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Post by Deleted on Apr 15, 2012 19:38:42 GMT -8
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Post by Xypher on Apr 16, 2012 7:59:48 GMT -8
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Post by Deleted on Apr 17, 2012 7:22:32 GMT -8
[bgcolor=232323] Defense [/u][/center]
Opera, Future Badcensored [Lvl 7, Public] [70MB] +Followers: User can summon one additional virus in each battle [Lvl 3]
Polar [35 MB] +: Object HP+40% +: +1 use to a single object-creating skill +: Twice per battle, an object may be used to block in spite of "attacks all".
Starfish [35 MB] +: The first attack to strike the user is negated +: Armor+20
Snapper [40 MB] +: The first of the user's non-unavoidable attacks to strike the opponent inflicts an unavoidable 100 HP drain for the rest of the battle. +: Every attack of the user's that the opponent avoids inflicts 10 unavoidable damage, to a max of 50/turn. +: Start every battle with a 400 560 HP object on the field that can be used to block. +: When the object breaks, the user has +2 attack slots for the turn.
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HP: 1,100 / 1,100 Support [/b][/center] - Regen 65 HP
- [Skeeters (1)] and [Sketers (2)] summoned
- [Luminous Angel] Actived
[The Luminous Angel] -- V8 HM [The Skeeters -- the three glowing virii that Feint allows to float at her chest level, like a necklace -- raise and begin to orbit the top of her head at incredible speeds, almost resembling a halo. Feint's heart, her very core, shines with a bright light and can be seen behind her skin and her clothes beating with an increased rate as her power rises to an all new level] -- Feint can adopt an effect from another existing Hyper Mode (+2 Attack Slots) -- Feint gains +1 Use to any Skill (Cure) -- Whenever Feint uses Support Type's "Heal All" effect on a Healing Skill, the Skill is x1.5 as effective 3 Turns
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HP: 1,165HP: 400HP: 400Offense Attack Slots: 3 (Base) +2 ([ Luminous Angel]) = 5Attack Slots: 1 Attack Slots: 1 -- Slot 1 -- [Data Leech] -- [Wind, S-Range] [The Skeeters quickly lash out an opponent and absorb data from them] [80 Damage] [If Hits, Restores Skeeters by「50%」of the Damage dealt -- Slot 1 -- [/b][/color] [Data Leech] -- [Wind, S-Range] [The Skeeters quickly lash out an opponent and absorb data from them] [140 Damage] [If Hits, Restores Skeeters by「50%」of the Damage dealt -- Slot 1 -- [/b][/color] [Swift Strike] -- [Wind, C-Range] [Feint quickly kicks her enemy, sending a strong gust of wind behind her foot] [190 Damage] Undodgeable, Cuts Auras -- Slot 2 -- [/b][/color] [ Front/Bluff] -- [Wind, C-Range] [After hitting her foe, Feint either follows up with a stronger attack, or pulls her punch to keep the enemy off balance] [ 150 200 Damage] Undodgeable, Cuts Auras [If used after a 'Wind' Attack this deals +50 Damage] [ If used after an 'Aqua' Attack next attack deals +25 Damage] [Only one of these effects may trigger per use of this attack, regardless of the number of elements that the previous attack had] 1 Turn CD -- Slot 3 -- [/b][/color] [Swift Strike] -- [Wind, C-Range] [Feint quickly kicks her enemy, sending a strong gust of wind behind her foot] [190 Damage] Undodgeable, Cuts Auras -- Slot 4 -- [/b][/color] [Swift Strike] -- [Wind, C-Range] [Feint quickly kicks her enemy, sending a strong gust of wind behind her foot] [190 Damage] Undodgeable, Cuts Auras -- Slot 5 -- [/b][/color] [Swift Strike] -- [Wind, C-Range] [Feint quickly kicks her enemy, sending a strong gust of wind behind her foot] [190 Damage] Undodgeable, Cuts Auras End Turn HP: [ 1,165] | [ 400] | [ 400] Status: [ Luminous Angel (1/3)] | [ Normal] | [ Normal] Stage: Normal Total Damage[0 @ Merrill] [ >1,180 @ Healer] COOLDOWNS[ Front/Bluff] -- (0/1) NOTES- Merrill is strong to Aqua and Wind, so he'll take x0.7 Dmg when he's hit
- Healer's weak to Aqua and Wind, so she'll take x1.3 Dmg when she's hit
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Post by Xypher on Apr 17, 2012 7:42:54 GMT -8
Healer takes the firs Skeeter attack, Natural dodges the second, then blocks the last attack she took.
Candle Symbiosis Activated Defense skill *Candevil lobs a wad of wax at an attack!* Candevil blocks one attack for either itself, its owner, or its candle. x2 uses [1/2]
Total dtaken after W/: 1352
M Hp 2750/2750 H Hp 248/1600
Helper D (Active in Navi battles, not active in Virus battles) Passive program While the virus holding this program is active, its owner recovers 100 HP/turn .This program does not stack with itself regardless of how many virii are owned
Nurse's prowess As a Navi built to heal, and support both himself, and his allies, Merrill's recovery powers are boosted, giving him an edge in battle! Passive Merrill is immune to negative stage and Status effects that would affect his healing. Approved Via Tox Via MSN
Nurse's Innate Healing Passive Merrill is a recovery based navi, who, is meant to heal as well as fight. Merrill recovers 90 HP a turn (50 base + 10/V)
Candle Activated Family trait *Candevil summons a Candle that bursts into existence. Its bright flame restoring hope and health to the virii's allies.* Creates a Candle that restores 150hp every turn to the virus, its owner, and the other viruses that navi owns. The candles' HP is 100+(30 x Virus version). Only one Candle may be active per Candevil. x1 use
Merrill reaches Peak Healer gains 150 Hp
M Hp 3437/2750 H Hp 398/1600 C Hp 190/190
Merrill has 0 AS Healer has 2.
Merrill
Rain Cloud S-attack Aqua 100 dmg (50 + 10x V) gains Breakers of the next attack, (Cuts auras, breaks shields. Auto Attack @ Skeeter A
Aquadic Slash S-attack aqua Element Merrill uses his power over water to cover an MZKeyZoth with water as it darts at the opponent and attacks. 80 DMG, Undodgable breaks shields, soaks, May optionally auto attack at 50% damage, if hits, the opponent loses 30 dmg next turn to all attacks CD:1 Via Feint Card
@ Skeeter B
Breath S-attack Fire element *Healer shoots a stream of pure energy from its mouth!* 130 damage. This attack gains 'Burn' if Fire element, 'Undodgeable' if Shadow, and/or 'if hits, target loses 20 armor for 1 turn.'if dark. BOTH AT SKEETER A
Totals
360 @ Skeeter A 80 @ Skeeter B 0 @ Feint M Hp 3437/2750 (Armor 105) H Hp 398/1600 C Hp 190/190
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Post by Deleted on Apr 17, 2012 9:35:41 GMT -8
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[Cure] -- HP+/Aura Type [Feint illuminates with a bright white light as she gathers strength for the battle] -- Restores 60 HP to a single target, then creates a 1 HP Aura around the healed target -- The Aura can regenerate twice (When destroyed, reforms at the end of the Defensive Phase) -- Can be used on Objects, Clones, Summons, etc
1 2 Uses (+1 from [Luminous Angel]
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Defense [/u][/center] HP: 1,165HP: 400HP: 400Snapper: 560[ Cure] (0/1 left) was used twice to activate Support Type's Heal All effect, affecting all allies - [Luminous Angel]: "Whenever Feint uses Support Type's "Heal All" effect on a Healing Skill, the Skill is x1.5 as effective"
- All allies heal
60 90 HP
- All allies receive a 1 HP Aura that regenerates
2 3 Times
- [Support Type]: "Auras/Barriers can be made Uncuttable upon their formation, but will only last 2 turns, then be removed"
[ Skeeter (1)] restored 45 Hp from [ Data Leech] HP: 1,255HP: 500 <Peak> HP: 490Snapper: 650- [Healer] Degens 100 HP from [Snapper]
- This happens during the Supportive Phase, and can reduce her to 0 HP even if she used Undershirt on the Defensive Phase, unless her Regen overpowers the Degen
- [Rain Cloud] was Naturally Dodged by [Skeeter (1)]
- [Aquadic Slash] was absorbed by [Skeeter (2)]'s aura
- [Breath] was absorbed by [Skeeter (1)]'s aura
- [Breath] was intercepted by [Feint] and absorb by her aura
- [Feint]'s, [Skeeter (1)]'s, and [Skeeter (2)]'s auras reformed (2/3 Reformations left)
[ Feint]: 1,255 [ Skeeter (1)]: 500 [ Skeeter (2)]: 490 [ Snapper]: 650 Support [/b][/center] - Regen 65 HP
- [Sanctuary] (1/2 Left) activated to summon [Holy Panels]
Holy Panels Light Element Allies with 50+ Karma take 50% damage from attacks. Light, Laser, and Hidden-Element attacks ignore this. Lasts 3 turns.
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[ Feint]: 1,320 [ Skeeter (1)]: 500 [ Skeeter (2)]: 490 [ Snapper]: 650 Offense [ Attack Slots] 3 (Base) +2 ([ Luminous Angel]) | 5[ Attack Slots] 1 [ Attack Slots] 1 -- Slot 1 -- [Data Leech] -- [Wind, S-Range] [The Skeeters quickly lash out an opponent and absorb data from them] [80 Damage] [If Hits, Restores Skeeters by「50%」of the Damage dealt -- Slot 1 -- [/b][/color] [Data Leech] -- [Wind, S-Range] [The Skeeters quickly lash out an opponent and absorb data from them] [140 Damage] [If Hits, Restores Skeeters by「50%」of the Damage dealt -- Slot 1 -- [/b][/color] [Swift Strike] -- [Wind, C-Range] [Feint quickly kicks her enemy, sending a strong gust of wind behind her foot] [190 Damage] Undodgeable, Cuts Auras -- Slot 2 -- [/b][/color] [ Feint/Rush] -- [Wind, C-Range] [Depending on this situation, Feint teleports behind her enemy for a quick attack, or teleports between several enemies for a wide attack] [120 Damage] Undodgeable, Cuts Auras [ If used after a 'Wind' Attack, this can hit up to 3 targets] [ If used after an 'Aqua' Attack, this hits a second time with the 50% Damage/Effects] [Only one of these effects may trigger per use of this attack, regardless of the number of elements that the previous attack had] -- Slot 3 -- [/b][/color] [ Feint/Rush] -- [Wind, C-Range] [Depending on this situation, Feint teleports behind her enemy for a quick attack, or teleports between several enemies for a wide attack] [120 Damage] Undodgeable, Cuts Auras [If used after a 'Wind' Attack, this can hit up to 3 targets] [ If used after an 'Aqua' Attack, this hits a second time with the 50% Damage/Effects] [Only one of these effects may trigger per use of this attack, regardless of the number of elements that the previous attack had] - Aimed at [Healer] and [Candle]
-- Slot 4 -- [/b][/color] [ Feint/Rush] -- [Wind, C-Range] [Depending on this situation, Feint teleports behind her enemy for a quick attack, or teleports between several enemies for a wide attack] [120 Damage] Undodgeable, Cuts Auras [If used after a 'Wind' Attack, this can hit up to 3 targets] [ If used after an 'Aqua' Attack, this hits a second time with the 50% Damage/Effects] [Only one of these effects may trigger per use of this attack, regardless of the number of elements that the previous attack had] - Aimed at [Healer] and [Candle]
-- Slot 5 -- [/b][/color] [ Feint/Rush] -- [Wind, C-Range] [Depending on this situation, Feint teleports behind her enemy for a quick attack, or teleports between several enemies for a wide attack] [120 Damage] Undodgeable, Cuts Auras [If used after a 'Wind' Attack, this can hit up to 3 targets] [ If used after an 'Aqua' Attack, this hits a second time with the 50% Damage/Effects] [Only one of these effects may trigger per use of this attack, regardless of the number of elements that the previous attack had] - Aimed at [Healer] and [Candle]
End Turn HP: [ 1,320] | [ 500] | [ 490] Status: [ Luminous Angel (1/3)] | [ Normal] | [ Normal] Stage: Normal Total Damage[190 @ Merrill] [700 @ Healer] [360 @ Candle] COOLDOWNS[ Front/Bluff] -- (0/1) SUMMONS[ Snapper]: 650 NOTES- Merrill is strong to Aqua and Wind, so he'll take x0.7 Dmg when he's hit
- Healer's weak to Aqua and Wind, so she'll take x1.3 Dmg when she's hit
- Healer has been inflicted with a 100 HP-Drain
- Merrill will not be inflicted by the HP Drain when he's hit by an attack (I believe it's only x1/Battle, not x1/Opponent)
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Post by Xypher on Apr 17, 2012 9:56:52 GMT -8
Healer and Candle are deleted thanks to that darn drain. >_>. Merrill takes the attack.
190 - 105 = 85 * 0.98 * 0.7 = 58 damage taken, 120 counter at Feint.
70 from skill, 50 from Mirror program.*
M Hp 3379/2750 (Armor 105)
Merrill restores 584 Hp (90 + 275 + (25*1)
Gains 25 HP for every attack taken- Bile Card)
M Hp 3437/2750
Merrill has 5 AS
Rain Cloud S-attack Aqua 100 dmg (50 + 10x V) gains Breakers of the next attack, (Cuts auras, breaks shields. Auto Attack @ Skeeter B
Power Symbol Normal S Range Merrill makes a handsign, which creates a symbol on the battlefield! Summons a 0 Hp object that increases all damage by 25 for Merrill and all allies. Lasts two turns unless any opponent sacrifices 1 attack slot to remove it from the field on their turn, can have a max of two on the field at a time, said object cannot intercept or be intercepted for. CD: 2
Radiant Rain S Attack Aqua Merrill slams his hands to the ground, collecting water from any and all sources around him, and sends a giant wave of water at his opponents
120 145 dmg, breaks shields, cuts auras, soaks, hits all, CD:1
Meteor Blade S-attack Blade Element Merrill's MZKeyZoth attacks the opponent on its own.
10 35 DMG, Undodgable, Cuts auras, May optionally auto attack at 50% damage, if hits, the opponent loses 4 AS for 1 turn CD:1
Spiked Thrust Blade C-attack
140 165 damage, cuts Auras, undodgeable, Bleeding*
Energy Circlet Normal C-attack Merrill, using handsigns, summons up an energy circle around him, enabling him to prepare for a more powerful attack in the near future, as well as defects attacks that the enemy throws at him.
0 25 dmg, +210 damage next turn to one attack CD:1
Energy Meteors Normal S attack Merrill draws energy from his surroundings, and manipulates them into meteors and rains them down on his opponent!
21 26 29 X 7 damage, Undodgeable, cuts Auras. If used after Energy Circlet, gains 5 damage per hit,
ANY NON-HITS ALL IS AIMED AT FEINT, UNLESS SPECIFIED.
Total Damage: 145 @ S1, 145 @ S2, 573 + 120 C @ Feint M Hp 3435/2750 [Armor=105]
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Deleted
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Post by Deleted on Apr 17, 2012 13:13:48 GMT -8
[bgcolor=232323] Defense [/u][/center] [ Feint]: 1,320 [ Skeeter (1)]: 500 [ Skeeter (2)]: 490 [ Snapper]: 650 [ Skeeter (1)] restored 45 Hp from [ Data Leech] [ Skeeter (2)] restored 70 Hp from [ Data Leech] Auras from [ Cure] that were destroyed last turn have Regenerated [ Feint]: 1,320 <1 HP UnCuttable Aura (2/3 Regen Left)> [ Skeeter (1)]: 500 <1 HP UnCuttable Aura (2/3 Regen Left)> [ Skeeter (2)]: 490 <1 HP UnCuttable Aura (2/3 Regen Left)> [ Snapper]: 650 <1 HP UnCuttable Aura (3/3 Regen Left)> - [120 Counter] Taken
- [Rain Cloud] was intercepted by [Skeeter (2)] and absorb by it's aura
- [Radiant Rain] was absorbed by [Skeeter (1)]'s aura, Naturally Dodged by [Skeeter (2)], and intercepted for [Feint] by [Snapper] and absorbed by its aura
- [Polar]: "Twice per battle, an object may be used to block in spite of 'attacks all'." (1/2 Left)
- [Meteor Blade] was intercepted by [Snapper] (615 HP Left)
- [Spiked Thrust] was absorbed by [Feint]'s aura
- [Energy Circlet] and [Energy Meteors] dealt 0 Dmg due to Feint's Armor
- [Feint]'s, [Skeeter (1)]'s, and [Skeeter (2)]'s auras reformed (1/3 Reformations left)
- [Snapper]'s aura reformed (2/3 Reformations left)
[ Feint]: 1,200 [ Skeeter (1)]: 500 [ Skeeter (2)]: 500 [ Snapper]: 615 Support [/b][/center] - Regen 65 HP
- [Quickening] (0/1 Left) used to summon [Feint Panels] alongside [Holy Panels]
- [Luminous Angel] ended prematurely
- [Radiant Angel] activated
Holy Panels Light Element Allies with 50+ Karma take 50% damage from attacks. Light, Laser, and Hidden-Element attacks ignore this. Lasts 3 turns.[/silver]
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[/b] Aqua Element All Wind Elementals have +1 Attack Slot. Non-Wind Elements lose the ability to use Attacks marked "Hits All".[/color][/ul] [/td][/tr][/table][/spoiler]
[The Radiant Angel] -- Light Karma HM [The Skeeters -- the three glowing virii that Feint allows to orbit her right wrist like a bracelet -- merge together and become a large, single orb to fuse with Feint. Her hair glows a bright white, as do her gloves, and she emits similar shinning, nigh transparent wings that float just behind the back of her shoulder blades, almost as if invisibly attached to her] -- Feint has +2 Attack Slots -- Every time Feint hits a foe, they lose [-5 Armor] for the rest of the turn 4 Turns
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[ Feint]: 1,265 [ Skeeter (1)]: 500 <Peak> [ Skeeter (2)]: 500 <Peak> [ Snapper]: 615 Offense [ Attack Slots] 3 (Base) +2 ([ Radiant Angel]) +1 ([ Feint Panels]) | 6[ Attack Slots] 1 +1 ([ Feint Panels]) | 2[ Attack Slots] 1 +1 ([ Feint Panels]) | 2-- Auto - Slot -- [/b][/color] [Hope] -- [ Wind+ Light, C-Range] [10 11 5 Damage] Undodgeable, Cuts Auras [Can Optionally Auto-Attack at 50% Damage once per turn] [Victim loses -45 Armor for the rest of the turn, if hit] 1 Turn Cooldown
- Adopted Light Element -- [Holy Panels]
- +10% Damage -- [Multi-Element]
- Aimed at [Merrill]
- Merrill's Armor is reduced by an additional 5, if hits. via [Radiant Angel]
-- Slot 1 -- [/b][/color] [Destructive Winds] -- [ Wind+ Light, S-Attack] [The wind accelerates around Feint's target, cutting them to shreds] [ 10 11 Damage x 4 Hits] Undodgeable, Cuts Auras, Dodge/Block Separately [Reduces Victim's Armor by -100 for the turn, If Hits] - Adopted Light Element -- [Holy Panels]
- +10% Damage -- [Multi-Element]
- Aimed at [Merrill]
- After Merrill takes the first hit, his -100 Armor is applied against every subsequent hit
- Merrill's Armor is reduced by an additional 5, per hit taken, via [Radiant Angel]
-- Slot 2 -- [/b][/color] [Swift Strike] -- [ Wind+ Light, C-Range] [Feint quickly kicks her enemy, sending a strong gust of wind behind her foot] [ 190 209 Damage] Undodgeable, Cuts Auras - Adopted Light Element -- [Holy Panels]
- +10% Damage -- [Multi-Element]
- Aimed at [Merrill]
- Merrill's Armor is reduced by an additional 5, if hits. via [Radiant Angel]
-- Slot 3 -- [/b][/color] [Swift Strike] -- [ Wind+ Light, C-Range] [Feint quickly kicks her enemy, sending a strong gust of wind behind her foot] [ 190 209 Damage] Undodgeable, Cuts Auras - Adopted Light Element -- [Holy Panels]
- +10% Damage -- [Multi-Element]
- Aimed at [Merrill]
- Merrill's Armor is reduced by an additional 5, if hits. via [Radiant Angel]
-- Slot 4 -- [/b][/color] [Swift Strike] -- [ Wind+ Light, C-Range] [Feint quickly kicks her enemy, sending a strong gust of wind behind her foot] [ 190 209 Damage] Undodgeable, Cuts Auras - Adopted Light Element -- [Holy Panels]
- +10% Damage -- [Multi-Element]
- Aimed at [Merrill]
- Merrill's Armor is reduced by an additional 5, if hits. via [Radiant Angel]
-- Slot 5 -- [/b][/color] [Swift Strike] -- [ Wind+ Light, C-Range] [Feint quickly kicks her enemy, sending a strong gust of wind behind her foot] [ 190 209 Damage] Undodgeable, Cuts Auras - Adopted Light Element -- [Holy Panels]
- +10% Damage -- [Multi-Element]
- Aimed at [Merrill]
- Merrill's Armor is reduced by an additional 5, if hits. via [Radiant Angel]
-- Slot 5 -- [/b][/color] [Swift Strike] -- [ Wind+ Light, C-Range] [Feint quickly kicks her enemy, sending a strong gust of wind behind her foot] [ 190 209 Damage] Undodgeable, Cuts Auras - Adopted Light Element -- [Holy Panels]
- +10% Damage -- [Multi-Element]
- Aimed at [Merrill]
- Merrill's Armor is reduced by an additional 5, if hits. via [Radiant Angel]
-- Slot 1 -- [Data Leech] -- [ Wind+ Light, S-Range] [The Skeeters quickly lash out an opponent and absorb data from them] [ 80 88 Damage] [If Hits, Restores Skeeters by「50%」of the Damage dealt] - Adopted Light Element -- [Holy Panels]
- +10% Damage -- [Multi-Element]
- Aimed at [Merrill]
- Merrill's Armor is reduced by an additional 5, if hits. via [Radiant Angel]
-- Slot 2 -- [Data Leech] -- [ Wind+ Light, S-Range] [The Skeeters quickly lash out an opponent and absorb data from them] [ 80 88 Damage] [If Hits, Restores Skeeters by「50%」of the Damage dealt] - Adopted Light Element -- [Holy Panels]
- +10% Damage -- [Multi-Element]
- Aimed at [Merrill]
-- Slot 1 -- [/b][/color] [Data Leech] -- [ Wind+ Light, S-Range] [The Skeeters quickly lash out an opponent and absorb data from them] [ 140 154 Damage] [If Hits, Restores Skeeters by「50%」of the Damage dealt] - Adopted Light Element -- [Holy Panels]
- +10% Damage -- [Multi-Element]
- Aimed at [Merrill]
-- Slot 2 -- [/b][/color] [Data Leech] -- [ Wind+ Light, S-Range] [The Skeeters quickly lash out an opponent and absorb data from them] [ 140 154 Damage] [If Hits, Restores Skeeters by「50%」of the Damage dealt] - Adopted Light Element -- [Holy Panels]
- +10% Damage -- [Multi-Element]
- Aimed at [Merrill]
End Turn HP: [ 1,265] | [ 500] | [ 500] Status: [ Radiant Angel (1/4)] | [ Normal] | [ Normal] Stage: [ Holy (2/3)] + [ Feint (1/1)] Total Damage[ >1,578 @ Merrill] COOLDOWNS[ Front/Bluff] -- (1/1 -- READY) [ Hope] -- (0/1) SUMMONS[ Snapper]: 615 NOTES- Merrill is strong to Aqua and Wind, so he'll take x0.7 Dmg when he's hit
- For every hit Merrill takes, he loses 5 Armor for the rest of the turn (from Feint's attacks only)
- Armor is applied before Str/Wk
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Post by Xypher on Apr 18, 2012 9:42:12 GMT -8
All taken.
First two attacks deal 0, as Merrill's armor was higher when struck. last 3 hits from Distructive winds deal 31 each.
Mereill now has -35 armor.
First Swift Strike deals 167 damage (244 * .7 *.98) = 167
Second deals 170
Third 173
Last deals 176
Merrill has - 55 armor
Taks the first three data strikes, natural dodging the last.
total taken by all 333
Total taken: 1120
M Hp 2315/2750
Merrill restores 960 Hp (90 + 275 + (25X11) = 960
M Hp 3275/2750 [Armor - 55]
140 counter to Skeeters A and B, 480 counter to Feint.
Merrill has 5 AS.
Aquadic Slash S-attack aqua Element Merrill uses his power over water to cover an MZKeyZoth with water as it darts at the opponent and attacks. 10 DMG, Undodgable breaks shields, soaks, May optionally auto attack at 50% damage, if hits, the opponent loses 30 dmg next turn to all attacks CD:1 Via Feint Card
Rain Cloud S-attack Aqua 100 dmg (50 + 10x V) gains Breakers of the next attack, (Cuts auras, breaks shields. Auto Attack
Spiked Thrust Blade C-attack 140 damage, cuts Auras, undodgeable, Bleeding x4, one at every target.
Draw Blade C-attack Merrill draws the blade out of the sheath, rotating his body for a quick slash at his opponent 180 damage, Undodgeable, Breaks shields @ Feint
Total
140 C + 140 at Skeeters, 140 at Object, 480 C + 320 @ Feint.
M Hp 3275/2750 [Armor - 55]
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Deleted
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Post by Deleted on Apr 18, 2012 13:13:44 GMT -8
[bgcolor=232323]
Feint's a survivalist like Merrill, not a Damage Dealer. I can do enough to hurt you every now and again (and vice versa), but this thing will never end unless one of us back out.
Essentially, we're at a draw.
Feint can deal Damage at an "Every other turn" rate (thanks to Cooldowns), but Merrill will Regen it back on the odd turns.
Merrill can deal pretty nasty CounterDamage, but Feint has a plethora of Healing methods to shrug it off with (or just spam CBC). As far as his standard Attack Damage, I have several Damage Reductions at my disposal and the Elemental Advantage against most of your attacks.
... Do we agree for a draw? (will probably just back out otherwise, because this thing will literally just keep going on forever xD)
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Post by Xypher on Apr 18, 2012 13:20:43 GMT -8
XD, Draw it is. 30/300 each?
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Deleted
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Post by Deleted on Apr 18, 2012 13:24:26 GMT -8
[bgcolor=232323]
Sounds about right. Sorry man, but... we didn't have many other options xD
We'll have to rematch when one of us finds a way out of the Win-or-Draw loop xD
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