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Post by kyuubi25 on Dec 6, 2012 17:24:48 GMT -8
Initiative activates, causing Sandstorm to go first.
Sand Punch C-Range Sandstorm punches his opponent. 70 damage, undodgeable, cuts auras, Auto each turn.
Sand Kick C-Range Sandstorm kicks his opponent. 100 damage, cuts auras, undodgeable, Next attack gains +20 damage.
Sand Blast C-Range Sandstorm punches his opponent as hard as he can?
0 150 damage. cuts auras, undodgeable, +150 damage if used after Sand Kick. CD: 2
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Deleted
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Post by Deleted on Dec 6, 2012 17:35:50 GMT -8
[bgcolor=232323] ((Remember what Phen said about the Flare Card? "In battle Damage Additions are applied at 80% Effectiveness" -- meaning 'Sand Kick' would only be adding +16 Dmg, and 'Sand Blast' would only gain +120 Dmg from its effect)) DEFENSE All Damage Taken (306 Dmg Taken) HP: 194 / 500 OFFENSE 2 Attack Slots[ Attack 8 -- Sniper Element, S-Attack] [Description] [ 0 Damage] -- Raze deals +130 Dmg to one attack next turn -- Can optionally Auto-Strike once per turn at 50% Damage 1 Turn Cooldown[ Attack 9 -- Sniper Element, S-Attack] [Description] [ 0 Damage] Undodgeable, Cuts Auras -- If Hits, Raze has +1 Attack Slot next turn -- If Hits, Raze has +60 Dmg to one attack next turn 2 Turn Cooldown[ Attack 10 -- Sniper Element, S-Attack] [Description] [ 0 150 Damage] Undodgeable, Cuts Auras, Hits All -- If Hits, Enemy's Attacks deal -35 Damage this turn -- If Avoided, Enemy has -1 Attack Slot this turn 2 Turn Cooldown(Dealt +150 Damage via Sniper Element)
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Post by kyuubi25 on Dec 6, 2012 17:44:32 GMT -8
Def:
Sand-body: An aura of sand absorbs attacks for Sandsorm. 120HP
Ultimate defense: Sandstorm moves the sand around him to form a single use shield. [4 uses] (used x3 (1 on second attack, 2 on last))
Attack:
Sand Punch C-Range Sandstorm punches his opponent. 70 damage, undodgeable, cuts auras, Auto each turn.
Sand Kick C-Range Sandstorm kicks his opponent. 100 damage, cuts auras, undodgeable, Next attack gains +20 damage.
Raging Sands S-Range Sand buffets the enemy.
0 136 damage, undodgeable, cuts auras, +150 damage if used after Sand Kick. CD: 2
Sandstorm: 2100/2100 Stage: Normal Status: OK! CD: Raging Sands (2), Sand Blast (1)
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Post by Deleted on Dec 6, 2012 17:47:25 GMT -8
[bgcolor=232323] DEFENSE First Two Taken (170 Dmg Taken) Last attack blocked with [ Defense] (1/2 Left) HP: 24 / 500 OFFENSE 3 Attack Slots[ Offense] used 3 times to add +80 Damage, 'UnOmniDodgeable', and 'Ignores Armor' to "Attack 2" (0/3 Uses Left) [ Attack 7 -- Sniper Element, S-Attack] [Description] [ 0 Damage] -- Raze deals +130 Dmg to his next Attack -- Can Auto-Strike for 50% Dmg if another Auto-Strike attack is in Cooldown 1 Turn Cooldown[ Attack 2 -- Sniper Element, S-Attack] [Description] [ 100 670 Damage] Undodgeable, Cuts Auras -- Deals +20 Dmg per Damage-Buff affecting this Attack -- Can only be used once per turn +150 Damage from Sniper Element +130 Damage from 'Attack 8' (last turn) +130 Damage from 'Attack 7' +80 Damage from 'Offense' +80 Damage from this Attack's Effect[Attack 11 -- Sniper Element, S-Attack] [Description] [100 Damage] Unavoidable 1 Turn CooldownEDIT: On second thought, you deserve the perfect win. I'm going to pass on my 3rd Attack Slot, so you don't have to deal with Unavoidable Damage xD
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Post by kyuubi25 on Dec 6, 2012 18:06:34 GMT -8
Def:
Auto negated by aura.
Ultimate defense: Sandstorm moves the sand around him to form a single use shield. [4 uses] (final use)
Attack:
Sand Punch C-Range Sandstorm punches his opponent. 70 damage, undodgeable, cuts auras, Auto each turn.
Sand Kick C-Range Sandstorm kicks his opponent. 100 damage, cuts auras, undodgeable, Next attack gains +20 damage.
Raging Kick. C-Range Sandstorm kicks as hard as he can? 0 damage, cuts auras, undodgeable, +150 damage if used after Sand Kick. CD: 2
Sandstorm: 2100/2100 Stage: Normal Status: OK! CD: Raging Kick (2), Raging Sands (1), Sand Blast (0)
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Deleted
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Post by Deleted on Dec 6, 2012 18:09:27 GMT -8
[bgcolor=232323] Raze dies a happy death. GG. REWARDS [/u] SandstormEXP: 50 (Base) +10 (Perfect) +10 (1v Difference) +5 (Version) = 75 ExpZenny: 500 (Base) +100 (Perfect) +100 (1v Difference) = 700 ZennyRaze[/u] Exp: 10 Zenny: 100
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