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Post by Wackoguy on Mar 22, 2011 8:38:00 GMT -8
(OOC: Actually,v2 or v1 only....still getting back into the swing of things here. :P )
The area appears to be a simple battlefield - a wide open space with blue tiles with the Z for 'Zenny' spiraling in the background.
This changes for a moment as several tiles suddenly take on a red hue,followed by an eruption of lava from beneath them.
One lone navi walks from the fiery pillar,unscathed.
"Urgh-! Feels like I've been snoozing for a week...or longer." the navi says as he stretches;several 'pops' come from his frame as he does so.
[dice=100][rand=35381011903439524745883368015833285895068253219256278685867625848]
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Deleted
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Post by Deleted on Mar 22, 2011 9:58:56 GMT -8
A navi clad in partially black armor weilding a massive axe steps into the batlefield, ready to take on this one made of glass. Ruin prepared to shatter his opponent this time more than ever.
[dice=100][rand=195800308725459841950217735114411255153905576168888937313878736578]
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Post by Wackoguy on Mar 22, 2011 14:30:54 GMT -8
"Hrm...I don't remember meeting you before..." Glassman spoke before beginning his assault.
(OOC: I'll do RP on and off,but I'm in a tadbit of a hurry so...)
(2 atk slots - 1 on the first turn [Mettaur card]) (-takes 10% of dmg from own atks on his first two turns-)
-uses all attack slots to charge an attack-
[And Auto-charge is used to charge an attack]
Auto-Charge Passive Program User may charge one attack each turn without using an attack slot.
HP: 1200/1200
-Regenerates 50 HP-
HP: 1250/1200
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Post by Deleted on Mar 22, 2011 14:46:27 GMT -8
"..."
Ruin said nothing, highly unimpressed with this navi's first actions in the fight. Throwing his axe at Glassman, it arced around and came back to Ruin, who quickly rushed up to Glassman, using his massive axe in an uppercut, jumping into the air and spinning around, first vertically than horizontally, before finally coming down again in a great slamming attack.
Takes 10% damage from own attacks for first 2 turns of battle
Burst Passive Attack Slot+ Ruin taps into his darksoul's powers to increase his speed. +1 Attack/Turn, Can use 1 darkchip per turn without suffering glitches, a darkchip used this way deals 20% of its damage to Ruin. Passive
Round Trip S-Attack Break Ruin throws his axe at his opponent, though inaccurate, it builds Ruin's strength regardless. 52 Damage, Cuts Auras, All attacks this turn gain 30 damage, Auto Attack. CD: 1
5 Damage taken total this turn
Liftoff C-Attack Break Ruin swings his axe in a massive uppercut, launching the enemy into the air while he follows him. 175 Damage, Breaks Shields, attacks with "Air" in their name following this attack gain 30 damage 1-use per turn
22 damage taken total this turn
Air Wheel C-Attack Break Ruin spins his axe in the air, launching the opponent ever higher 205 Damage, Undodgable, Cuts Auras, Can only be used after Liftoff has been used this turn. Attacks with "Air" in their name following this gain 20 damage for the turn. 1-use per turn
42 damage taken total this turn
Air Spin C-Attack Ruin spins with his axe oustreched, using momentum to deal an incredible strike to the opponent. 225 Damage, Breaks Shields, Undodgable.
64 damage taken total this turn
Breakdown C-Attack Break Ruin slams down his axe, plummeting from the air and crashing to the ground. 245 Damage, Undodgable, gains 25 damage per attack with "Air" in its name used before it in the turn. Resrictions: Can only be used when at least one attack with "Air" in its name is used directly before it and when Liftoff was also used this turn. 1-use per turn
88 damage taken total this turn
HP: 812/900 CD: Round Trip - 1
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Post by Wackoguy on Mar 22, 2011 17:05:23 GMT -8
(OOC: Geesh...I keep forgetting I have three attack slots instead of two at v2... >_<)
(OOC2: I guess it'd be accurate to think that Air Spin is a 'Break' attack too,no?)
Armor: 50 Strong against Break-element atks
Round Trip = taken; 52 - 50 = 2 x 0.7 = 1 dmg [rounded down]
Liftoff = Natural dodged
Air Wheel = blocked via Antiforce Shield
Antiforce Shield Defensive skill Block 1 attack with a shield;gains 40 armor against the next attack. 2 uses
Air Spin = taken; 225 - 90 (armor) = 135 x 0.7 = 94 dmg taken
Breakdown = taken; 245 - 50 = 195 x 0.7 = 136 dmg taken
HP: 1019/1200
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[3 atk slots]
Speed-Knuckle (takes 34 dmg) C-atk Normal Glassman rushes forward like a blur and punches an enemy. Breaks shields,undodgeable -gains 30 dmg if used first in a turn -can consume all atk slots in a 1-turn charge to deal 2x dmg [optional] and an extra 15 dmg
135 165 330 345 dmg
Geyser Uppercut (takes 14 dmg) C-atk Aqua Glassman is enveloped in a sphere of water and he shoots himself at the enemy,uppercutting them once close enough. 145 dmg cuts auras,undodgeable -gains 50 dmg if it gains an omni-effect
Rushing of the Phoenix (takes 27 dmg) C-atk Fire Glassman blazes with flames and strikes his opponent at close-range. -requires a 1-turn charge [deals x1.5 dmg in the process] -gains 30 dmg if used last in a moveset breaks shields,undodgeable
165 247 277 dmg
-Autocharges an attack-
HP: 944/1200
Shard Restoration Passive Recovery type Whenever the number in the hundreds' spot [regarding Glassman's HP] is odd,Glassman recovers 100 HP. [can only apply once per turn]
-recovers 100 HP-
HP: 1044/1200
-recovers 50 HP-
HP: 1094/1200
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Post by Deleted on Mar 22, 2011 17:51:01 GMT -8
[due to my break level being 3, damage cant be reduced below 15%, meaning Round Trip deals at minimum 7 damage when it hits. Also yes, im surprised i didnt realize that.]
Strike Down Shield Defense Ruin slams his axe down on his opponent's attack, Stopping it cold. Blocks 1 attack, +1 darkchip use x2 uses
used to block Geyser Uppercut, +1 darkchip Use
both other attacks taken, 622 damage taken
HP: 190/900
Virulence S-Attack Break Ruin sends a wave of chaotic energy at the opponent, preventing boring attack sequences. 0 Damage, Regardless of success, prevents opponents from using the same attack more than once in a turn for 2 turns. CD: 3
Great Sweep C-Attack Break Ruin's axe swells up to a massive size as he swings it over a large area with such destructive force that nothing can stop it as it freezes enemies in fear. 100 Damage, Unavoidable, Hits All. CD: 1
10 damage taken
MASSIVE WHEEL C-Attack Break Ruin drives his axe through the ground, arcing it through the stage and back up, coming around again with extreme force. 145 Damage, Breaks Shields, Attacks with "Massive" in their name following this gain 20 damage for the turn 1-use per turn
14 damage taken
MASSIVE SWING C-Attack Break Ruin hulks his axe over his head, only to bring it down with great force. 165 Damage, Cuts Auras, Breaks Shields.
16 damage taken
40 damage self inflicted this turn
150/900 HP
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Post by Wackoguy on Mar 22, 2011 23:18:16 GMT -8
(OOC: Almost wasn't sure about whether weaknesses/strengths are included for unavoidables...blah.)
HP: 1088/1200
Virulence = taken; unable to repeat an attack in the same turn for 2 turns
Great Sweep = taken; 100 x 0.7 = 70 dmg taken
MASSIVE WHEEL = taken; 145 - 50 = 95 x 0.7 = 66 dmg taken
MASSIVE SWING = taken; 165 - 50 = 115 x 0.7 = 80 dmg taken
HP: 872/1200
-recovers 50 HP-
HP: 922/1200
Shard Restoration Passive Recovery type Whenever the number in the hundreds' spot [regarding Glassman's HP] is odd,Glassman recovers 100 HP. [can only apply once per turn]
-recovers 100 HP-
HP: 1022/1200 -----------------
Lava Panels
Element: Fire Attributes: All non-fire Navis take 100 DMG per turn (200 DMG per turn to wood-elementals), fire-elemental attacks deal an extra 10% damage, Fire-element Navis heal 50 HP per turn. Lasts 3 turns
-recovers 50 HP-
[3 atk slots]
Focus Beam S-atk Break Glassman gathers energy into both palms,channeling it from his body,and fires off a white beam. breaks shields,cuts auras -deals an extra 30 dmg when used first in the user's moveset -must be charged for one-turn -if intercepted by a clone,this attack hits all opponents
140 170 dmg
ShardCannon S-atk Normal A blast from a high-powered arm-cannon. undodgeable,breaks shields 155 dmg
Breakshot S-atk Break element Glassman fires a gray beam across the field with intense force. 110 dmg unavoidable 1-turn (un-negateable) Cooldown
-charges an attack-
HP: 1072/1200
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Post by Deleted on Mar 23, 2011 9:16:32 GMT -8
Darksoul Activated, All other damage nulled.
Dark Soul - Activates upon reaching 0 HP, revives Navi with 1 HP. - Navi takes no damage from attacks without omni-aimers. - +1 attack slot Lasts 2 turns
Offensive Phase: 5 actions
Fatal Blade activated
Round Trip S-Attack Break Ruin throws his axe at his opponent, though inaccurate, it builds Ruin's strength regardless. 78 Damage, Cuts Auras, All attacks this turn gain 30 damage, Auto Attack. CD: 1
Corruption Darkchip Support Ruin taps into his dark power reserves to use Darkchips at maximum potential. Allows for one darkchip to be used without depeleting stock, must be a darkchip currently in possesion, Said darkchip causes glitch at half effectiveness and does not count toward Darkchips used per battle, but causes double karma loss. x2 uses used x1 [1/2]
DarkSword C-Attack Blade/Dark Elements Karma Loss:-4 Slice your foes with a large sword! 645 Damage, Cuts Auras, Can't be countered. Damage is equal to the opponents highest remaining HP (up to 400). Glitch: Locks all S-Attacks
Phantom Strike C/S-attack Break Ruin brings his axe down on his opponent in the wake of a darkchip, drawing on its power. 528 Damage, Auto attacks after a Darkchip use, Damage is equal to half the damage of the darkchip, Breakers, effects, and range mirror the darkchip, Can optionally also mirror karma loss, but if this effect is used, all attacks following this one have -10 damage (Final Total), Cannot be used any other way, Max 2 uses per turn. Cuts Auras, Cannot be Countered
Burst Effect Used
Can use 1 darkchip per turn without suffering glitches, a darkchip used this way deals 20% of its damage to Ruin.
DarkSword C-Attack Blade/Dark Elements Karma Loss:-4 Slice your foes with a large sword! 645 Damage, Cuts Auras, Can't be countered. Damage is equal to the opponents highest remaining HP (up to 400). Glitch: Locks all S-Attacks
Phantom Strike C/S-attack Break Ruin brings his axe down on his opponent in the wake of a darkchip, drawing on its power. 528 Damage, Auto attacks after a Darkchip use, Damage is equal to half the damage of the darkchip, Breakers, effects, and range mirror the darkchip, Can optionally also mirror karma loss, but if this effect is used, all attacks following this one have -10 damage (Final Total), Cannot be used any other way, Max 2 uses per turn. Cuts Auras, Cannot be Countered
MASSIVE WHEEL C-Attack Break Ruin drives his axe through the ground, arcing it through the stage and back up, coming around again with extreme force. 262 Damage, Breaks Shields, Attacks with "Massive" in their name following this gain 20 damage for the turn 1-use per turn
MASSIVE SWING C-Attack Break Ruin hulks his axe over his head, only to bring it down with great force. 292 Damage, Cuts Auras, Breaks Shields.
MASSIVE SWING C-Attack Break Ruin hulks his axe over his head, only to bring it down with great force. 292 Damage, Cuts Auras, Breaks Shields.
HP: 1/900 Status: Darksoul
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Post by Wackoguy on Mar 23, 2011 16:53:21 GMT -8
Round Trip = taken; 78 - 50 [armor] = 28 x 0.7 = 19 dmg taken
DarkSword = dodged with Hyper-activity sprint
Hyper-activity sprint Dodge speed skill Glassman dodges 1 attack. 3 uses
Phantom Strike = dodged with Hyperactivity sprint
Darksword = dodged with Hyperactivity Sprint
Phantom Strike = blocked by Antiforce Shield
Antiforce Shield Defensive skill Block 1 attack with a shield;gains 40 armor against the next attack. 2 uses
MASSIVE WHEEL = taken; 262 - 90 [armor] = 172 x 0.7 = 120 dmg taken
MASSIVE SWING = taken; 292 - 50 = 242 x 0.7 = 169 dmg taken
MASSIVE SWING = taken; 292 - 50 = 242 x 0.7 = 169 dmg taken
HP: 614/1200
-recovers 50 HP-
HP: 664/1200
------------- [3 atk slots]
Laser (lvl 1) Special Property: Navi may add "Cuts Uncuttable Auras" to one attack per battle
Radiant Crusher S-atk Laser Glassman forms an orb in his hands and leaps upward,throwing the orb toward those below,resulting in a wide explosion of red energy. Undodgeable,cuts [uncuttable] auras 155 dmg
Break (lvl 1) Special properties: Navi may add "Breaks Unbreakable Shields" to one attack per battle
Blindspot strike C-atk Break Glassman walks toward his target and then accelerates suddenly,reappearing behind his enemy and delivering a powerful kick. undodgeable,breaks unbreakable shields -auto-atks next turn if Glassman's HP is less than 1000 on the turn this is used 185 dmg 1-turn Cooldown
Focus Beam S-atk Break Glassman gathers energy into both palms,channeling it from his body,and fires off a white beam. breaks shields,cuts auras -deals an extra 30 dmg when used first in the user's moveset -must be charged for one-turn -if intercepted by a clone,this attack hits all opponents 140 dmg
HP: 664/1200
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Post by Deleted on Mar 23, 2011 19:26:18 GMT -8
[one im dead, two, realize that break element causes you to passively pierce darksouls with all your attacks because darksoul reduces damage to 0, and with break element your damage cant be reduced below 5/10/15...%, so omni breakers are unnecessary.]
22/200 here
66/500 for you cause im assuming the berserk effect was due to Zane's card.
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Post by Wackoguy on Mar 23, 2011 23:39:07 GMT -8
(Eh,I did say I was a little 'out of the loop',thought I'd miss something....
Anyway,yeah,the berserk effect was from the Zane card.
Good battle,Phen.)
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