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Post by That Guy on May 1, 2010 23:32:32 GMT -8
Anthem.EXE [770 / 770 HP]: "......"
[dice=100]1061[rand=16944206429183559031441402754937651436592700754227768588122268567]
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Post by Zane on May 2, 2010 0:15:08 GMT -8
[dice=100] [rand=26070975778216465479632114454732144106163061973885706073823345106]
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Post by Zane on May 2, 2010 3:31:57 GMT -8
Defensive:
Unrequired:
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Preparation:
Scorching Blaze Speed Field Zane draws his swords, flames circling around him before he thrusts them into the ground, creating a field that beckons around them all. Effects: Puts Lava Panels in play after use. Lasts for two turns. x1 uses.
x1 Used:
Lava Panels Element: Fire Attrabutes: All non-fire Navis take 100 DMG per turn (200 DMG per turn to wood-elementals), fire-elemental attacks deal an extra 10% damage, Fire-element Navis heal 50 HP per turn.
+50 HP Recovered: 100 Unavoidable Damage @ All Enemies
Attack Slots: 4 + 1 Auto
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Battle:
Wildfire S-Attack Fire Element Zane draws both Blazers and fire emerges from the blades. He then slashes with both swords sending the flames forward before jumping forward through the flames and slashing his opponent. Auto Attacks, Cuts Auras, Breaks Shields, Dodge/Block Separately, Burns. 79x2 DMG
X-Strike C-Attack Fire Element Zane draws one of his Blazers and performs two slashes that form an X that's on fire on the enemy cut by it. 353 DMG, Breaks Shields, Undodgable
Cross-Strike C-Attack Fire Element Zane draws one of his Blazers and performs two slashes that form a + that's on fire on the enemy cut by it. 408 DMG, Undodgable, Cuts Auras, If used after X-Strike gains +50 Damage. Can only be usex 1x/Turn. 1 Turn Cooldown
Fiery Blaze C-Attack Fire Element Zane lashes out with his sword, the flames from the weapon tearing at his enemies. 331 DMG, Cuts Auras, Breaks Shields, Burns.
x2 Used
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Final:
Zane: HP: 1350/1300 Stage: 1/2 Total Damage: 1423 Total Unavoidable: 100
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Post by That Guy on May 8, 2010 18:46:23 GMT -8
[DEFENSIVE PHASE]
Scorching Blaze – Magma Stage: 100 DAMAGE
Wildfire: 158 DAMAGE; BURN
Burn: 50 DAMAGE
The Allegro Hastens - A Symphony of the Night Clone (Speed Move) Rondo's memories project of himself. Each one takes up their own weapon, and each Rondo proceeds to fight the opposition - as the blue-feathered Silare, as the indigo-coloured Rondo, as the heartless Nebula Rondo, and finally as the malevolent Juuka Rondo. 77 HP × 3 CLONES; each clone has 1 ATTACK SLOT ACTIVE (1 SKILL USE : 0 / 1 USES REMAINING)
X-Strike: 77 CLONE DAMAGE; 2 / 3 CLONES REMAINING
Cross Strike: 77 CLONE DAMAGE; 1 / 3 CLONES REMAINING
Fiery Blaze (01): 77 CLONE DAMAGE; 0 / 3 CLONES REMAINING
Fiery Blaze (02): NATURAL DODGE
Anthem.EXE [462 / 770 HP | BURN 3]: "......"
Regeneration: 139 REGENERATION
Anthem.EXE [601 / 770 HP | BURN 3]: "......"
[OFFENSIVE PHASE]
Anthem.EXE [601 / 770 HP | BURN 3]: "......"
Attack 2 – Autoattack Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 20 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, AUTOATTACK
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 90 DAMAGE; UNDODGABLE, BREAKS SHIELDS
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 70 + 50 DAMAGE; UNDODGABLE, BREAKS SHIELDS, IF USED AFTER「Attack 11」, +50 DAMAGE
Anthem.EXE [601 / 770 HP | BURN 3]: "......"
POTENTIAL DAMAGE: 230 DAMAGE
[RECHARGE QUEUE]
Natural Dodge: 5 TURNS
942
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Post by Zane on May 8, 2010 23:31:09 GMT -8
Defensive:
All Attacks Taken: 161 Damage Taken
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Preparation:
+50 HP Recovered: 100 Unavoidable Damage @ All Enemies
Attack Slots: 4
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Battle:
Fiery Blaze C-Attack Fire Element Zane lashes out with his sword, the flames from the weapon tearing at his enemies. 331 DMG, Cuts Auras, Breaks Shields, Burns.
x4 Used
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Final:
Zane: HP: 1239/1300 Stage: 2/2 Total Damage: 1324 Total Unavoidable: 100
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Post by That Guy on May 9, 2010 2:58:31 GMT -8
[DEFENSIVE PHASE]
Scorching Blaze – Magma Stage: 100 DAMAGE
Burn: 50 DAMAGE
Fiery Blaze (01): 291 DAMAGE
Fiery Blaze (02): 291 DAMAGE
Fiery Blaze (03): 291 DAMAGE
Fiery Blaze (04): 291 DAMAGE
Anthem.EXE [0 / 770 HP | BURN 2]: "......"
Dark Soul – The Other Promise:
Anthem's name will have 'Fallen' appended before it.
¤ Anthem's darkness serves a protection as retribution of having damaged his soul, causing only moves that have UNOMNIDODGABLE, BREAKS UNBREAKABLE SHIELDS, or CUTS UNCUTTABLE AURAS/BARRIERS to be able to even scratch him. ¤ Anthem's body does lose its control, going berserk and gaining him +1 ATTACK SLOT. ¤ Having attuned to total darkness, Anthem's essence is not demolished, but enhanced by his body's consumption by his Dark Soul, resulting in 100 REGENERATION per turn.
(Dark Soul - The Other Promise lasts for three turns.)
Fallen Anthem.EXE [1 / 770 HP | DARK TIME 3 | BURN 2]: "......"
Regeneration: 239 REGENERATION
Fallen Anthem.EXE [240 / 770 HP | DARK TIME 3 | BURN 2]: "......"
[OFFENSIVE PHASE]
Fallen Anthem.EXE [240 / 770 HP | DARK TIME 3 | BURN 2]: "......"
Attack 2 – Autoattack Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 70 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, AUTOATTACK
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 140 DAMAGE; UNDODGABLE, BREAKS SHIELDS
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 120 + 50 DAMAGE; UNDODGABLE, BREAKS SHIELDS, IF USED AFTER「Attack 11」, +50 DAMAGE
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 140 DAMAGE; UNDODGABLE, BREAKS SHIELDS
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 120 + 50 DAMAGE; UNDODGABLE, BREAKS SHIELDS, IF USED AFTER「Attack 11」, +50 DAMAGE
Fallen Anthem.EXE [240 / 770 HP | DARK TIME 3 | BURN 2]: "......"
POTENTIAL DAMAGE: 690 DAMAGE
[RECHARGE QUEUE]
Natural Dodge: 4 TURNS
926926
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Post by Zane on May 9, 2010 3:48:13 GMT -8
Defensive:
All Attacks Taken: 484 Damage Taken
Solar Breaker Support/Healing After taking damage, Zane swipes his blades, firing off flames that drain life from his enemy or enemies and restore life to him. Effects: Can only be used on a turn when Zane takes damage, recovers 140 HP total. 2x uses, can be used once for every time Zane takes damage.
x2 Used: +280 HP Recovered.
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Preparation:
Solar Prominence Offensive/Boost Unleashing more flames within himself, Zane amplifies the amount of times he can strike at his enemies. In doing so, boosting his damage potential several times over. Effects: +1 Attack Slot or adds one of the Aiming Effects to a single attack per use. x2 uses.
x2 Used: Unomnidodgable to two attacks.
Attack Slots: 4
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Battle:
Fiery Blaze C-Attack Fire Element Zane lashes out with his sword, the flames from the weapon tearing at his enemies. 301 DMG, Unomnidodgable, Breaks Shields, Burns.
x2 Used
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Final:
Zane: HP: 1035/1300 Stage: N/A Total Damage: 602 Total Unavoidable: N/A
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Post by That Guy on May 9, 2010 4:26:10 GMT -8
A N T H E M . E X E | D E L E T E D [GET DATA]Zane.EXE V3 –+68 EXP+400 Z+1 SPECIAL EMULATIONAttack 3 – Aura Killer Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 100 DAMAGE; DESTROYS AURAS, UNDODGABLE, BREAKS SHIELDSAnthem.EXE V2 –+30 EXP+300 Z(( The attack will be renamed and the description rewritten, but you'll receive an update when that happens. ))1061926
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