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Post by Ion on Oct 28, 2012 14:43:13 GMT -8
Time for some beta testing! I'm gonna hold off on the RP for this one. [dice=100][rand=8974416241981089544457749463617841856758738867942036138023249805]
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Post by SolarGunner on Oct 28, 2012 14:47:42 GMT -8
I wanna do this one!
[dice=100][rand=090652641509023080229454589524005298424303168829536676425709675368]
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Post by Ion on Oct 28, 2012 15:06:39 GMT -8
Alright lets rock and roll!!!
Attack Phase~
Sniper Trace (S) Plasma Trance releases a serrated arrow head that constantly hides on the battlefield before streaking forth to strike the enemy, also revealing position for a more devastating attack later. 75 Dmg –Auto-Attack, Cuts Aura’s, Breaks Shields
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
Total Damage: 435 Total HP: 1000/1000
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Post by SolarGunner on Oct 28, 2012 19:06:27 GMT -8
(what is with my luck and only fighting people with S attacks >.>?)
Sniper Trance taken, 75 damage
No Escape 1 avoided with Stand Aside (shield skill, no special effects) x1 use remains
No Escape 2 avoided with Surge (aura skill, no special effects) x1 use
HP: 825/1000
Sol: Radiance S-Attack Fire Sol's body radiates powerful heat during combat, which can burn those who get too close if they're not careful. 70 Damage, If the opponent used a C-Attack last turn, this attack is undodgable and burns. Auto attack.
Sol: Spiral Shot S-Attack Fire Blessed with solar energy, Sol's gun erupts with flames that spiral toward the enemy, piercing all defenses. 140 Damage, Breaks Shields, Cuts Auras
Sol: Spiral Shot S-Attack Fire Blessed with solar energy, Sol's gun erupts with flames that spiral toward the enemy, piercing all defenses. 140 Damage, Breaks Shields, Cuts Auras
HP: 825/1000 Status: normal
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Post by Ion on Oct 28, 2012 19:48:39 GMT -8
(I noticed ya had a nasty little trick there ^__^, maybe next battle just to see how it pans out that way.)
Defensive Phase~
Radiance - Taken [70*0.7 for Strength to Fire] = 49 Dmg Spiral Shot - Natural Dodged Spiral Shot - Unexpected Recoil
Total Damage Taken: 49
Unexpected Recoil Dodge – Effect Amping up his speed for a moment, Trance barely avoids the attack before using the additional momentum in his follow up. Dodge 1 Attack, +1 Attack Slot on Turn Used 2/3 [+1 Use Attack Type Bonus Factored In]
Attack Phase~
Sniper Trace (S) Plasma Trance releases a serrated arrow head that constantly hides on the battlefield before streaking forth to strike the enemy, also revealing position for a more devastating attack later. 75 Dmg –Auto-Attack, Cuts Aura’s, Breaks Shields
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
Total Damage: 615 Total HP: 951/1000 Natural Dodge CD [0/5]
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Post by SolarGunner on Oct 28, 2012 20:55:43 GMT -8
(Peeked at your stats again. I dont think you can get the positive from coda's card if you dont have another navi card as well.)
Sniper trace naturally dodged.
No escape 1/2 avoided in same way as last turn, no uses remain in either skill.
no escape 3 taken, 180 damage
HP: 645/1000
Sol: Radiance S-Attack Fire Sol's body radiates powerful heat during combat, which can burn those who get too close if they're not careful. 70 Damage, If the opponent used a C-Attack last turn, this attack is undodgable and burns. Auto attack.
Sol: Quickshot S-Attack Fire A simple attack where Sol quickly aims his revolver and fires without hesitation. 140 Damage, Breaks Shields, Undodgable
Sol: Spiral Shot S-Attack Fire Blessed with solar energy, Sol's gun erupts with flames that spiral toward the enemy, piercing all defenses. 140 Damage, Breaks Shields, Cuts Auras
HP: 645/1000 Status: Normal
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Post by Ion on Oct 28, 2012 21:36:20 GMT -8
(Sorry about that, explanation in C-Box. We'll play like I don't own any cards since the virii cards just cancel each other.)
Defense Phase~
Retro-active Damage from 1st turn: 21 Radiance: Taken = 70 Quickshot: Taken = 140 Spiral Shot: Unexpected Recoil
Unexpected Recoil Dodge – Effect Amping up his speed for a moment, Trance barely avoids the attack before using the additional momentum in his follow up. Dodge 1 Attack, +1 Attack Slot on Turn Used 1/3 [+1 Use Attack Type Bonus Factored In]
Attack Phase~
Sniper Trace (S) Plasma Trance releases a serrated arrow head that constantly hides on the battlefield before streaking forth to strike the enemy, also revealing position for a more devastating attack later. 75 Dmg –Auto-Attack, Cuts Aura’s, Breaks Shields
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
Total Damage: 615 Total HP: 720/1000 Natural Dodge CD [1/5]
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Post by SolarGunner on Oct 28, 2012 21:54:20 GMT -8
Sniper Trace avoided with Solar Flare (dodge skill, no additional effects) x1 use remains
All other attacks taken
HP: 105/1000
Sol: Radiance S-Attack Fire Sol's body radiates powerful heat during combat, which can burn those who get too close if they're not careful. 70 Damage, If the opponent used a C-Attack last turn, this attack is undodgable and burns. Auto attack.
Sol: Quickshot S-Attack Fire A simple attack where Sol quickly aims his revolver and fires without hesitation. 140 Damage, Breaks Shields, Undodgable
Sol: Spiral Shot S-Attack Fire Blessed with solar energy, Sol's gun erupts with flames that spiral toward the enemy, piercing all defenses. 140 Damage, Breaks Shields, Cuts Auras
HP: 105/1000 Status: Normal
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Post by Ion on Oct 28, 2012 22:11:20 GMT -8
Defense Phase~
Radiance: Taken = 70 Quickshot: Taken = 140 Spiral Shot: Unexpected Recoil
Unexpected Recoil Dodge – Effect Amping up his speed for a moment, Trance barely avoids the attack before using the additional momentum in his follow up. Dodge 1 Attack, +1 Attack Slot on Turn Used 0/3 [+1 Use Attack Type Bonus Factored In]
Attack Phase~
Sniper Trace (S) Plasma Trance releases a serrated arrow head that constantly hides on the battlefield before streaking forth to strike the enemy, also revealing position for a more devastating attack later. 75 Dmg –Auto-Attack, Cuts Aura’s, Breaks Shields
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
No Escape (S) Plasma Tapping into his inner focus, his trained intuition guides his hand to ensure that there is truly no escape from his eye. 180 Dmg - Undodgable
Total Damage: 615 Total HP: 510/1000 Natural Dodge CD [2/5]
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Post by SolarGunner on Oct 28, 2012 22:19:25 GMT -8
Sniper trace dodged with Solar Flare, remaining attacks taken. 0 HP.
DARKSOUL ACTIVATES
SKILL CHANGE
Dark Soul: Awakening Lune awakens from his seal within Sol as Sol falls in battle. Ice encases Sol's body for a short time before shattering and forming a sphere of darkness. As the darkness fades, the Moon's champion appears. - Automatically activates after reaching 0 HP (can't be naturally activated). When activated this way, revives Navi with 1 HP. - Navi is invincible except against attacks modified by Aiming skills. - +1 attack slot Lasts 2 turns
Lune: Iron Stance Armor Boost As he draws his blade, Lune generates a layer of ice about his body, dampening attacks for a short time.Whenever Lune uses an attack with a cooldown, he gains armor equal to 5 times the attack's cooldown vs the next two attacks. This bonus may only be obtained once per turn, and only after at least 2 attacks without cooldown have been used after the initial attack's use. Passive
Lune: Tundra Element Changing Speed As Lune begins to awaken as Sol's will falters, the Solar flames that grant him power are eclipsed by the moon, chilling the air and freezing all before him. When DS activates and Lune Awakens, Sol's Fire element changes to Ice. It's attack slot reduction initiates when DS activates. Attacks labeled Sol are locked, and attacks labeled Lune become available for use. Passive
Lune: Cryogenesis Healing Support With Lune's awakening from the battered and beaten Sol, the frozen menace freezes its wounds and accelerates their repair, then with renewed vigor strikes out at its victims. When DS activates and Lune awakens, Lune restores 150 HP, If he has not been damaged further when DS ends, he restores an additional 100 HP.
Cryogenesis effect, +150 HP
HP: 151/1000
Lune: Freezing Grasp S-Attack Ice Lune's body sucks in heat around it, causing a biting cold. Those who get too close may find it painful even. 55 Damage, Auto attacks every turn that Sol attacks are locked.
Lune: Waning Crescent C-Attack Ice Lune performs a powerful crescent slash with his blade's sheath. 110 damage
Lune: Waning Crescent C-Attack Ice Lune performs a powerful crescent slash with his blade's sheath. 110 damage
Lune: Waning Crescent C-Attack Ice Lune performs a powerful crescent slash with his blade's sheath. 110 damage
HP: 151/1000 Status: Darksoul [1/2]
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Post by Ion on Oct 29, 2012 16:29:53 GMT -8
Defense Phase~
Freezing Gasp - Taken = 55 Dmg Waning Crescent - Taken = 110 Dmg Waning Crescent - Taken = 110 Dmg Waning Crescent - Off The Cuff Shield
Total Damage: 275
Attack Phase [2 AS - 1 AS From Ice Elemental Effect]~
Sniper Trace (S) Plasma Trance releases a serrated arrow head that constantly hides on the battlefield before streaking forth to strike the enemy, also revealing position for a more devastating attack later. 75 Dmg –Auto-Attack, Cuts Aura’s, Breaks Shields
Weapon Draw (C) Plasma Trance manipulates his bracelets to acquire a weapon of his choice for use in battle. 190 Dmg
Total Damage:165 Total HP: 235/1000 Natural Dodge CD [3/5]
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Post by SolarGunner on Oct 29, 2012 20:29:51 GMT -8
No damage taken due to darksoul
Lune: Freezing Grasp S-Attack Ice Lune's body sucks in heat around it, causing a biting cold. Those who get too close may find it painful even. 55 Damage, Auto attacks every turn that Sol attacks are locked.
Lune: Waning Crescent C-Attack Ice Lune performs a powerful crescent slash with his blade's sheath. 110 damage
Lune: Waning Crescent C-Attack Ice Lune performs a powerful crescent slash with his blade's sheath. 110 damage
Lune: Waning Crescent C-Attack Ice Lune performs a powerful crescent slash with his blade's sheath. 110 damage
HP: 151/1000 Status: Darksoul [2/2]
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Post by Ion on Oct 30, 2012 3:27:17 GMT -8
Defense Phase~
Freezing Gasp - Puzzler's Delight Waning Crescent - Puzzler's Delight [Shattered on Impact] Waning Crescent - Taken = 110 Dmg Waning Crescent - Taken = 110 DMG
Puzzler’s Delight Aura - Support Trance summons a common aura to protect himself; though often overlays or forms it into the shape of a complex mechanical puzzle. Creates an 90 HP aura. Trance’s elemental strengths and weaknesses modifiers are applied to attacks against the aura. 0/1
Total Damage: 220
Attack Phase [2 AS - 1 AS From Ice Elemental Effect]~
Sniper Trace (S) Plasma Trance releases a serrated arrow head that constantly hides on the battlefield before streaking forth to strike the enemy, also revealing position for a more devastating attack later. 75 Dmg –Auto-Attack, Cuts Aura’s, Breaks Shields
Weapon Draw (C) Plasma Trance manipulates his bracelets to acquire a weapon of his choice for use in battle. 190 Dmg
Total Damage:165 Total HP: 15/1000 Natural Dodge CD [4/5]
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Post by SolarGunner on Oct 30, 2012 14:36:39 GMT -8
Negated due to Darksoul
Darksoul Ending, Cryogenesis restores 100 additional HP
HP: 251/1000
Offensive Step:
Lune: Freezing Grasp S-Attack Ice Lune's body sucks in heat around it, causing a biting cold. Those who get too close may find it painful even. 55 Damage, Auto attacks every turn that Sol attacks are locked.
Lune: Glacial Prison C-Attack Ice Lune thrusts his sheathed blade into the ground, drawing his icy blade in a powerful motion that leaves the opponent encased in ice. 120 Damage, Breaks Shields, Undodgable, Freeze. 3+1 turn CD
+20 armor from Iron Stance
Nocturne the Kind effect used, 1 dc can be used without glitch
DarkSword C-Attack Blade/Dark Elements Karma Loss:-4 Slice your foes with a large sword! 15 Damage, Cuts Auras, Can't be countered. Damage is equal to the opponents highest remaining HP (up to 400). Glitch: Locks all S-Attacks
HP: 251/1000 Status: Normal (Lune)
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Post by Ion on Oct 30, 2012 15:10:26 GMT -8
Defense Phase~ Freezing Grasp - Off The Cuff Shield Glacial Prison - Taken = 120 Dmg Trance HP: 0/1000
~Trance is Defeated~ RewardsSol/Lune: 83 Exp / 750 Z (5*1)Exp [Battle Within 3V's], x1.5Exp&Zenny [Resource Type]Trance: 20 Exp / 200 Z[/center]
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