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Post by Snakeskin on Jun 11, 2012 18:12:49 GMT -8
Nightwind is re-approved and accepting challenges from navis his version (v12) or lower. If you have a v13 I'll think about it.
[dice=100][rand=4808722343713169742448544493778300990514934953334922233762352780473]
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Post by Xypher on Jun 12, 2012 9:12:02 GMT -8
Merrill will accept, preferedly having an extra hand or two or so to take on this navi.
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Post by Snakeskin on Jun 12, 2012 10:04:45 GMT -8
You have five minutes to find someone!!!!!
...no seriously though, I'll give ya till midnight.
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Post by Kairi Kamiya on Jun 12, 2012 12:11:23 GMT -8
I know I'm so toast, but Sora asked for a favour...so, I'll help him out...*looks down*
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Post by Snakeskin on Jun 12, 2012 12:13:27 GMT -8
Wait, what does Sora have to do with this?
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Post by Xypher on Jun 12, 2012 12:18:12 GMT -8
Merrill, Cinnamon and Phoebe are your current set of challengers.
Kairi.... CHIN UP! No sadness, no frowning! =D, WE ARE NOT ALLOWED TO FROWN!
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Post by Snakeskin on Jun 12, 2012 12:27:06 GMT -8
Huh. What v's are Merrill and Cinna at now, Diamond?
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Post by Kairi Kamiya on Jun 12, 2012 13:23:29 GMT -8
Merrill is V7, and I have no idea about Cinnamon. Sorry UFA.
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Post by Snakeskin on Jun 12, 2012 13:51:23 GMT -8
Well. You guys add up to v12. So, superlong go-nowhere battle is a-go.
I don't have initiative. Do any of you?
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Post by Xypher on Jun 13, 2012 9:09:20 GMT -8
Nope! So rolling for Cinnamon and Merrill
[dice=100][rand=70189110608771447358551006764174336060084635391837059428044594824]
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Post by Kairi Kamiya on Jun 13, 2012 10:21:41 GMT -8
All the best ^^! To everyone
[dice=100][rand=9713915537577122927655408624559656330270343460149077125182375312]
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Post by Kairi Kamiya on Jun 13, 2012 10:51:54 GMT -8
Set Up:
*Phoebe*
HP: 1440/1200 -Regeneration: +240
Attack Slot: 1 on the first/3 on even/2 on odd
Auto Attack
Eternal Grace (Nightwind) Light-Based C Range The headset is clipped on and the music begins to play. Phoebe begins to sing, and as she does so, little stars of Light slowly appear as the song progresses, and brighten the room. As the little stars brighten, they explode like mini fireworks at the last possible note of the song. 35 damage, undodgeable, Cuts Auras
Attack
Everlasting Faith (N/A) Light-Based C Range The headset is clipped on and the music begins to play. Phoebe begins to sing an upbeat melody, and as she does so, Phoebe begins to gather Light in to herself, growing brighter and brighter. At the last possible note, the Light is released from her like a shockwave (she hovers when the wave is released and gracefully lands on her feet once complete). 0 Damage, + 100 damage to one attack next turn
*Orion the Metrid*
HP: 600/600
Attack
Shooting Meteor (Nightwind) S-Attack Light element *Orion disappears into his cloak, summoning a rain of meteors across the area.* 100 Damage. Breaks Shields, Cuts Auras. This attack gains 1 additional hit
Family Trait
Apprentice Bringer: (N/A) *Orion is massively adept at drawing meteors down in mass while protecting themselves from the ensuing cataclysm.* --- If 'Shooting Meteor' is charged for 1 turn, it gains 'hits all'. If 'Shooting Meteor' is charged for 2 turns, it gains 'must be blocked/dodged separately'.
Summary
Phoebe: 1440/1200 HP Orion: 600/600 HP Status: Fully Cured Cooldowns: 0 Charges: Orion - 1
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Post by Xypher on Jun 15, 2012 6:11:46 GMT -8
Cinnamon set up.
Cinnamon restores 280 Hp (5% of 1600, + 80/skill, + 120 from KCs) ALL ALLIES RESTORE 72 HP
Merrill recovers 733 Hp 10% of Max HP (297) + 110 per turn from skill (407) + 72 from Cinnamon (489) X 1.5 = (733)
M Hp 3712/2970 (Peak) H Hp 1772/1700 C Hp 1880/1600
Merrill = 0 AS Healer = 2 Cinnamon = 2
Merrill.
Aquadic Slash S-attack aqua Element Merrill uses his power over water to cover an MZKeyZoth with water as it darts at the opponent and attacks. 22 DMG, Undodgable breaks shields, soaks, May optionally auto attack at 50% damage, if hits, the opponent loses 30 dmg next turn to all attacks CD:1 Via Feint Card
Healer
Breath S-attack Fire element *Healer shoots a stream of pure energy from its mouth!* 180 damage. This attack gains 'Burn' if Fire element, 'Undodgeable' if Shadow, and/or 'if hits, target loses 20 armor for 1 turn.'if dark. X2
Cinnamon
Angelic Dash C attack Normal Cinnamon dashes forword, giving herself a better advantage for her next move! 0 damage, +165 damage to 1 attack next turn 1 turn CD
Angelic Strike C attack Normal Cinnamon gets behind the opponent, and hits them in the back of their
head! 95 dmg, Cuts auras, undodgeable, grants 1 AS to Cinnamon next turn if hits 2 turn CD
total dmg: 477 M Hp 3712/2970 (Peak) H Hp 1772/1700 C Hp 1880/1600
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Post by Snakeskin on Jun 17, 2012 18:49:31 GMT -8
Defense: Nightwind has 285 armor. Takes Eternal Grace, 0 damage. Takes Shooting Meteor, 0 damage. Takes Aqaudic Slash, 0 damage, -30 damage this turn. Natural dodges Breath. Angelic Dash... happens, I guess. Takes head! (or whatever the full name is), 0 damage. Uses Pure Pitch Black to remove -30 damage, 7 uses left.
Offense: Omnipresent Chill (Auto Attack) @ Merrill Range: S-Attack Element: Ice Description: When in battle, Nightwind can surround himself with bitterly, painfully cold air by nullifying the environmental heat around him with his dark power. Damage/Effects: 125 damage, Undodgeable, Breaks Shields
Witching Hour Blizzard Range: S-Attack Element: Ice Description: Part of Nightwind's mane detaches and forms a stormcloud above the enemies, which releases razor-sharp frozen rain driven at high speed by the gale-force, sub-zero winds from his flapping wings. Damage/Effects: 290 Damage, Cannot Be Natural Avoided, Undodgable, Hits All, Breaks Shields, Freezes, 5-turn CD
Dragonhide Slam @ Merrill Range: C-Attack Element: Lunar Description: Nightwind body-slams into his opponent with his dragon armor. Damage/Effects: 250 Damage, Undodgable, Breaks Shields
Hell Frozen Rain @ Merrill Range: S-Attack Element: Ice Description: Part of Nightwind's mane detaches and forms a stormcloud above the enemy, which releases razor-sharp frozen rain. Damage/Effects: 250 Damage, Undodgable, Breaks Shields
Hell Frozen Rain @ Merrill Range: S-Attack Element: Ice Description: Part of Nightwind's mane detaches and forms a stormcloud above the enemy, which releases razor-sharp frozen rain. Damage/Effects: 250 Damage, Undodgable, Breaks Shields
Cross Cutter @ Merrill Range: C-Attack Element: Lunar Description: Nightwind attacks with both elbow blades in a crossing motion. Damage/Effects: 120 Damage, Breaks Shields, Undodgable, Auto-Attacks after fifth attack in a turn.
Summary: HP: 4,050 / 4,050 Status: Normal
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Post by Kairi Kamiya on Jun 21, 2012 16:26:54 GMT -8
Set Up:
Armor: +50
Witching Hour Blizzard: -240
Regeneration: +240
*Phoebe*
HP: 1440/1200
Attack Slot: 1 on the first/3 on even/2 on odd
Auto Attack
Eternal Grace (Nightwind) Light-Based C Range The headset is clipped on and the music begins to play. Phoebe begins to sing, and as she does so, little stars of Light slowly appear as the song progresses, and brighten the room. As the little stars brighten, they explode like mini fireworks at the last possible note of the song. 35 damage, undodgeable, Cuts Auras
Skill
~Recovery~ (On Orion) Restores 100 HP to a target 4 Uses, Active {3/4}
Attack
Enduring Hope: (Nightwind) Light-Based C Range The headset is clipped on and the music begins to play. As Phoebe begins to sing, the hair-clips on her head begin to glow a silver/white light and ribbons of white light produce from the hair-clips, engulfing Phoebe. Once completely engulfed, the ribbons shatter into a thousand fragments and attack the enemy. 80 Damage, Cuts Auras, Breaks Shields, Phoebe gains 20 Armor next turn if it hits (+100 damage because of Everlasting Faith)
Raging Tempests: (Nightwind) Wind-Based C Range With her twins fans out, Phoebe spins the fans ever faster to bring together a howling force of wind in her hands, with a touch Light detected in the wind. As the wind is gathered, she crosses the the two gusts of wind together vertically with her arms, and it is directed to the Barrier, where the Barrier is shattered. 70 Damage, Breaks Shields, Undodgeable.
Roaring Fury: (Nightwind) Wind-Based C/S Range With her twins fans out, Phoebe spins the fans ever faster to bring together a howling force of wind in her hands, with a touch Light detected in the wind. As the wind is gathered, she crosses the the two gusts of wind together horizontally with her arms, and it is directed to the Aura, where it cuts the Aura in half. 70 Damage, Cuts Auras, Undodgeable.
*Orion the Metrid*
Witching Hour Blizzard: -290
HP: 310/600
Recovery: +100
HP: 410/600
Attack
Shooting Meteor (Nightwind) S-Attack Light element *Orion disappears into his cloak, summoning a rain of meteors across the area.* 100 Damage. Breaks Shields, Cuts Auras. This attack gains 1 additional hit
Family Trait
Apprentice Bringer: (N/A) *Orion is massively adept at drawing meteors down in mass while protecting themselves from the ensuing cataclysm.* --- If 'Shooting Meteor' is charged for 1 turn, it gains 'hits all'. If 'Shooting Meteor' is charged for 2 turns, it gains 'must be blocked/dodged separately'.
Summary
Phoebe: 1440/1200 HP Orion: 410/600 HP Status: Fully Cured Cooldowns: Phoebe - 1 Charges: Orion - 2
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