Zeke
MMM Member
Posts: 159
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Post by Zeke on Dec 20, 2010 0:49:15 GMT -8
That's the new engine, Like how it looks? It's real time strategy, but it still works like this site. It'll be easier to program into online too because it's not turn based at all, Just full out war until someone dies. This is the old engine, It worked, but it was real buggy and over complicated, Turn based isn't really my thing anyway, and it would've been nearly impossible to get this one online. If you have any questions feel free to ask. NEW SCREENSHOTS! These are attack customization screenshots, I finished tweaking a few minutes ago.
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Post by Warrior on Dec 20, 2010 8:22:33 GMT -8
I love the command menu-- reminds me of KH =p
and putting it in the top right is a very neat idea. Interesting sprite, btw-- you made it?
And does the navi have a different animation for every attack/skill?! =O Looks quite interesting. Nice job, Zeke. My envy of your smartness's brain grows every day xD
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Post by Paruga on Dec 20, 2010 11:04:56 GMT -8
Great job man! Can't wait to see actual sprites of all of our members' navis! It'll be awesome!
*Stamps BEASTMO over Zeke's game*
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Zeke
MMM Member
Posts: 159
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Post by Zeke on Dec 20, 2010 19:34:02 GMT -8
I made the Command Deck and the HP bar myself, Though they were based off other games looks. The standard navi sprites are havocs old recolor of Megaman and a lil' bit of AP737 in there for good measure. Each Attack won't have individual sprites due to x,y, origins and all that for online, But C,S,and skills will have sprites you can put in yourself. People will also be able to make their own GUI sprites as well for added personalization.
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Zeke
MMM Member
Posts: 159
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Post by Zeke on Dec 23, 2010 5:34:12 GMT -8
Added new screenshots, Double posting so everyone can see.
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Post by Havoc on Dec 23, 2010 13:31:08 GMT -8
woah bro, i totally remember making that sprite! xDDD
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