barrier- Activated Support skill *Iria creatures a near transparent barrier around her that glistens while it restores her health and shrugs off attacks.* --- Creates a 60hp barrier that restores 60 health to Iria when broken, and if it would increase her hit points past max, increases her damage by the leftover health for 2 turns. x2 uses. x1 use remaining
*absorbs first attack, bubble pops, Iria heals for 60*
Takes the other two.
Offensive
-Pyrolash- <auto attack> S-attack Fire element *A ring of flames encircles an enemy and closes in.* ---
104 152 damage, cuts auras, breaks shields, burns, auto attacks next turn at half damage and increases Arcolo's damage by 20 for that turn. [1 turn cooldown]
-Arcolo- S-attack Light element *Iria swings her arm and an arc of light bursts forth from it.* ---
72 142 damage, undodgeable, breaks shields half attack slot. <used twice!>
-Searing Light- C-attack Light element *Irias' hand is enveloped in a blinding light that spirals around until it reaches a fine point. After which she impales an opponent with it.* ---
134 234 damage, cuts auras, breaks shields, if used after Pursuit of Justice this attack deals an additional 40 damage and increases the damage of 'Suppression aura' by 10 this turn.
-Suppression aura- S-attack Light element *A feeling of great weight affects everyone unjust in the area of Iria.* ---
62 172 damage, undodgeable, breaks shields, auto attacks, if hits opponent has -20 damage this turn (Damage can't be reduced below 10).
Summary HP: 507/1000 Potential damage: 842 Status: Normal Stage: Normal and sandy
OA: Ending
Pyrolash cooldown: Ready Justice unrestrained cooldown: 4 turns remaining.
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Post by Wackoguy on May 9, 2010 20:01:02 GMT -8
Pyrolash = Dashing with the Wind
Dashing with the Wind Dodge skill Dodge one attack and counter for 30 dmg. 3 uses
Arcolo = taken; 142 dmg
Arcolo = taken; 142 dmg
Searing Light = Defensive special
You may expend 2 Shield skill uses instead of one to make that use unbreakable
Ocean Shield x 2 used to stop Searing Light!
Suppression aura = 172 dmg taken
HP: 807/1450 [-20 from atks this turn]
-recover 100-
HP: 907/1450 [-20 from atks this turn]
-------------------- [3 atk slots]
Boulder Rush C-atk Stone Riclice is encased in a boulder and he rolls forward at a quickened pace,doing his best to flatten any in his way. undodgeable,breaks shields
90 70 dmg
Overdrive Slash C-attack Blade Teleport close to an enemy and slash twice. cannot be countered,cuts auras
55 45 dmg,2 hits 1-turn cooldown
Stormy Sonicboom S-atk Blade Riclice slashes the air,sending a Sonicboom at his enemy. cuts auras,breaks shields
110 90 dmg
HP: 907/1450
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Post by Shast on May 10, 2010 9:03:17 GMT -8
defense
-Divinity Barrier- Activated Support skill *Iria creatures a near transparent barrier around her that glistens while it restores her health and shrugs off attacks.* --- Creates a 60hp barrier that restores 60 health to Iria when broken, and if it would increase her hit points past max, increases her damage by the leftover health for 2 turns. x2 uses. x0 uses remaining
*absorbs first attack, bubble pops, heals Iria for 60*
Takes the other two for a net loss of: 65(after healing)
offense
-Suppression aura- S-attack Light element *A feeling of great weight affects everyone unjust in the area of Iria.* --- 62 damage, undodgeable, cuts auras, auto attacks, if hits opponent has -20 damage this turn (Damage can't be reduced below 10).
-Pyrolash- S-attack Fire element *A ring of flames encircles an enemy and closes in.* --- 104 damage, cuts auras, breaks shields, burns, auto attacks next turn at half damage and increases Arcolo's damage by 20 for that turn. [1 turn cooldown]
-Ground Cracker- C-attack Fire element *Iria vanishes and appears on top of an enemy and stomps them into the ground with a gushing phantasm of fire.* --- 100 damage, unavoidable. [1 turn cooldown]
summary HP: 412/1000 Potential damage: 266 Status: Normal Stage: Normal and sandy
Pyrolash cooldown: 1 turn remaining. Ground cracker cooldown: 1 turn remaining. Justice unrestrained cooldown: 2 turns remaining.
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Post by Wackoguy on May 10, 2010 9:34:08 GMT -8
Suppression aura = Ocean Shield
Ocean Shield Shield-type Riclice blocks an attack with a shield . 4 uses
Pyrolash = taken;104 - 5 = 99 x 0.7 = 69 dmg [burned]
Ground Cracker = taken; 100 x 0.7 = 70 dmg taken
-takes 50 Burn dmg
HP: 718/1450 [Burned;-50 dmg this turn]
-recovers 100 HP-
HP: 818/1450 [Burned; - 50 dmg this turn]
-------------------- [3 atk slots]
Stormy Sonicboom S-atk Blade Riclice slashes the air,sending a Sonicboom at his enemy. cuts auras,breaks shields
110 60 dmg
Boulder Rush C-atk Stone Riclice is encased in a boulder and he rolls forward at a quickened pace,doing his best to flatten any in his way. undodgeable,breaks shields
90 40 dmg
Boulder Rush C-atk Stone Riclice is encased in a boulder and he rolls forward at a quickened pace,doing his best to flatten any in his way. undodgeable,breaks shields
90 40 dmg
HP: 818/1450 [Burned]
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Post by Shast on May 10, 2010 19:33:59 GMT -8
defensive
Naturally dodge the sonic boom.
104 net loss.
offensive
-Pyrolash-<auto attack> S-attack Fire element *A ring of flames encircles an enemy and closes in.* ---
104 52 damage, cuts auras, breaks shields, burns, auto attacks next turn at half damage and increases Arcolo's damage by 20 for that turn. [1 turn cooldown]
-Pursuit of Justice- C-attack Light element *Iria dashes at an opponent and elbows them from behind, if she fails she flips over them while grabbing their arm and attempts to twist it, causing it to break.* --- 154 damage, cuts auras, if avoided auto attacks next turn at full damage plus 20. [2 turn cooldown]
-Searing Light- C-attack Light element *Irias' hand is enveloped in a blinding light that spirals around until it reaches a fine point. After which she impales an opponent with it.* ---
134 174 damage, cuts auras, breaks shields, if used after Pursuit of Justice this attack deals an additional 40 damage and increases the damage of 'Suppression aura' by 10 this turn.
-Suppression aura- S-attack Light element *A feeling of great weight affects everyone unjust in the area of Iria.* ---
62 72 damage, undodgeable, cuts auras, auto attacks, if hits opponent has -20 damage this turn (Damage can't be reduced below 10).
summary HP: 308/1000 Potential damage: 452 Status: Normal Stage: Normal and sandy
Pyrolash cooldown: Ready! Ground cracker cooldown: Ready! Pursuit of Justice cooldown: 2 turns remaining. Justice unrestrained cooldown: 1 turn remaining.
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Post by Wackoguy on May 11, 2010 4:02:19 GMT -8
Pyrolash = 52 - 5 = 47 x 0.7 = 32 dmg
Pursuit of Justice = taken; 154 - 5 = 149 dmg
Searing Light = taken; 174 - 5 = 169 dmg
Suppression aura = 72 - 5 = 67 dmg
50 Burn dmg taken
HP: 351/1450
-recovers 100 HP-
HP: 451/1450 [Burned]
-------------------- [3 atk slots]
HydroBurst-Cannon S-atk Aqua Riclice summons a blue cannon in-hand and releases a powerful torrent from it. hits all,undodgeable 2-turn cooldown
110 90 dmg
Boulder Rush C-atk Stone Riclice is encased in a boulder and he rolls forward at a quickened pace,doing his best to flatten any in his way. undodgeable,breaks shields
90 70 dmg
Punching with the Wall C-atk Stone Riclice's fists become encased in rock-like boxing gloves and he jabs at the enemy. Breaks shields,ignores armor
90 70 dmg 1-turn cooldown
HP: 451/1450 [Burned]
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Post by Shast on May 12, 2010 19:04:54 GMT -8
Defensive (I could have sworn I used this at least once so far, but apparently not)
-Quick Reflexes- Activated Speed skill --- *Iria quickly ducks away from an attack!* Dodges 1 attack. x3 uses. x2 uses remaining
*dodges punchin' with the wall*
Takes the other two for a total of: 208
Offensive
-Suppression aura- S-attack Light element *A feeling of great weight affects everyone unjust in the area of Iria.* --- 62 damage, undodgeable, cuts auras, auto attacks, if hits opponent has -20 damage this turn (Damage can't be reduced below 10).
-Pyrolash- S-attack Fire element *A ring of flames encircles an enemy and closes in.* --- 104 damage, cuts auras, breaks shields, burns, auto attacks next turn at half damage and increases Arcolo's damage by 20 for that turn. [1 turn cooldown]
-Arcolo- S-attack Light element *Iria swings her arm and an arc of light bursts forth from it.* --- 72 damage, undodgeable, half attack slot. <USED TWICE!>
Summary HP: 100/1000 Potential damage: 310 Status: Normal Stage: Normal and sandy
Pursuit of Justice cooldown: 1 turn remaining. Pyrolash cooldown: 1 turn remaining. Justice unrestrained cooldown: Ready!
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Post by Wackoguy on May 12, 2010 19:17:07 GMT -8
50 Burn dmg taken
Suppression aura = taken; 62 - 5 = 57 dmg taken
Pyrolash = taken; 104 - 5 = 99 x 0.7 = 69 dmg
Arcolo = taken; 72 - 5 = 67 dmg
Arcolo = taken; 72 - 5 = 67 dmg
HP: 141/1450
-recovers 100 HP-
HP: 241/1450
--------------------- [3 atk slots]
Boulder Rush C-atk Stone Riclice is encased in a boulder and he rolls forward at a quickened pace,doing his best to flatten any in his way. undodgeable,breaks shields 90 dmg
Boulder Rush C-atk Stone Riclice is encased in a boulder and he rolls forward at a quickened pace,doing his best to flatten any in his way. undodgeable,breaks shields 90 dmg
Stormy Sonicboom S-atk Blade Riclice slashes the air,sending a Sonicboom at his enemy. cuts auras,breaks shields 110 dmg
HP: 241/1450
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Post by Shast on May 12, 2010 19:18:55 GMT -8
Bested by the S/W chart yet again, shucks. Phat exp for meee and phatter exp for youuu. *poofs away*
Oh yea, here!
*BN3 victory music plays, data reveals itself to be..!* Time: DECADES! Rank: 1
-Iria V/1 'Magma Fist'- C-attack Fire element *Iria appears with her fist coated in molten magma. She makes a light hop and slams down on an opponent with a hammer arm.* --- 134 damage, breaks shields, ignores armor. [1 turn cooldown]
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