Post by Shin Sato on Dec 23, 2012 17:04:46 GMT -8
[bgcolor=003374]((I was really bored before typing this, if you can't immediately tell...))
N/A
Daito the Excal summoned
.:Vance's Status:.
HP: 1500/1500
Armor: 10
Attack Slots: 20 (-1, +1, +1, +1, +1, +3, +3, +3, +3)
Cooldowns:
-Light of the Abyss [0/1]
-Sundering the Psyche [0/3]
-To Rend Quintessence [0/2]
-Dance in Damnation [0/1]
-Seal of Fates [0/3]
-Investment of Potency[0/2]
-Accelerating Momentum[0/1]
-Chaos' Cataclysm [0/1]
Charges:
-Conviction Incarnate [0/1]
-His Blade, All's Bane[0/1]
-Dive into Discord [0/2]
Skill Uses:
-The Van-Guard [4/4]
-Accelerating Desire [0/4]
-Arcane Avoidance [5/5]
-Fortified Repel [7/7]
-Primal Pulse [7/7]
-Abysmal Assault [0/3]
N/A
N/A
.:Daito's Status:.
HP: 1200/1200
Armor: 0
Attack Slots: 2
~Defensive Phase~
N/A
~Support Phase~
Daito the Excal summoned
Iron Blade
Passive Family trait
*Excal's very presence empowers those around it*
---
One being of choice on the field deals +40 damage on all attacks and has +1 attack slot/turn while Excal is on the field. This effect cannot stack with itself if multiple Excal are on the field.
Excal has -1 program slot and -200 HP.
@vancePassive Family trait
*Excal's very presence empowers those around it*
---
One being of choice on the field deals +40 damage on all attacks and has +1 attack slot/turn while Excal is on the field. This effect cannot stack with itself if multiple Excal are on the field.
Excal has -1 program slot and -200 HP.
1. Mode Name: Primordial Force
Description: The tips and ends of his hair paint themselves crimson as his irises follow suit. The gauntlets he wears collapse in a flash of silvery light, revealing the bear hands with which he continues to fight. His physical appearance destabilizes, beginning to radiate a soft, midnight blue light as his physical form fluctuates and shifts in place. He melds planes of existence and draws the two opposites of law and chaos closer together, within his grasp. The repelling force generated around him make his blows a fiercer force yet. Wrath itself is the essence of this form. Should he be struck, the striker is smitten. Should his assaults be played with, the dodger too shall me smitten. The drawback to this strength is extra sensitivity leading to more susceptibility to ailments.
Effects:
[-1]All attacks used gain 90(10*Version) damage
[-1]50 damage counter when an attack of the user's is avoided(max 4 times per turn)
[-1] One attack per turn gains an Omni-Aimer, said attack is usable once that given turn if it has no CD
[+1]Any statuses inflicted on the user last an extra turn, lasts 3 turns
Cuts Uncuttable Auras added to Seal of FatesDescription: The tips and ends of his hair paint themselves crimson as his irises follow suit. The gauntlets he wears collapse in a flash of silvery light, revealing the bear hands with which he continues to fight. His physical appearance destabilizes, beginning to radiate a soft, midnight blue light as his physical form fluctuates and shifts in place. He melds planes of existence and draws the two opposites of law and chaos closer together, within his grasp. The repelling force generated around him make his blows a fiercer force yet. Wrath itself is the essence of this form. Should he be struck, the striker is smitten. Should his assaults be played with, the dodger too shall me smitten. The drawback to this strength is extra sensitivity leading to more susceptibility to ailments.
Effects:
[-1]All attacks used gain 90(10*Version) damage
[-1]50 damage counter when an attack of the user's is avoided(max 4 times per turn)
[-1] One attack per turn gains an Omni-Aimer, said attack is usable once that given turn if it has no CD
[+1]Any statuses inflicted on the user last an extra turn, lasts 3 turns
1. Skill Name: Abysmal Assault
Description: Vance is energized as he ignites a murky aura of navy about himself, exciting his body to spring into the fray. The next offensive action he takes is a formidable one, nearly unstoppable and all the more powerful with it strikes.
Effects: The user is granted an extra attack slot. One attack used that turn is aimed to Ignore Armor and is also granted an Omni-aimer when this skill is used, overriding a preexisting one if the attack already has two. Optionally, aimed so that all statuses on that attack pierce immunities instead, and the attack still gains an Omni-Aimer.
Uses: 3 per battle(+2 for V7, +1 Type bonus, -1 via Kaizous; 1 base, grows like 2)
Cuts Uncuttable Auras and Status Pierces Immunity added to Sundering the PsycheDescription: Vance is energized as he ignites a murky aura of navy about himself, exciting his body to spring into the fray. The next offensive action he takes is a formidable one, nearly unstoppable and all the more powerful with it strikes.
Effects: The user is granted an extra attack slot. One attack used that turn is aimed to Ignore Armor and is also granted an Omni-aimer when this skill is used, overriding a preexisting one if the attack already has two. Optionally, aimed so that all statuses on that attack pierce immunities instead, and the attack still gains an Omni-Aimer.
Uses: 3 per battle(+2 for V7, +1 Type bonus, -1 via Kaizous; 1 base, grows like 2)
1. Skill Name: Abysmal Assault
Description: Vance is energized as he ignites a murky aura of navy about himself, exciting his body to spring into the fray. The next offensive action he takes is a formidable one, nearly unstoppable and all the more powerful with it strikes.
Effects: The user is granted an extra attack slot. One attack used that turn is aimed to Ignore Armor and is also granted an Omni-aimer when this skill is used, overriding a preexisting one if the attack already has two. Optionally, aimed so that all statuses on that attack pierce immunities instead, and the attack still gains an Omni-Aimer.
Uses: 3 per battle(+2 for V7, +1 Type bonus, -1 via Kaizous; 1 base, grows like 2)
Breaks Unbreakable Shields and Ignores Armor added to Seal of FatesDescription: Vance is energized as he ignites a murky aura of navy about himself, exciting his body to spring into the fray. The next offensive action he takes is a formidable one, nearly unstoppable and all the more powerful with it strikes.
Effects: The user is granted an extra attack slot. One attack used that turn is aimed to Ignore Armor and is also granted an Omni-aimer when this skill is used, overriding a preexisting one if the attack already has two. Optionally, aimed so that all statuses on that attack pierce immunities instead, and the attack still gains an Omni-Aimer.
Uses: 3 per battle(+2 for V7, +1 Type bonus, -1 via Kaizous; 1 base, grows like 2)
1. Skill Name: Abysmal Assault
Description: Vance is energized as he ignites a murky aura of navy about himself, exciting his body to spring into the fray. The next offensive action he takes is a formidable one, nearly unstoppable and all the more powerful with it strikes.
Effects: The user is granted an extra attack slot. One attack used that turn is aimed to Ignore Armor and is also granted an Omni-aimer when this skill is used, overriding a preexisting one if the attack already has two. Optionally, aimed so that all statuses on that attack pierce immunities instead, and the attack still gains an Omni-Aimer.
Uses: 3 per battle(+2 for V7, +1 Type bonus, -1 via Kaizous; 1 base, grows like 2)
Cuts Uncuttable Auras and Ignores Armor added to Fervent Feet FrenzyDescription: Vance is energized as he ignites a murky aura of navy about himself, exciting his body to spring into the fray. The next offensive action he takes is a formidable one, nearly unstoppable and all the more powerful with it strikes.
Effects: The user is granted an extra attack slot. One attack used that turn is aimed to Ignore Armor and is also granted an Omni-aimer when this skill is used, overriding a preexisting one if the attack already has two. Optionally, aimed so that all statuses on that attack pierce immunities instead, and the attack still gains an Omni-Aimer.
Uses: 3 per battle(+2 for V7, +1 Type bonus, -1 via Kaizous; 1 base, grows like 2)
1. Skill Name: Accelerating Desire
Description: With strong will to win, Vance begins to chain attacks together with frightening speed in an attempt to overwhelm his foes with a massive influx of offensive strength.
Effects: Grants 3 additional attack slots for one turn.
Uses: 4 per battle (+2 for V7, +1 Type bonus)
Description: With strong will to win, Vance begins to chain attacks together with frightening speed in an attempt to overwhelm his foes with a massive influx of offensive strength.
Effects: Grants 3 additional attack slots for one turn.
Uses: 4 per battle (+2 for V7, +1 Type bonus)
1. Skill Name: Accelerating Desire
Description: With strong will to win, Vance begins to chain attacks together with frightening speed in an attempt to overwhelm his foes with a massive influx of offensive strength.
Effects: Grants 3 additional attack slots for one turn.
Uses: 4 per battle (+2 for V7, +1 Type bonus)
Description: With strong will to win, Vance begins to chain attacks together with frightening speed in an attempt to overwhelm his foes with a massive influx of offensive strength.
Effects: Grants 3 additional attack slots for one turn.
Uses: 4 per battle (+2 for V7, +1 Type bonus)
1. Skill Name: Accelerating Desire
Description: With strong will to win, Vance begins to chain attacks together with frightening speed in an attempt to overwhelm his foes with a massive influx of offensive strength.
Effects: Grants 3 additional attack slots for one turn.
Uses: 4 per battle (+2 for V7, +1 Type bonus)
Description: With strong will to win, Vance begins to chain attacks together with frightening speed in an attempt to overwhelm his foes with a massive influx of offensive strength.
Effects: Grants 3 additional attack slots for one turn.
Uses: 4 per battle (+2 for V7, +1 Type bonus)
1. Skill Name: Accelerating Desire
Description: With strong will to win, Vance begins to chain attacks together with frightening speed in an attempt to overwhelm his foes with a massive influx of offensive strength.
Effects: Grants 3 additional attack slots for one turn.
Uses: 4 per battle (+2 for V7, +1 Type bonus)
Description: With strong will to win, Vance begins to chain attacks together with frightening speed in an attempt to overwhelm his foes with a massive influx of offensive strength.
Effects: Grants 3 additional attack slots for one turn.
Uses: 4 per battle (+2 for V7, +1 Type bonus)
~Offensive Phase~
6. Attack Name: Sundering the Psyche
Range: Combat
Element: Plasma
Description: Vance's gauntlet radiates a cold blue aura, a sapphire crust encasing it as energy seems to be constantly corroding it's form. Using this weapon Vance's deals strikes that ring true within his opponents, weighing a burden down upon their own ego is a common side effect. Hit or miss, the very potent, corrupting and intimidating aura spread by the attack's use daunts any foe into a more passive state.
Damage/Effects: 4 hits of15 47, Undodgable, Cuts Uncuttable Auras, Statuses Pierce Immunity, Hits All, Avoid Seperately, On hit: Reduces foe's attack slots by six and give them a weakness to Plasma for 2 turns, removes "Undodgable" on foe's attacks next turn, inflicts Blind; 3 turn CD
Range: Combat
Element: Plasma
Description: Vance's gauntlet radiates a cold blue aura, a sapphire crust encasing it as energy seems to be constantly corroding it's form. Using this weapon Vance's deals strikes that ring true within his opponents, weighing a burden down upon their own ego is a common side effect. Hit or miss, the very potent, corrupting and intimidating aura spread by the attack's use daunts any foe into a more passive state.
Damage/Effects: 4 hits of
12. Attack Name: Seal of Fates
Range: Combat
Element: Plasma
Description: Gems ignited, Vance traces neon lines of plasma through the air in swift fashion, sketching a circular seal. Extending an arm through it first, he dashes forwards to bash his foe with it's strength, sealing two fates with one blow by empowering himself for a lethal assault.
Damage/Effects:2 132, Cuts Auras, Breaks Unbreakable Shields, Ignores Armor, Regardless of Success: adds 50 damage to all user's attacks next turn, user gets +1 Attack Slot next turn, target inflicted with -36 armor for 2 turns; 3 turn CD
Range: Combat
Element: Plasma
Description: Gems ignited, Vance traces neon lines of plasma through the air in swift fashion, sketching a circular seal. Extending an arm through it first, he dashes forwards to bash his foe with it's strength, sealing two fates with one blow by empowering himself for a lethal assault.
Damage/Effects:
4. Attack Name: Chaotic Law
Range: Combat
Element: Plasma
Description: When in Vance's presence, all around him will be disciplined to abide by his creed by an overbearing aura that emanates from his body. To those foes that would resist, this aura manifests itself visibly as a faint crimson mist in Vance's vicinity, imbuing itself into his foes and striking inflicting pain direct to their core.
Damage/Effects:265 330, Optional Auto Attack every turn, Cuts Auras, Undodgable
Range: Combat
Element: Plasma
Description: When in Vance's presence, all around him will be disciplined to abide by his creed by an overbearing aura that emanates from his body. To those foes that would resist, this aura manifests itself visibly as a faint crimson mist in Vance's vicinity, imbuing itself into his foes and striking inflicting pain direct to their core.
Damage/Effects:
15. Attack Name: Fervent Feet Frenzy
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:560 690, Breaks Shields, Cuts Uncuttable Auras, Ignores Armor, Only usable while "Primordial Force" Hyper Mode is active
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:
15. Attack Name: Fervent Feet Frenzy
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:560 690, Breaks Shields, Cuts Uncuttable Auras, Ignores Armor, Only usable while "Primordial Force" Hyper Mode is active
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:
15. Attack Name: Fervent Feet Frenzy
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:560 690, Breaks Shields, Cuts Uncuttable Auras, Ignores Armor, Only usable while "Primordial Force" Hyper Mode is active
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:
15. Attack Name: Fervent Feet Frenzy
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:560 690, Breaks Shields, Cuts Uncuttable Auras, Ignores Armor, Only usable while "Primordial Force" Hyper Mode is active
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:
15. Attack Name: Fervent Feet Frenzy
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:560 690, Breaks Shields, Cuts Uncuttable Auras, Ignores Armor, Only usable while "Primordial Force" Hyper Mode is active
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:
15. Attack Name: Fervent Feet Frenzy
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:560 690, Breaks Shields, Cuts Uncuttable Auras, Ignores Armor, Only usable while "Primordial Force" Hyper Mode is active
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:
15. Attack Name: Fervent Feet Frenzy
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:560 690, Breaks Shields, Cuts Uncuttable Auras, Ignores Armor, Only usable while "Primordial Force" Hyper Mode is active
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:
15. Attack Name: Fervent Feet Frenzy
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:560 690, Breaks Shields, Cuts Uncuttable Auras, Ignores Armor, Only usable while "Primordial Force" Hyper Mode is active
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:
15. Attack Name: Fervent Feet Frenzy
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:560 690, Breaks Shields, Cuts Uncuttable Auras, Ignores Armor, Only usable while "Primordial Force" Hyper Mode is active
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:
15. Attack Name: Fervent Feet Frenzy
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:560 690, Breaks Shields, Cuts Uncuttable Auras, Ignores Armor, Only usable while "Primordial Force" Hyper Mode is active
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:
15. Attack Name: Fervent Feet Frenzy
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:560 690, Breaks Shields, Cuts Uncuttable Auras, Ignores Armor, Only usable while "Primordial Force" Hyper Mode is active
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:
15. Attack Name: Fervent Feet Frenzy
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:560 690, Breaks Shields, Cuts Uncuttable Auras, Ignores Armor, Only usable while "Primordial Force" Hyper Mode is active
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:
15. Attack Name: Fervent Feet Frenzy
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:560 690, Breaks Shields, Cuts Uncuttable Auras, Ignores Armor, Only usable while "Primordial Force" Hyper Mode is active
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:
15. Attack Name: Fervent Feet Frenzy
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:560 690, Breaks Shields, Cuts Uncuttable Auras, Ignores Armor, Only usable while "Primordial Force" Hyper Mode is active
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:
15. Attack Name: Fervent Feet Frenzy
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:560 690, Breaks Shields, Cuts Uncuttable Auras, Ignores Armor, Only usable while "Primordial Force" Hyper Mode is active
Range: Combat
Element: Plasma
Description: Vance touches his hands to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze of a dark crimson flare. Empowered by his unstable form, his feet move faster still, lashing out at foes in a blurry flurry.
Damage/Effects:
9. Attack Name: To Rend Quintessence
Range: Combat
Element: Plasma
Description: A gauntlet of Vance's glows a bright ruby red, light materializing as tangible energy that coats his for arm, forming a long crimson claw like form extending well past his physical limb. Vance's lashes forwards with this weapon, piercing any armoring their foe might attempt to protect themselves with, and cutting straight to the core to deliver true damage unto them.
Damage/Effects: 4 hits of85 117, Cuts Auras, Undodgable, Avoid Separately, Ignores Armor, Hits All, "Cuts Auras" is negated on foes' attacks next turn, If used at the last attack in a turn: Instantly Auto-Charges one attack, Auto Attacks two turns after it's used at half damage; 2 turn CD
Range: Combat
Element: Plasma
Description: A gauntlet of Vance's glows a bright ruby red, light materializing as tangible energy that coats his for arm, forming a long crimson claw like form extending well past his physical limb. Vance's lashes forwards with this weapon, piercing any armoring their foe might attempt to protect themselves with, and cutting straight to the core to deliver true damage unto them.
Damage/Effects: 4 hits of
.:Vance's Status:.
HP: 1500/1500
Armor: 10
Attack Slots: 20 (-1, +1, +1, +1, +1, +3, +3, +3, +3)
Cooldowns:
-Light of the Abyss [0/1]
-Sundering the Psyche [0/3]
-To Rend Quintessence [0/2]
-Dance in Damnation [0/1]
-Seal of Fates [0/3]
-Investment of Potency[0/2]
-Accelerating Momentum[0/1]
-Chaos' Cataclysm [0/1]
Charges:
-Conviction Incarnate [0/1]
-His Blade, All's Bane[0/1]
-Dive into Discord [0/2]
Skill Uses:
-The Van-Guard [4/4]
-Accelerating Desire [0/4]
-Arcane Avoidance [5/5]
-Fortified Repel [7/7]
-Primal Pulse [7/7]
-Abysmal Assault [0/3]
~Defensive Phase~
N/A
~Support Phase~
N/A
~Offensive Phase~
Claymore
S-attack
Normal element
*Daito causes a sword to fall from the sky onto its opponent!*
210 damage, breaks shields, cuts auras. If avoided, creates a 70 HP object that cannot be used for the sake of avoidance.
[1x use/turn]
S-attack
Normal element
*Daito causes a sword to fall from the sky onto its opponent!*
210 damage, breaks shields, cuts auras. If avoided, creates a 70 HP object that cannot be used for the sake of avoidance.
[1x use/turn]
.:Daito's Status:.
HP: 1200/1200
Armor: 0
Attack Slots: 2