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Post by Shinn the Failedge on May 5, 2010 22:07:02 GMT -8
[Short on time, so if you want, I'll include RP in later posts]
[dice=100] [rand=344034476984400649186051956584540699167233520152637259256409694463]
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Post by Jake on May 5, 2010 22:15:03 GMT -8
[EDITED: Moveset added]
[dice=100]
<Offensive Phase>
Searing Light Auto Attack S-Attack Light Element A blindingly bright blast of light. 45 Damage, Breaks Shields, Undodgable
Crippling Blast S-Attack Wood Element A focused blast of energy meant solely to impede the opponent's offense. 100 Damage, Breaks Shields, Undodgable Cripple (Opponent has -2 Attack Slots for two turns) 3 Turn Cooldown
Mirrored Life S-Attack Light Element An attack that leaves the opponent surrounded by a barrier that hampers recovery. 70 Damage, Cuts Auras, Undodgable Reversed Health (Opponent takes damage from anything that would heal health. Lasts two turns.)
Wild Shot S-Attack Wood Element A blast of unrefined energy. It's quite strong, but loses its effectiveness against armored foes.
70 120 Damage, Cuts Auras, Undodgable, [This attack inflicts +50 Damage if the opponent has no Armor] *Active. Added*
<Status>
HP: 1485/1485 Armor: 5 Damage Reduction: 5% Attack Slots: 3 Natural Dodge: Ready
Cooldown:
Positive Status: Reinforced Guard (Passive) Negative Status:[rand=3695187448121600761962028377287114727035016763898214984584566127]
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Post by Shinn the Failedge on May 7, 2010 22:13:14 GMT -8
__Defensive Phase__
Searing Light: Taken. 45
Untouchable Thunder Speed, Dodge Type Description: Electricity envelops Astrapos' body, boosting his speed. He easily avoids all incoming strikes headed towards him, and he uses the momentum in order to gain another hit on the enemy. Effect: Dodges two attacks. Uses: 3 [2 Base + 1(‘Recon’)]
[2 uses for Recon effect, Omni Dodge]
Crippling Blast and Mirrored Life: Avoided.
Wild Shot: Taken. 120
__Neutral Phase_
Electric Current Support, Passive Regeneration Type Description: Electricity course through Astrapos’ body, repairing and fixing corrupt and damaged data, ensuring that he manages to maintain in fighting shape. Effect: Astrapos recovers 50 HP every turn.
[Recover 50 HP. 885 HP]
___Offensive Phase__
[2 AS]
Static Strike S-Attack Elec Element Electricity crackles around Astrapos, sending off sparks. Lighting shoots outward from Astrapos' position in a large expanding circle, striking at an enemy within the radius of its effect. Damage – 22 Effect – Auto Attack, Cuts Auras, Breaks Shields, Shock; Blinds if Armor reduces this attack’s damage to 0 Cool Down – None[/color]
Static Blitz S-Attack Elec Element Balls of lightning surround Astrapos, charging with bluish white electricity. The pulsate with energy for a few seconds, then explode, sending forth lightning to strike at an enemy. Damage – 105 155 Effect – Undodgeable, Cuts Auras, Shock, +50 damage if used after ’Static Strike’ Cool Down – None[/color].
Lightning Flash S-Attack Elec Element Electricity gathers around Astrapos’ position for a second. The next moment, a burst of light erupts from him, as a lightning streaks to his opponent. Damage – 125 Effect – Breaks Shields, Cuts Aura, Blinds - If a Shot Attack was used as the last attack of Astrapos’ previous turn, this attack auto attacks for the next two turns at half damage. Cool Down – None
~~~~~~~~~~~~~~
Astrapos HP - 885/1,000
Damage - 302; Blind, Shock
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Post by Jake on May 9, 2010 1:21:13 GMT -8
<Defensive Phase>
All Attacks Taken
189 Damage Taken
<Supportive Phase>
Silver Guard The green one's armor switches with a sturdier silver version. + Vash takes -10% damage while in Silver Guard + All attacks in a turn may be used as Charges for one attack instead Lasts 3 Turns
Paladin's Spirit Activated Program User takes 75% damage for three turns after activation. [1/1]
<Offensive Phase>
Searing Light Auto Attack S-Attack Light Element A blindingly bright blast of light. 45 Damage, Breaks Shields, Undodgable
Defensive Slash C-Attack Wood Element As the name suggests, it is a slash that allows Vash time to take up a defensive stance. 100 Damage, Cuts Auras, Undodgable Regardless of success, Vash takes 5% less damage from enemy attacks for two turns. 3 Turn Cooldown
Wild Shot S-Attack Wood Element A blast of unrefined energy. It's quite strong, but loses its effectiveness against armored foes.
70 120 Damage, Cuts Auras, Undodgable, This attack inflicts +50 Damage if the opponent has no Armor
*Charge*
<Status>
HP: 1296/1485 Armor: 5 Damage Reduction: 20%, 25% Attack Slots: 3 Natural Dodge: Ready
Cooldown: Crippling Blast (1/3)
Positive Status: Reinforced Guard (Passive), Silver Guard (1/3), Paladin's Spirit (1/3), Defensive Slash*Effect (1/2) Negative Status: Shock (1/2), Blind (1/1)10
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Post by Shinn the Failedge on May 9, 2010 16:22:16 GMT -8
__Defensive Phase__
Searing Light: Taken. 840 HP
Lightning’s Guard Defensive, Construct Type Description: Astrapos brings his hands together, generating electricity from his palms. He then pulls his hands apart, causing a flash to occur, and floating before him is a shield-like object, with four points and the image of a lightning bolt engraved on the center. The guard lets loose electricity at every hit to come into contact with it. Effect: Creates a 150 HP obstacle, capable of taking hits for Astrapos. Has the same S/W of Elec Element. Counters for 30 Elec damage for every hit.
Defensive and Wild: Blocked. 30x2 Elec Counter Damage. Destroyed
__Neutral Phase__
[50 HP recovered.890 HP]
__Offensive Phase__
[4 AS]
Static Strike S-Attack Elec Element Electricity crackles around Astrapos, sending off sparks. Lighting shoots outward from Astrapos' position in a large expanding circle, striking at an enemy within the radius of its effect. Damage – 22 Effect – Auto Attack, Cuts Auras, Breaks Shields, Shock; Blinds if Armor reduces this attack’s damage to 0 Cool Down – None[/color]
Static Blitz S-Attack Elec Element Balls of lightning surround Astrapos, charging with bluish white electricity. The pulsate with energy for a few seconds, then explode, sending forth lightning to strike at an enemy. Damage – 105 155 Effect – Undodgeable, Cuts Auras, Shock, +50 damage if used after ’Static Strike’ Cool Down – None[/color]
Wrath of Thunder S-Attack Elec Element Astrapos gathers lightning into the palm of his hands. Once he deems it sufficient, he sends the sphere into the skies. The clouds darken, as more accumulate, lightning sparking outwards. A widespread lightning storm envelops the area. Damage – 95 Effect – Undodgeable, Cuts Auras - Reduces the armor of enemies by 10 for a turn. Cool Down – None
Lightning Flash S-Attack Elec Element Electricity gathers around Astrapos’ position for a second. The next moment, a burst of light erupts from him, as a lightning streaks to his opponent. Damage – 125 62 Effect – Breaks Shields, Cuts Aura, Blinds - If a Shot Attack was used as the last attack of Astrapos’ previous turn, this attack auto attacks for the next two turns at half damage. Cool Down – None
Streaming Bolt C-Attack Elec Element Lightning coats Astrapos’ body, extending to his weapons, before he rushing forward, resembling a bolt of lightning, slashing at his foe multiples times as he continually passes by his target, before stopping before his target, and slashing downwards with both daggers. Damage – 145 155 Effect – Undodgeable, Breaks Shields - Increases in damage by 10 for the turn when a conditional Auto-Attack is used. Cool Down – None[/color]
Lightning Flash S-Attack Elec Element Electricity gathers around Astrapos’ position for a second. The next moment, a burst of light erupts from him, as a lightning streaks to his opponent. Damage – 125 Effect – Breaks Shields, Cuts Aura, Blinds - If a Shot Attack was used as the last attack of Astrapos’ previous turn, this attack auto attacks for the next two turns at half damage. Cool Down – None
~~~~~~~~~~~~
Astrapos HP - 890/1.000 Status - Fine
Total Damage to Vash - 614
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Post by Jake on May 9, 2010 16:45:07 GMT -8
<Defensive Phase>
All Attacks Taken
245 Damage Taken
<Offensive Phase>
Hypermode Effect Activated: Searing Light, Reactive Strike, Holy Needles, Flash Strike used for Charge.
<Status>
HP: 1051/1485 Armor: 5 Damage Reduction: 20%, 25% Attack Slots: 3 Natural Dodge: Ready
Cooldown: Crippling Blast (2/3), Defensive Slash (1/3)
Positive Status: Reinforced Guard (Passive), Silver Guard (2/3), Paladin's Spirit (2/3), Defensive Slash*Effect (2/2) Negative Status: Shock (2/2), Wrath of Thunder*Effect (1/1)
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Post by Shinn the Failedge on May 9, 2010 16:47:36 GMT -8
__Neutral Phase__
[50 HP recovered. 940 HP]
__Offensive Phase__
[3 AS]
Static Strike S-Attack Elec Element Electricity crackles around Astrapos, sending off sparks. Lighting shoots outward from Astrapos' position in a large expanding circle, striking at an enemy within the radius of its effect. Damage – 22 Effect – Auto Attack, Cuts Auras, Breaks Shields, Shock; Blinds if Armor reduces this attack’s damage to 0 Cool Down – None[/color]
Static Blitz S-Attack Elec Element Balls of lightning surround Astrapos, charging with bluish white electricity. The pulsate with energy for a few seconds, then explode, sending forth lightning to strike at an enemy. Damage – 105 155 Effect – Undodgeable, Cuts Auras, Shock, +50 damage if used after ’Static Strike’ Cool Down – None[/color]
Lightning Flash S-Attack Elec Element Electricity gathers around Astrapos’ position for a second. The next moment, a burst of light erupts from him, as a lightning streaks to his opponent. Damage – 125 62 Effect – Breaks Shields, Cuts Aura, Blinds - If a Shot Attack was used as the last attack of Astrapos’ previous turn, this attack auto attacks for the next two turns at half damage. Cool Down – None
Lightning Flash S-Attack Elec Element Electricity gathers around Astrapos’ position for a second. The next moment, a burst of light erupts from him, as a lightning streaks to his opponent. Damage – 125 62 Effect – Breaks Shields, Cuts Aura, Blinds - If a Shot Attack was used as the last attack of Astrapos’ previous turn, this attack auto attacks for the next two turns at half damage. Cool Down – None
Streaming Bolt C-Attack Elec Element Lightning coats Astrapos’ body, extending to his weapons, before he rushing forward, resembling a bolt of lightning, slashing at his foe multiples times as he continually passes by his target, before stopping before his target, and slashing downwards with both daggers. Damage – 145 155 Effect – Undodgeable, Breaks Shields - Increases in damage by 10 for the turn when a conditional Auto-Attack is used. Cool Down – None[/color]
Lightning Flash S-Attack Elec Element Electricity gathers around Astrapos’ position for a second. The next moment, a burst of light erupts from him, as a lightning streaks to his opponent. Damage – 125 Effect – Breaks Shields, Cuts Aura, Blinds - If a Shot Attack was used as the last attack of Astrapos’ previous turn, this attack auto attacks for the next two turns at half damage. Cool Down – None
~~~~~~~~~~~~
Astrapos HP - 940/1.000 Status - Fine
Total Damage to Vash - 581
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Post by Jake on May 9, 2010 17:14:41 GMT -8
<Defensive Phase>
All Attacks Taken
243 Damage Taken
<Offensive Phase>
Searing Light Auto Attack S-Attack Light Element A blindingly bright blast of light. 45 Damage, Breaks Shields, Undodgable
Power Rend S-Attack Light Element A quick blast with an additional effect that drains the foe's offensive power. 80 Damage, Cuts Auras, Undodgable Power Sap (Opponent loses 20 damage from their attacks for one turn. Stacks to a max of 60 damage lost.)
Silver Beam Hyper Attack S-Attack Light Element A powerful beam that uses a charged up sphere of light to power it. 660 Damage, Cuts Uncuttable Auras, Unomnidodgable Ignores Armor Sphere's Strength (If charged by the effect of Radiant Crusader, can be used a second time in the same turn as the first goes off without needing Charged) *Activated* 5 Turn Charge
Silver Beam (Second) Hyper Attack S-Attack Light Element A powerful beam that uses a charged up sphere of light to power it. 660 Damage, Cuts Uncuttable Auras, Unomnidodgable Ignores Armor
Sphere's Strength (If charged by the effect of Radiant Crusader, can be used a second time in the same turn as the first goes off without needing Charged) 5 Turn Charge
<Status>
HP: 808/1485 Armor: 5 Damage Reduction: 20%, 25% Attack Slots: 3 Natural Dodge: Ready
Cooldown: Crippling Blast (3/3), Defensive Slash (2/3)
Positive Status: Reinforced Guard (Passive), Silver Guard (3/3), Paladin's Spirit (3/3) Negative Status:
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Post by Shinn the Failedge on May 9, 2010 19:59:33 GMT -8
[Pwnt X_x]
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