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Post by Shinn the Failedge on May 1, 2010 23:56:55 GMT -8
[dice=100][rand=2689618943077194448167400714426234462493944344651208282451240432875]
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Post by That Guy on May 1, 2010 23:58:05 GMT -8
[dice=100]
[rand=98637239208070186220123637035277300060565971500306824052565555705]
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Post by Shinn the Failedge on May 1, 2010 23:59:10 GMT -8
[You're up~]
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Post by That Guy on May 2, 2010 0:07:58 GMT -8
[DEFENSIVE PHASE]
Regeneration: 135 REGENERATION
Anthem.EXE [905 / 770 HP]: "......"
[OFFENSIVE PHASE]
Anthem.EXE [905 / 770 HP]: "......"
Attack 2 – Autoattack Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 70 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, AUTOATTACK
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 140 DAMAGE; UNDODGABLE, BREAKS SHIELDS
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 120 + 50 DAMAGE; UNDODGABLE, BREAKS SHIELDS, IF USED AFTER「Attack 11」, +50 DAMAGE
Anthem.EXE [905 / 770 HP]: "......"
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Post by Shinn the Failedge on May 2, 2010 0:26:47 GMT -8
[Ellipsessssssssss.]
__Defensive Phase__
[All attacks taken. 494 total. 506 HP]
__Neutral Phase__
Electric Current Support, Passive Regeneration Type Description: Electricity course through Astrapos’ body, repairing and fixing corrupt and damaged data, ensuring that he manages to maintain in fighting shape. Effect: Astrapos recovers 50 HP every turn.
[50 HP recovered. 556 HP]
__Offensive Phase__
Static Strike S-Attack Elec Element Electricity crackles around Astrapos, sending off sparks. Lighting shoots outward from Astrapos' position in a large expanding circle, striking at an enemy within the radius of its effect. Damage – 22 Effect – Auto Attack, Cuts Auras, Breaks Shields, Shock; Blinds if Armor reduces this attack’s damage to 0 Cool Down – None[/color]
Static Blitz S-Attack Elec Element Balls of lightning surround Astrapos, charging with bluish white electricity. The pulsate with energy for a few seconds, then explode, sending forth lightning to strike at an enemy. Damage – 105 155 Effect – Undodgeable, Cuts Auras, Shock, +50 damage if used after ’Static Strike’ Cool Down – None[/color]
Lightning Flash S-Attack Elec Element Electricity gathers around Astrapos’ position for a second. The next moment, a burst of light erupts from him, as a lightning streaks to his opponent. Damage – 125 Effect – Breaks Shields, Cuts Aura, Blinds - If a Shot Attack was used as the last attack of Astrapos’ previous turn, this attack auto attacks for the next two turns at half damage. Cool Down – None
~~~~~~~~~~~~
Astrapos HP - 556/1.000 Status - Fine
Total Damage - 302; Blind, Shock
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Post by That Guy on May 2, 2010 1:34:14 GMT -8
[DEFENSIVE PHASE]
Static Strike: 1 RESISTANT DAMAGE; SHOCK
Static Blitz: 89 DAMAGE
Lightning Flash: NATURAL DODGE; 23 SHOCK DAMAGE
Anthem.EXE [792 / 770 HP | SHOCK 3]: "......"
Regeneration: 135 REGENERATION
Anthem.EXE [927 / 770 HP | SHOCK 3]: "......"
[OFFENSIVE PHASE]
Anthem.EXE [927 / 770 HP | SHOCK 3]: "......"
Attack 2 – Autoattack Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 70 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, AUTOATTACK
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 140 DAMAGE; UNDODGABLE, BREAKS SHIELDS
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 120 + 50 DAMAGE; UNDODGABLE, BREAKS SHIELDS, IF USED AFTER「Attack 11」, +50 DAMAGE
Attack 1 – Damage and S-Attack Determined Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 21 × 6 DAMAGE; UNDODGABLE, CUTS AURAS/BARRIERS, AVOID SEPARATELY, 1 RECHARGE TIME
Anthem.EXE [905 / 770 HP]: "......"
[RECHARGE QUEUE]
Natural Dodge: 5 TURNS
Attack 1: 1 TURN
1061
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Post by Shinn the Failedge on May 2, 2010 10:43:03 GMT -8
__Defensive Phase__
Autoattack: Natural Dodge'd
Untouchable Thunder Speed, Dodge Type Description: Electricity envelops Astrapos' body, boosting his speed. He easily avoids all incoming strikes headed towards him, and he uses the momentum in order to gain another hit on the enemy. Effect: Dodges two attacks. Uses: 3 [2 Base + 1(‘Recon’)]
Used twice for Recon Omni effect. C/S Editions avoided.
Lightning’s Guard Defensive, Construct Type Description: Astrapos brings his hands together, generating electricity from his palms. He then pulls his hands apart, causing a flash to occur, and floating before him is a shield-like object, with four points and the image of a lightning bolt engraved on the center. The guard lets loose electricity at every hit to come into contact with it. Effect: Creates a 150 HP obstacle, capable of taking hits for Astrapos. Has the same S/W of Elec Element. Counters for 30 Elec damage for every hit.
[150 HP Construct created. Blocks last attack entirely. 30 Elec Counter damage x 6 sent towards Anthem. Construct destroyed]
__Neutral Phase__
[50 HP recovered. 606 HP]
__Offensive Phase__
[4 AS]
Static Strike S-Attack Elec Element Electricity crackles around Astrapos, sending off sparks. Lighting shoots outward from Astrapos' position in a large expanding circle, striking at an enemy within the radius of its effect. Damage – 22 Effect – Auto Attack, Cuts Auras, Breaks Shields, Shock; Blinds if Armor reduces this attack’s damage to 0 Cool Down – None[/color]
Static Blitz S-Attack Elec Element Balls of lightning surround Astrapos, charging with bluish white electricity. The pulsate with energy for a few seconds, then explode, sending forth lightning to strike at an enemy. Damage – 105 155 Effect – Undodgeable, Cuts Auras, Shock, +50 damage if used after ’Static Strike’ Cool Down – None[/color]
Wrath of Thunder S-Attack Elec Element Astrapos gathers lightning into the palm of his hands. Once he deems it sufficient, he sends the sphere into the skies. The clouds darken, as more accumulate, lightning sparking outwards. A widespread lightning storm envelops the area. Damage – 95 Effect – Undodgeable, Cuts Auras - Reduces the armor of enemies by 10 for a turn. Cool Down – None
Lightning Flash S-Attack Elec Element Electricity gathers around Astrapos’ position for a second. The next moment, a burst of light erupts from him, as a lightning streaks to his opponent. Damage – 125 62 Effect – Breaks Shields, Cuts Aura, Blinds - If a Shot Attack was used as the last attack of Astrapos’ previous turn, this attack auto attacks for the next two turns at half damage. Cool Down – None
Streaming Bolt C-Attack Elec Element Lightning coats Astrapos’ body, extending to his weapons, before he rushing forward, resembling a bolt of lightning, slashing at his foe multiples times as he continually passes by his target, before stopping before his target, and slashing downwards with both daggers. Damage – 145 155 Effect – Undodgeable, Breaks Shields - Increases in damage by 10 for the turn when a conditional Auto-Attack is used. Cool Down – None[/color]
Lightning Flash S-Attack Elec Element Electricity gathers around Astrapos’ position for a second. The next moment, a burst of light erupts from him, as a lightning streaks to his opponent. Damage – 125 Effect – Breaks Shields, Cuts Aura, Blinds - If a Shot Attack was used as the last attack of Astrapos’ previous turn, this attack auto attacks for the next two turns at half damage. Cool Down – None
~~~~~~~~~~~~~~~~
Astrapos HP - 606/1.000 Status - Fine
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Post by That Guy on May 2, 2010 14:18:45 GMT -8
(( How much does Static Blitz do? You just crossed it out but didn't put in a new number. <_<;; ))
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Post by Shinn the Failedge on May 2, 2010 15:03:31 GMT -8
[155. Sorry bout that XD]
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Post by That Guy on May 6, 2010 19:02:55 GMT -8
(( It's fine, man. Just a small thing. Sorry I took forever to post back. ))
[DEFENSIVE PHASE]
Lightning's Guard: 14 × 6 RESISTANT DAMAGE
Static Strike: 1 RESISTANT DAMAGE
Static Blitz: 89 RESISTANT DAMAGE
Wrath of Thunder: 67 RESISTANT DAMAGE, -10 ARMOUR
The Allegro Hastens - A Symphony of the Night Clone (Speed Move) Rondo's memories project of himself. Each one takes up their own weapon, and each Rondo proceeds to fight the opposition - as the blue-feathered Silare, as the indigo-coloured Rondo, as the heartless Nebula Rondo, and finally as the malevolent Juuka Rondo. 77 HP × 3 CLONES; each clone has 1 ATTACK SLOT ACTIVE (1 SKILL USE : 0 / 1 USES REMAINING)
Lightning Flash (01): 77 CLONE DAMAGE, 2 / 3 CLONES REMAINING
Streaming Bolt: 102 RESISTANT DAMAGE
Lightning Flash (02): 77 CLONE DAMAGE, 1 / 3 CLONES REMAINING
Anthem.EXE [449 / 770 HP | CLONE 1 | SHOCK 2, -10 ARMOUR]: "......"
(( 135 REGENERATION is now 139 REGENERATION because I miscalculated it - but it is not from a result of a stat change. Since the change was my fault, I will not retroactively edit back another 8 HP into my record. But it will be a *gasp* 139 REGENERATION from here on out. ))
Regeneration: 139 REGENERATION
Anthem.EXE [588 / 770 HP | CLONE 1 | SHOCK 2, -10 ARMOUR]: "......"
[OFFENSIVE PHASE]
Anthem.EXE [588 / 770 HP | CLONE 1 | SHOCK 2, -10 ARMOUR]: "......"
Attack 2 – Autoattack Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 70 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, AUTOATTACK
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 140 DAMAGE; UNDODGABLE, BREAKS SHIELDS
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 120 + 50 DAMAGE; UNDODGABLE, BREAKS SHIELDS, IF USED AFTER「Attack 11」, +50 DAMAGE
Attack 5 – Attack Slot Lowering Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 180 DAMAGE; IF AVOIDED: -1 ATTACK SLOT FOR 1 TURN, 3 RECHARGE TIME
POTENTIAL DAMAAGE: 560 DAMAGE
Anthem.EXE [588 / 770 HP | CLONE 1 | SHOCK 2, -10 ARMOUR]: "......"
[RECHARGE QUEUE]
Natural Dodge: 4 TURNS
Attack 5: 3 TURNS
Attack 1: READY
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Post by Shinn the Failedge on May 7, 2010 22:18:20 GMT -8
__Defensive Phase_
Auto: Taken. 91 total.
Untouchable Thunder Speed, Dodge Type Description: Electricity envelops Astrapos' body, boosting his speed. He easily avoids all incoming strikes headed towards him, and he uses the momentum in order to gain another hit on the enemy. Effect: Dodges two attacks. Uses: 3 [2 Base + 1(‘Recon’)]
[2 uses used for Omni Dodge]
Attack 5: Taken. 234 total. 281 HP
__Neutral Phase__
[50 HP recovered. 331 HP]
__Offensive Phase__
[3 AS]
Static Strike S-Attack Elec Element Electricity crackles around Astrapos, sending off sparks. Lighting shoots outward from Astrapos' position in a large expanding circle, striking at an enemy within the radius of its effect. Damage – 22 Effect – Auto Attack, Cuts Auras, Breaks Shields, Shock; Blinds if Armor reduces this attack’s damage to 0 Cool Down – None[/color]
Static Blitz S-Attack Elec Element Balls of lightning surround Astrapos, charging with bluish white electricity. The pulsate with energy for a few seconds, then explode, sending forth lightning to strike at an enemy. Damage – 105 155 Effect – Undodgeable, Cuts Auras, Shock, +50 damage if used after ’Static Strike’ Cool Down – None[/color]
Lightning Flash S-Attack Elec Element Electricity gathers around Astrapos’ position for a second. The next moment, a burst of light erupts from him, as a lightning streaks to his opponent. Damage – 125 62 Effect – Breaks Shields, Cuts Aura, Blinds - If a Shot Attack was used as the last attack of Astrapos’ previous turn, this attack auto attacks for the next two turns at half damage. Cool Down – None
Lightning Flash S-Attack Elec Element Electricity gathers around Astrapos’ position for a second. The next moment, a burst of light erupts from him, as a lightning streaks to his opponent. Damage – 125 62 Effect – Breaks Shields, Cuts Aura, Blinds - If a Shot Attack was used as the last attack of Astrapos’ previous turn, this attack auto attacks for the next two turns at half damage. Cool Down – None
Streaming Bolt C-Attack Elec Element Lightning coats Astrapos’ body, extending to his weapons, before he rushing forward, resembling a bolt of lightning, slashing at his foe multiples times as he continually passes by his target, before stopping before his target, and slashing downwards with both daggers. Damage – 145 155 Effect – Undodgeable, Breaks Shields - Increases in damage by 10 for the turn when a conditional Auto-Attack is used. Cool Down – None[/color]
Lightning Flash S-Attack Elec Element Electricity gathers around Astrapos’ position for a second. The next moment, a burst of light erupts from him, as a lightning streaks to his opponent. Damage – 125 Effect – Breaks Shields, Cuts Aura, Blinds - If a Shot Attack was used as the last attack of Astrapos’ previous turn, this attack auto attacks for the next two turns at half damage. Cool Down – None
~~~~~~~~~~~~~~~~
Astrapos HP - 606/1.000 Status - Fine
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Post by That Guy on May 8, 2010 0:23:53 GMT -8
(( Do you have 331 HP or 606 HP? ))
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Post by That Guy on May 8, 2010 19:21:23 GMT -8
[DEFENSIVE PHASE]
Static Strike: 1 RESISTANT DAMAGE
Static Blitz: 95 RESISTANT DAMAGE
Lightning Flash (01): 29 RESISTANT DAMAGE; BLIND
Lightning Flash (02): 29 RESISTANT DAMAGE
Streaming Bolt: 95 RESISTANT DAMAGE
Lightning Flash (03): 29 RESISTANT DAMAGE
Anthem.EXE [265 / 770 HP | CLONE 1 | SHOCK 1, BLIND 2]: "......"
Regeneration: 139 REGENERATION
Anthem.EXE [404 / 770 HP | CLONE 1 | SHOCK 1, BLIND 2]: "......"
(( ONOEZ 404 ERROR ))
[OFFENSIVE PHASE]
Anthem.EXE [404 / 770 HP | CLONE 1 | SHOCK 1, BLIND 2]: "......"
Attack 2 – Autoattack Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 70 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, AUTOATTACK
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 140 DAMAGE; UNDODGABLE, BREAKS SHIELDS
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 120 + 50 DAMAGE; UNDODGABLE, BREAKS SHIELDS, IF USED AFTER「Attack 11」, +50 DAMAGE
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 140 DAMAGE; UNDODGABLE, BREAKS SHIELDS
(( I forgot last turn that my CLONE 1 = +1 ACTION SLOT. I didn't take it last turn, but I will this turn since it's still in effect. ))
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 120 + 50 DAMAGE; UNDODGABLE, BREAKS SHIELDS, IF USED AFTER「Attack 11」, +50 DAMAGE
POTENTIAL DAMAGE: 690 DAMAGE
Anthem.EXE [404 / 770 HP | CLONE 1 | SHOCK 1, BLIND 2]: "......"
[RECHARGE QUEUE]
Natural Dodge: 3 TURNS
Attack 5: 2 TURNS
942942
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Post by Shinn the Failedge on May 8, 2010 22:40:19 GMT -8
[XD. Astrapos be pwnt =P. Good match]
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Post by That Guy on May 8, 2010 23:32:40 GMT -8
(( xD Thanks. But I had a version advantage. ))
[GET DATA]
Anthem.EXE V2 – +40 EXP +400 Z
Astrapos.EXE V1 – +30 EXP +300 Z +1 SPECIAL EMULATION
Attack 3 – Aura Killer Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 100 DAMAGE; DESTROYS AURAS, UNDODGABLE, BREAKS SHIELDS
(( The attack will be renamed and the description rewritten, but you'll receive an update when that happens. ))926
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