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Post by Shast on May 24, 2010 23:02:57 GMT -8
No RP for this guy, it's late!
[dice=100][rand=265993242652614263761657880354914156600991326900534361625284782933]
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Post by Kman on May 24, 2010 23:14:30 GMT -8
K-414 was angry. Real angry.
[dice=100][rand=39052736293524504937381368130445514499080087989574994249679148197]
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Post by Kman on May 24, 2010 23:20:16 GMT -8
Prebattle step:
K-414's HP: 1842 Regeneration: 192 Current HP: 2034
Name: Wolf Pack Type: Clone Creation Description: By causing the data that comprises his body to replicate rapidly, (generally used a resistance to a change in his data,) K-414 can create temporary clones of himself that take some of the heat from him. Effects: Clones have but 1 hit point, and can use any Combat attack that have no cooldown. Clones have 1 attack slot per turn
Battle Step:
Clone Attack:
Name: Swift Slash Range: Combat Element: Normal Description: Striking quickly, K-414's claws often cut through an opponent before they know what hit them. Effects: 185 Damage, Undodgeable
K-414's Attacks:
Name: Feint Range: Combat Element: Normal Description: A quick thrust of the claws, this attack is purposely aimed at an enemy’s side in order to make them dodge away from it in the proper direction, setting them up for the real strike. Effects: 145 Damage (195 Base, -50 from effects), Cannot be Countered, If Avoided: Crush Claw auto-strikes next turn Cooldown: 2 turns
Name: Shield Ripper Range: Combat Element: Normal Description: Extending his claws, K-414 attacks viciously, the attack easily penetrating any basic shield and hitting the target. Effects: 185 Damage (195 Base, -10 from effect,) Breaks Shields
Name: Grab ‘n Toss Range: Combat Element: Normal Description: Rushing forward through his opponent’s guard, K-414 grabs ahold of his opponent with his powerful jaws and throws them through the air, forcing them to try to recover before they can attack. Effects: 215 damage (195 base, +20 from effects), opponent gets –1 attack slot on the following turn Cooldown: 2 turn
Name: Serrated Body Range: Combat Element: Normal Description: K-414's body is a walking weapon, and each part of his body is designed for combat. Such that, when attacking, he often does additional damage to his targets just from contact alone. Effects: 100 Damage, Auto-attack, only used when K-414 has used at least one Combat attack that round
Post Combat Step:
K-414's HP: 2034/1842 Status: Normal Clone's HP: 1/1 Status: Normal
185 145 185 215 100
830 potential damage at Jax
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Post by Shast on May 24, 2010 23:53:41 GMT -8
Defensive
Jax barrel rolls out of the way of the Grab n' Toss.
Takes everything else for a net loss of: 139
Supportive
Jax heals 5% of his max HP: 162 healed.
-Earth Ravager- Pseudo Hypermode *The earth buckles and shatters, the land terra-forming into that befitting Jaxs' desire.. It seems nothing settles, a torrent of earth spirals like a whirlpool of chaos. The manipulative mind at work constantly thinking up ways to deal with the problems at hand.* --- +Jax may alter the stage to be any stage on the MMM he wishes once this turn at any point. Stage persists after hypermode ends.
+Jax is immune to negative panel effects after this hypermode ends for 4 turns.
+Jax fakes being the element of the active panels, and thus reaps their benefit and not their spurn. [Lasts 1 turn] [x1 use]
Jax turns the panels into lava.
Lava Panels Element: Fire Attrabutes: All non-fire Navis take 100 DMG per turn (200 DMG per turn to wood-elementals), fire-elemental attacks deal an extra 10% damage, Fire-element Navis heal 50 HP per turn. Lasts 3 turns
Jax fakes Fire element, avoiding the fire damage, healing for 50hp, and increasing fire attacks by 10% this turn.
Offensive
-Tremor- S-attack Stone/Fire element *The ground rumbles at Jaxs' coming; every step he takes pulsates shockwaves beneath the earth.* ---
60 66 damage, breaks shields, cuts auras, auto attacks, hits all, adopts any one panel effect currently in play along with that panels element, if hit opponent is afflicted with that effect for 2 turns. If panels are normal when this attack is performed it deals 40 more damage. Tremor adopts the 'Non-fire navis take 100 damage a turn' effect. [1 turn cooldown]
-Shatter- S-attack Stone/Fire element *Jax bashes someone with a large boulder.* ---
140 154 damage, breaks shields, cuts auras, burns adopts the panels element and status damage, if possible. if hits makes hit opponent vulnerable to all negative panel effects, while not receiving any bonuses for 2 turns. [2 turn cooldown]
-Spire-Strike- S-attack Stone element *Jax grabs and flips an opponent into the air and clenches his throwing fist, then 2 spiked balls emerge from the ground at rocket speed aimed at the airborne adversary.* --- 120 damage, undodgeable, breaks shields, if hits reduces opponents healing by 20%, this effect stacks additively and lasts 3 turns, with each hit refreshing the duration. This attack can not be avoided by means of a clone. [1 turn cooldown]
*Jax grasps his Gigantic axe and it begins to glow a chaotic golden brown.* [He's charging an attack]
Summary HP: 3318/3245 Potential damage: 340 Status: Ragin' hard as always. Stage: Lava
Earth ravager: Ending. Spire-Strike cd: 1 turn remaining. Shatter cd: 2 turns remaining. Tremor cd: 1 turn remaining.
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Post by Kman on May 25, 2010 0:14:47 GMT -8
(( Interesting style. I like it : D ))
Prebattle step:
Nat Dodge Shatter, take the rest
K-414's HP: 2034 - 100 (fire panels) - 66 (tremor) - 100 (tremor's effect) - 120 (spire strike) Regeneration: 192 154 K-414's Current HP: 1802
Hybrid Offensive and Defensive Skill: Name: Growing Rage Type: Damage and Armor Increase Description: With each step of pain that K-414 incurs, his wrath grows stronger, and he becomes stronger and more resilient to damage. Effects: Every time K-414 loses 9% of his max HP (166 HP as of now) he gains 6 armor and 7 damage to all attacks, with a max of 60 and 70 respectively. If an effect causes his HP to increase, he retains this armor and damage. (386 taken so far; Stage 2 Current; Stage 3 at 498 HP taken)
Name: Wolf Pack Type: Clone Creation Description: By causing the data that comprises his body to replicate rapidly, (generally used a resistance to a change in his data,) K-414 can create temporary clones of himself that take some of the heat from him. Effects: Clones have but 1 hit point, and can use any Combat attack that have no cooldown. Clones have 1 attack slot per turn
Combat Step:
K-414's Attacks:
Name: Armor Shredder Range: Combat Element: Normal Description: K-414 was designed for taking down any virus, including those with armor that most would deem impregnable. Thus he was given this unique attack, which makes even the most well-armored opponent like a tortoise without its shell. Effects: 185 199 Damage( 195 Base, -10 from effects), The target’s armor is reduced by 30 for 2 turns. Cooldown: 3 turns
Name: Slash Range: Combat Element: Normal Description: Almost painfully simple, K-414 attacks, slashing with his claws. Effects: 195 209 Damage
Charging - 1 Attack Slot
Name: Serrated Body Range: Combat Element: Normal Description: K-414's body is a walking weapon, and each part of his body is designed for combat. Such that, when attacking, he often does additional damage to his targets just from contact alone. Effects: 100 114 Damage, Auto-attack, only used when K-414 has used at least one Combat attack that round
Clone's Attack:
Name: Slash Range: Combat Element: Normal Description: Almost painfully simple, K-414 attacks, slashing with his claws. Effects: 195 Damage
Post-Combat:
K-414's HP: 1802 Status: Regen at 80%, pissed at fire panels Armor: 12
Cooldowns- Grab 'n Toss: 1/2 Armor Shredder: 0/3
Damage: 199 209 114 195
717 damage @ Jax
Also, Mirror armor will deal an additional 100 to Jax due to getting hit twice: Mirror Armor Passive Program Every damaging attack that hits the user is countered for 50 damage, to a max of 200 per turn. Attack MUST hit the user to be countered.
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Post by Shast on May 25, 2010 2:42:39 GMT -8
K, due to some BS you win.
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