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Post by Mega on Jun 25, 2012 11:28:11 GMT -8
[bgcolor=black][dice=100]
((V2 Max. Ignore the roll if you have Ini, obviously xP))[rand=4919406347908079618338646576739848693706084508448816231787926517427]
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Post by Kairi Kamiya on Jun 25, 2012 11:40:57 GMT -8
Hey Megabot ^^
[dice=100][rand=8058507849927992384298982564359994966758252121518959105643443763]
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Post by Kairi Kamiya on Jun 25, 2012 11:50:15 GMT -8
Set Up:
*Phoebe*
HP: 1990/1700 -Regeneration: +290
Auto Attack:
Eternal Grace: (Gambleman) Light-Based C/S Range The headset is clipped on and the music begins to play. Phoebe begins to sing, and as she does so, little stars of Light slowly appear as the song progresses, and brighten the room. As the little stars brighten, they explode like mini fireworks at the last possible note of the song. 35 Damage, Undodgeable, Cuts Auras, Auto Attack
Attack:
Everlasting Faith: (N/A) Light-Based C Range The headset is clipped on and the music begins to play. Phoebe begins to sing an upbeat melody, and as she does so, Phoebe begins to gather Light in to herself, growing brighter and brighter. At the last possible note, the Light is released from her like a shockwave (she hovers when the wave is released and gracefully lands on her feet once complete). 0 Damage, + 100 damage to one attack next turn
*Orion the Metrid*
HP: 600/600
Attack:
Apprentice Bringer: (N/A) *Orion is massively adept at drawing meteors down in mass while protecting themselves from the ensuing cataclysm.* --- If 'Shooting Meteor' is charged for 1 turn, it gains 'hits all'. If 'Shooting Meteor' is charged for 2 turns, it gains 'must be blocked/dodged separately'. Orion may know up to 2 attacks with Meteor, Star, or Celestial, in its name.
Summary:
Phoebe: 1990/1200 HP Orion: 600/600 HP Status: Fully Cured Cooldowns: Phoebe - 1 Charges: Orion - 1
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Post by Mega on Jun 25, 2012 12:04:00 GMT -8
[bgcolor=black]((Allo thar. And crap, 290 regen? lol))
Defense Takes 35dmg
1,415/1,450HP
Attack Phase Attack slots 1 (2 -1 starting turn)
Attack Name: Card Game: Raise Element: Normal Range: S Description: Gamble raises the stakes for an attack! D&E: [140]Dmg, undodgeable, -5 user's armor on use for 1 turn, +20Dmg to 1 attack next turn if hits Cooldown: 0
End Phase HP: 1,415/1,450 Status: Tis a flesh wound! -5 armor for 1 turn Incoming Damage: 140
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Post by Kairi Kamiya on Jun 25, 2012 12:22:35 GMT -8
((Yes indeed, 290 Regen, and 100 Armor ^^))
Defense Phrase:
*Phoebe* Armor: +100
Damage Dealt: -40
Regeneration: +290
HP: 2,125(max)/1700
Auto Attack:
Eternal Grace: (Gambleman) Light-Based C/S Range The headset is clipped on and the music begins to play. Phoebe begins to sing, and as she does so, little stars of Light slowly appear as the song progresses, and brighten the room. As the little stars brighten, they explode like mini fireworks at the last possible note of the song. 35 Damage, Undodgeable, Cuts Auras, Auto Attack
Attack Phase: -Attack Slots: 1 on the First Turn/2 on Odd Turns/3 on Even Turns
Enduring Hope: (Gambleman) Light-Based C Range The headset is clipped on and the music begins to play. As Phoebe begins to sing, the hair-clips on her head begin to glow a silver/white light and ribbons of golden light produce from the hair-clips, engulfing Phoebe. Once completely engulfed, the ribbons shatter into a thousand fragments and attack the enemy. 80 Damage, Cuts Auras, Breaks Shields, Phoebe gains 20 Armor next turn if it hits.
Raging Tempests: (Gambleman) Wind-Based C/S Range With her twins fans out, Phoebe spins the fans ever faster to bring together a howling force of wind in her hands, with a touch Light detected in the wind. As the wind is gathered, she crosses the the two gusts of wind together vertically with her arms, and it is directed to the Barrier, where the Barrier is shattered. 70 Damage (+100 Damage because of Everlasting Faith), Breaks Shields, Undodgeable.
Roaring Fury: (Gambleman) Wind-Based C/S Range With her twins fans out, Phoebe spins the fans ever faster to bring together a howling force of wind in her hands, with a touch Light detected in the wind. As the wind is gathered, she crosses the the two gusts of wind together horizontally with her arms, and it is directed to the Aura, where it cuts the Aura in half. 70 Damage, Cuts Auras, Undodgeable.
*Orion the Metrid*
HP: 600/600
Attack:
Apprentice Bringer: (N/A) *Orion is massively adept at drawing meteors down in mass while protecting themselves from the ensuing cataclysm.* --- If 'Shooting Meteor' is charged for 1 turn, it gains 'hits all'. If 'Shooting Meteor' is charged for 2 turns, it gains 'must be blocked/dodged separately'. Orion may know up to 2 attacks with Meteor, Star, or Celestial, in its name.
Summary:
Phoebe: 2,125(max)/1200 HP Orion: 600/600 HP Status: Fully Cured Cooldowns: Phoebe - 1 Charges: Orion - 2 Total Damage Dealt: 320
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Post by Mega on Jun 25, 2012 12:48:50 GMT -8
[bgcolor=black]
Defense Takes 40Dmg from auto-attack
Nat dodges Enduring Hope.
Takes 175Dmg from Raging Tempests.
75Dmg from Roaring Fury.
1,125/1,450HP
Set Up
Skill Name: Draw [Used 3 times] Skill Type: Support/Healing Description: Gamble discards a card and draws a new one. Effects: User gains 100HP Uses: x3
1,425/1,450HP
Attack Attack slots 3 (2 +1 even turn)
Attack Name: Card Game: This your card? [+20Dmg] [Orion] Element: Normal Range: S Description: Gamble reveals a card and then suddenly throws it at the opponent! D&E: [160] [180]Dmg, undodgeable Cooldown: 0
Attack Name: Pick a card! [Orion] [hits all selected] Element: Normal Range: S Description: Gamble chooses a card and throws it at an enemy! D&E: [42]Dmg, auto-attacks every even turn, cuts auras, user chooses one per use: Next "card" attack gains +25Dmg, next "card" attack gains Hits All, OR next "card" attack gains target hit loses 1 A/S for 1 turn. Cooldown: 1
Attack Name: Card Game: Blind [Hits all] Element: Normal Range: S Description: Gamble throws a handful of blinding cards! D&E: [140]Dmg, undodgeable, cuts auras, blinds Cooldown: 1
Attack Name: Card Game: Raise [Orion] Element: Normal Range: S Description: Gamble raises the stakes for an attack! D&E: [140]Dmg, undodgeable, -5 user's armor on use for 1 turn, +20Dmg to 1 attack next turn if hits Cooldown: 0
End HP:1,425/1,450 Status: -5 armor Incoming Damage: 482(Orion), 140 (Phoebe), blinds (both) Cooldowns: CG: Blind 0/1
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Post by Kairi Kamiya on Jun 25, 2012 13:09:29 GMT -8
Defense Phrase:
*Phoebe* Armor: +100 Damage Dealt: -40 Regeneration: +290
HP: 2,125(max)/1700
Skills:
~Remedy~ Removes one status (damage or reduction) from the user (used on Phoebe and Orion) 3 Uses, Active {1/3}
~Recovery~ Restores 100 HP to a target (all used on Orion) 4 Uses, Active {0/4}
Auto Attack:
Eternal Grace: (Gambleman) Light-Based C/S Range The headset is clipped on and the music begins to play. Phoebe begins to sing, and as she does so, little stars of Light slowly appear as the song progresses, and brighten the room. As the little stars brighten, they explode like mini fireworks at the last possible note of the song. 35 Damage, Undodgeable, Cuts Auras, Auto Attack
Attack Phase: -Attack Slots: 1 on the First Turn/2 on Odd Turns/3 on Even Turns
Everlasting Faith: (N/A) Light-Based C Range The headset is clipped on and the music begins to play. Phoebe begins to sing an upbeat melody, and as she does so, Phoebe begins to gather Light in to herself, growing brighter and brighter. At the last possible note, the Light is released from her like a shockwave (she hovers when the wave is released and gracefully lands on her feet once complete). 0 Damage, + 100 damage to one attack next turn
Raging Tempests: (Gambleman) Wind-Based C/S Range With her twins fans out, Phoebe spins the fans ever faster to bring together a howling force of wind in her hands, with a touch Light detected in the wind. As the wind is gathered, she crosses the the two gusts of wind together vertically with her arms, and it is directed to the Barrier, where the Barrier is shattered. 70 Damage, Breaks Shields, Undodgeable.
*Orion the Metrid*
Damage Dealt: -482 Recovery from Phoebe: +400 Result Damage: -82 (also cured from Blind by Phoebe due to Remedy)
HP: 518/600
Attack:
Shooting Meteor: (Gambleman) S-Attack Light element *Orion disappears into his cloak, summoning a rain of meteors across the area.* --- 100 Damage. Breaks Shields, Cuts Auras. This attack gains 1 additional hit (at full damage) per turn charged. Must be blocked/dodged separately.
Shooting Meteor: (Gambleman) S-Attack Light element *Orion disappears into his cloak, summoning a rain of meteors across the area.* --- 100 Damage. Breaks Shields, Cuts Auras. This attack gains 1 additional hit (at full damage) per turn charged. Must be blocked/dodged separately.
Shooting Meteor: (Gambleman) S-Attack Light element *Orion disappears into his cloak, summoning a rain of meteors across the area.* --- 100 Damage. Breaks Shields, Cuts Auras. This attack gains 1 additional hit (at full damage) per turn charged. Must be blocked/dodged separately.
Cosmic Enablement: (Gambleman) Activated support skill *Orion calls on a cosmic force, empowering it for the coming storm* --- 200 Damage. Orion may use 'Shooting Meteor' or any attack with Meteor, Star, or Celestial, in its name this turn regardless of charge, or cooldown. 1 use, Active {0/1}
Summary:
Phoebe: 2,125(max)/1200 HP Orion: 518/600 HP Status: Fully Cured Cooldowns: Phoebe - 1 Charges: Phoebe - 1 Total Damage Dealt: 605
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Post by Mega on Jun 26, 2012 5:50:18 GMT -8
[bgcolor=black]Defense -5 armor.
Takes 115 total damage from Phoebe.
Takes 515 fom Orion.
795/1,450HP
Attack Attack slots: 2
Attack Name: Card Game: Joker [Phoebe] [+20] Element: Normal Range: S Description: Gamble hurls a Joker card at the opponent! D&E: [120] [140]Dmg, cuts auras, berserk, -1A/S if avoided Cooldown: 2
Attack Name: Card Game: Jackpot! [Charging] Element: Normal Range: S Description: Gamble reveals a winning hand and takes the pot! D&E: [140]Dmg, undodgeable, cuts auras, optional charge 3: +50Dmg to all attacks next turn regardless of success Charge: optional 3
End HP: 795/1,450 Status: Normal Cooldowns: Joker 0/2 CG Blind 1/1 Charge: Jackpot! 1/3
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Post by Kairi Kamiya on Jun 26, 2012 13:53:59 GMT -8
*Phoebe*
Defense Phrase:
Armor: +100 Damage Dealt: -40 Damage from Berserk: -50 Regeneration: +290
HP: 2,125(max)/1700
Auto Attack:
Eternal Grace: (Gambleman) Light-Based C/S Range The headset is clipped on and the music begins to play. Phoebe begins to sing, and as she does so, little stars of Light slowly appear as the song progresses, and brighten the room. As the little stars brighten, they explode like mini fireworks at the last possible note of the song. 35 Damage, Undodgeable, Cuts Auras, Auto Attack
Attack Phase: -Attack Slots: 1 on the First Turn/2 on Odd Turns/3 on Even Turns
Raging Tempests: (Gambleman) Wind-Based C/S Range With her twins fans out, Phoebe spins the fans ever faster to bring together a howling force of wind in her hands, with a touch Light detected in the wind. As the wind is gathered, she crosses the the two gusts of wind together vertically with her arms, and it is directed to the Barrier, where the Barrier is shattered. 70 Damage, Breaks Shields, Undodgeable.
Raging Tempests: (Gambleman) Wind-Based C/S Range With her twins fans out, Phoebe spins the fans ever faster to bring together a howling force of wind in her hands, with a touch Light detected in the wind. As the wind is gathered, she crosses the the two gusts of wind together vertically with her arms, and it is directed to the Barrier, where the Barrier is shattered. 70 Damage, Breaks Shields, Undodgeable.
Enduring Hope: (Gambleman) Light-Based C Range The headset is clipped on and the music begins to play. As Phoebe begins to sing, the hair-clips on her head begin to glow a silver/white light and ribbons of golden light produce from the hair-clips, engulfing Phoebe. Once completely engulfed, the ribbons shatter into a thousand fragments and attack the enemy. 80 Damage, Cuts Auras, Breaks Shields, Phoebe gains 20 Armor next turn if it hits.
-Hyper Attack: Celestial Light Phoebe has her hands clasped together in a desperate prayer and with intense focus bringing together specks of Light from the air. While she is doing this with wings outstretched, a gold summoning circle of intricate design appears beneath her feet, and the Light is released like a whirlwind on the edge of the circle. Phoebe is floating while performing this attack.
Determined Damage: 150 (+100 Damage because of Everlasting Faith)
--Effects: ~Deals the determined amount of damage and is undodgeable ~Cuts Auras ~This attack hits all (including allies), however, if this attack hits allies they gain half the determined amount as HP instead of damage ~Restores Phoebe’s HP by the determined damage amount
*Orion the Metrid*
Defense Phase:
Damage Dealt: 0 Healing from Phoebe: +75
HP: 593/600
Attack:
Apprentice Bringer: (N/A) *Orion is massively adept at drawing meteors down in mass while protecting themselves from the ensuing cataclysm.* --- If 'Shooting Meteor' is charged for 1 turn, it gains 'hits all'. If 'Shooting Meteor' is charged for 2 turns, it gains 'must be blocked/dodged separately'. Orion may know up to 2 attacks with Meteor, Star, or Celestial, in its name.
Summary:
Phoebe: 2,125(max)/1700 HP Orion: 593/600 HP Status: Phoebe (affected by Berserk) - 1/2 turns Cooldowns: Phoebe 0/5 (from Hyper Attack) Charges: Orion - 1 Total Damage Dealt: 505
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Post by Mega on Jun 27, 2012 20:13:00 GMT -8
[bgcolor=black]Defense Takes all damage.
290/1,450HP
Setup
Skill Name: Stacked Deck [used once] Skill Type: Speed/+2 A/S Description: Gamble uses sleight of hand to better his odds. Effects: +2 A/S for 1 turn Uses: x2 x1
Battle Attack Slots 5 (2 + 2 skill, +1 even turn)
Attack Name: Pick a card! [auto-attack] [Orion] [Hits-all selected] Element: Normal Range: S Description: Gamble chooses a card and throws it at an enemy! D&E: [42]Dmg, auto-attacks every even turn, cuts auras, user chooses one per use: Next "card" attack gains +25Dmg, next "card" attack gains Hits All, OR next "card" attack gains target hit loses 1 A/S for 1 turn. Cooldown: 1
Attack Name: Card Game: Blind [hits all] Element: Normal Range: S Description: Gamble throws a handful of blinding cards! D&E: [140]Dmg, undodgeable, cuts auras, blinds Cooldown: 1
Attack Name: Card Game: This your card? [Orion] Element: Normal Range: S Description: Gamble reveals a card and then suddenly throws it at the opponent! D&E: [160]Dmg, undodgeable Cooldown: 0
Attack Name: Card Game: This your card? [Orion] Element: Normal Range: S Description: Gamble reveals a card and then suddenly throws it at the opponent! D&E: [160]Dmg, undodgeable Cooldown: 0
Attack Name: Card Game: This your card? [Orion] Element: Normal Range: S Description: Gamble reveals a card and then suddenly throws it at the opponent! D&E: [160]Dmg, undodgeable Cooldown: 0
Attack Name: Card Game: Jackpot! [Charging] Element: Normal Range: S Description: Gamble reveals a winning hand and takes the pot! D&E: [140]Dmg, undodgeable, cuts auras, optional charge 3: +50Dmg to all attacks next turn regardless of success Charge: optional 3
End HP: 290/1,450 Status: Normal Cooldowns: CG Blind: 0/1, Joker 1/2 Charges: Jackpot 2/3 Incoming Damage: 620 (Orion), 140 (Phobe), Blinds (both)
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Post by Kairi Kamiya on Jun 27, 2012 20:34:45 GMT -8
Defense Phrase:
*Phoebe* Armor: +100 +20 (due to Enduring Hope) Damage Dealt: -140 Damage Dealt by Berserk: -24 Regeneration: +290
HP: 2,125(max)/1700
Skills:
~Remedy~ Removes one status (damage or reduction) from the user (used on Phoebe) 3 Uses, Active {0/3}
Auto Attack:
Eternal Grace: (Gambleman) Light-Based C/S Range The headset is clipped on and the music begins to play. Phoebe begins to sing, and as she does so, little stars of Light slowly appear as the song progresses, and brighten the room. As the little stars brighten, they explode like mini fireworks at the last possible note of the song. 35 Damage, Undodgeable, Cuts Auras, Auto Attack
Attack Phase: -Attack Slots: 1 on the First Turn/2 on Odd Turns/3 on Even Turns
Raging Tempests: (Gambleman) Wind-Based C/S Range With her twins fans out, Phoebe spins the fans ever faster to bring together a howling force of wind in her hands, with a touch Light detected in the wind. As the wind is gathered, she crosses the the two gusts of wind together vertically with her arms, and it is directed to the Barrier, where the Barrier is shattered. 70 Damage, Breaks Shields, Undodgeable.
Raging Tempests: (Gambleman) Wind-Based C/S Range With her twins fans out, Phoebe spins the fans ever faster to bring together a howling force of wind in her hands, with a touch Light detected in the wind. As the wind is gathered, she crosses the the two gusts of wind together vertically with her arms, and it is directed to the Barrier, where the Barrier is shattered. 70 Damage, Breaks Shields, Undodgeable.
Raging Tempests: (Gambleman) Wind-Based C/S Range With her twins fans out, Phoebe spins the fans ever faster to bring together a howling force of wind in her hands, with a touch Light detected in the wind. As the wind is gathered, she crosses the the two gusts of wind together vertically with her arms, and it is directed to the Barrier, where the Barrier is shattered. 70 Damage, Breaks Shields, Undodgeable.
*Orion the Metrid*
Defense Phase:
Damage Dealt: -140
HP: 453/600
Attack:
Apprentice Bringer: (N/A) *Orion is massively adept at drawing meteors down in mass while protecting themselves from the ensuing cataclysm.* --- If 'Shooting Meteor' is charged for 1 turn, it gains 'hits all'. If 'Shooting Meteor' is charged for 2 turns, it gains 'must be blocked/dodged separately'. Orion may know up to 2 attacks with Meteor, Star, or Celestial, in its name.
Summary:
Phoebe: 2,125(max)/1200 HP Orion: 453/600 HP Status: Phoebe (Berserk) 2/2 turns Cooldowns: 0 Charges: 0 Total Damage Dealt: 245
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Post by Mega on Jun 27, 2012 20:43:16 GMT -8
[bgcolor=black]Defense Takes all.
45/1,450HP
Setup Stack the deck used. +2 A/S this turn. Used up.
Attack Attack slots 4 (2 +2 skill)
Attack Name: Diceroller [Phoebe] Element: Normal Range: S Description: Gamble hurls a pair of size increasing dice to steamroll an opponent! D&E: [160]Dmg, breaks shields Cooldown: 0
Attack Name: Diceroller [Phoebe] Element: Normal Range: S Description: Gamble hurls a pair of size increasing dice to steamroll an opponent! D&E: [160]Dmg, breaks shields Cooldown: 0
Attack Name: Diceroller [Phoebe] Element: Normal Range: S Description: Gamble hurls a pair of size increasing dice to steamroll an opponent! D&E: [160]Dmg, breaks shields Cooldown: 0
Attack Name: Card Game: Jackpot! [Charging] Element: Normal Range: S Description: Gamble reveals a winning hand and takes the pot! D&E: [140]Dmg, undodgeable, cuts auras, optional charge 3: +50Dmg to all attacks next turn regardless of success Charge: optional 3
End HP: 45/1,450 Status: Normal Cooldowns: Joker 2/2, CG Blind 1/1 Charge: Jackpot 3/3 Incoming Damage: 480
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Post by Kairi Kamiya on Jun 27, 2012 20:55:48 GMT -8
Defense Phrase:
*Phoebe* Armor: +100 Damage Dealt: -180 Regeneration: +290
HP: 2,125(max)/1700
Auto Attack:
Eternal Grace: (Gambleman) Light-Based C/S Range The headset is clipped on and the music begins to play. Phoebe begins to sing, and as she does so, little stars of Light slowly appear as the song progresses, and brighten the room. As the little stars brighten, they explode like mini fireworks at the last possible note of the song. 35 Damage, Undodgeable, Cuts Auras, Auto Attack
Attack Phase: -Attack Slots: 1 on the First Turn/2 on Odd Turns/3 on Even Turns
Raging Tempests: (Gambleman) Wind-Based C/S Range With her twins fans out, Phoebe spins the fans ever faster to bring together a howling force of wind in her hands, with a touch Light detected in the wind. As the wind is gathered, she crosses the the two gusts of wind together vertically with her arms, and it is directed to the Barrier, where the Barrier is shattered. 70 Damage, Breaks Shields, Undodgeable.
Raging Tempests: (Gambleman) Wind-Based C/S Range With her twins fans out, Phoebe spins the fans ever faster to bring together a howling force of wind in her hands, with a touch Light detected in the wind. As the wind is gathered, she crosses the the two gusts of wind together vertically with her arms, and it is directed to the Barrier, where the Barrier is shattered. 70 Damage, Breaks Shields, Undodgeable.
Raging Tempests: (Gambleman) Wind-Based C/S Range With her twins fans out, Phoebe spins the fans ever faster to bring together a howling force of wind in her hands, with a touch Light detected in the wind. As the wind is gathered, she crosses the the two gusts of wind together vertically with her arms, and it is directed to the Barrier, where the Barrier is shattered. 70 Damage, Breaks Shields, Undodgeable.
*Orion the Metrid*
Defense Phase:
Damage Dealt: -140
HP: 453/600
Attack:
Shooting Meteor: (Gambleman) S-Attack Light element *Orion disappears into his cloak, summoning a rain of meteors across the area.* --- 100 Damage. Breaks Shields, Cuts Auras. This attack gains 1 additional hit (at full damage) per turn charged. Must be blocked/dodged separately.
Shooting Meteor: (Gambleman) S-Attack Light element *Orion disappears into his cloak, summoning a rain of meteors across the area.* --- 100 Damage. Breaks Shields, Cuts Auras. This attack gains 1 additional hit (at full damage) per turn charged. Must be blocked/dodged separately.
Shooting Meteor: (Gambleman) S-Attack Light element *Orion disappears into his cloak, summoning a rain of meteors across the area.* --- 100 Damage. Breaks Shields, Cuts Auras. This attack gains 1 additional hit (at full damage) per turn charged. Must be blocked/dodged separately.
Summary:
Phoebe: 2,125(max)/1200 HP Orion: 453/600 HP Status: Orion - Blind 2/2 turns Cooldowns: 0 Charges: 0 Total Damage Dealt: 545
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Post by Mega on Jun 30, 2012 10:49:45 GMT -8
[bgcolor=black]Is deaded...
So, 50/500 for you (without modifiers)
And 30/300 for me from Resource.
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Post by Kairi Kamiya on Jul 2, 2012 8:18:17 GMT -8
Umm, would you know the formula for EXP for Orion?
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